// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:03:28 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
add r0.yz, v2.xxyx, v2.xxyx
mul r1.xy, v2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, v3.xyxx, t12.yzwx, s2
add r0.w, r0.w, -cb4[0].z
mul_sat r0.w, r0.w, l(100000000.000000)
add r0.w, -r0.w, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.yzyy, t13.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.z, r0.yzyy, t16.yzxw, s1
mov_sat r2.x, r2.x
lt r1.w, r2.x, l(0.500000)
dp2 r3.x, r1.zzzz, r2.xxxx
add r2.x, -r2.x, l(1.000000)
add r2.x, r2.x, r2.x
add r1.z, -r1.z, l(1.000000)
mad r1.z, -r2.x, r1.z, l(1.000000)
movc_sat r1.z, r1.w, r3.x, r1.z
lt r1.w, l(0.000000), r1.z
if_nz r1.w
  lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.yzwy
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.yzyy, t14.xyzw, s2
  mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.yz, r0.yzyy, t15.yxwz, s2
  dp3 r1.w, r3.xyzx, r3.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.w, r1.w
  mul r0.z, r0.z, r0.z
  add r1.w, r1.w, l(-1.000000)
  mad r1.w, r1.z, r1.w, l(1.000000)
  mad r3.xyz, r3.xyzx, r2.wwww, l(-0.000000, -0.000000, -1.000000, 0.000000)
  mad r3.xyz, r1.zzzz, r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r2.xyz, r2.xyzx, l(0.898039281, 0.894117475, 0.811764479, 0.000000), l(-0.999999940, -0.999999940, -0.999999940, 0.000000)
  mad r2.xyz, r1.zzzz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  add r0.y, r0.y, l(-0.353000)
  mad r0.y, r1.z, r0.y, l(0.353000)
  mad r0.z, r0.z, l(0.160000), l(-0.042000)
  mad r0.z, r1.z, r0.z, l(0.042000)
else
  mov r2.xyz, l(0.999999940,0.999999940,0.999999940,0)
  mov r3.xyz, l(0,0,1.000000,0)
  mov r1.w, l(1.000000)
  mov r0.yz, l(0,0.353000,0.042000,0)
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r1.xyxx, t17.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t21.xywz, s2
mov_sat r4.x, r4.x
mad r1.z, r1.z, r4.x, l(-0.274510)
mul_sat r1.z, r1.z, l(1.73100829)
lt r2.w, l(0.000000), r1.z
if_nz r2.w
  lt r5.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r6.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.yzwy
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t18.xyzw, s2
  mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t19.xyzw, s2
  dp3 r1.y, r5.xyzx, r5.xyzx
  sqrt r1.y, r1.y
  max r1.y, r1.y, l(0.000010)
  rcp r2.w, r1.y
  mul r5.xyz, r2.wwww, r5.xyzx
  mul r6.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mul r1.z, r1.z, l(0.728638)
  add r2.w, r3.z, l(1.000000)
  max r3.w, r2.w, l(0.001000)
  mul r7.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r2.w, r3.xywx, r7.xyzx
  mul r7.xyz, r2.wwww, r3.xywx
  div r7.xyz, r7.xyzx, r3.wwww
  mad r5.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
  min r1.y, r1.y, r1.w
  add r1.y, -r1.w, r1.y
  mad r1.w, r1.z, r1.y, r1.w
  add r5.xyz, -r3.xyzx, r5.xyzx
  mad r3.xyz, r1.zzzz, r5.xyzx, r3.xyzx
  lt r5.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r6.xyz, r2.xyzx, r6.xyzx
  add r6.xyz, r6.xyzx, r6.xyzx
  add r7.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r7.xyz, r7.xyzx, r7.xyzx
  mad r4.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, -r7.xyzx, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
  mad r1.x, r0.y, r1.x, -r0.y
  mad r0.y, r1.z, r1.x, r0.y
  add r4.xyz, -r2.xyzx, r4.xyzx
  mad r2.xyz, r1.zzzz, r4.xyzx, r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t22.xyzw, s2
mad r1.xyz, r1.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t23.xyzw, s2
dp3 r3.w, r1.xyzx, r1.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.x, r3.w
mul r1.xyz, r1.xyzx, r4.xxxx
add r4.x, r3.z, l(1.000000)
max r3.z, r4.x, l(0.001000)
mul r4.xyz, r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.x, r3.xyzx, r4.xyzx
mul r4.xyz, r3.xyzx, r4.xxxx
div r3.xyz, r4.xyzx, r3.zzzz
mad r1.xyz, -r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r3.x, r1.w, r3.w
mul r4.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
ge r0.w, l(0.000000), r0.w
discard_nz r0.w
mul r3.zw, v0.xxxy, cb3[32].zzzw
mad r3.zw, r3.zzzw, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v5.xyzx
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r7.xyz, r7.xyzx, r1.yyyy
mad r1.xyw, r1.xxxx, r6.xyxz, r7.xyxz
mad r1.xyz, r1.zzzz, r5.xyzx, r1.xywx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r5.xyzx
deriv_rty_fine r5.xyz, r5.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
dp3 r4.w, r5.xyzx, r5.xyzx
add r1.w, r1.w, r4.w
min r3.y, r1.w, l(0.300000)
movc r3.xy, r0.wwww, l(1.000000,0,0,0), r3.xyxx
add r0.y, -r0.y, l(1.000000)
mul r0.y, r0.y, r0.y
max r0.w, r3.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.y, r0.y, r0.y, r0.w
add r0.y, r3.y, r0.y
sqrt r0.y, r0.y
min r0.y, r0.y, l(1.000000)
max r0.y, r0.y, l(0.001000)
sqrt r0.y, r0.y
add o2.z, -r0.y, l(1.000000)
lt r0.y, r4.x, l(0.040450)
mul r2.xyz, r2.xyzx, l(0.0773993731, 0.0773993731, 0.0773993731, 0.000000)
add r0.w, r4.x, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.y, r0.y, r2.x, r0.w
lt r0.w, r4.y, l(0.040450)
add r1.w, r4.y, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r0.w, r0.w, r2.y, r1.w
lt r1.w, r4.z, l(0.040450)
add r2.x, r4.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.w, r1.w, r2.z, r2.x
ult r2.x, cb1[2].z, l(64)
if_nz r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t11.zxyw, s1, l(0.000000)
  ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.y
    ftoi r2.yz, v0.xxyx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r2.yz, r0.xxxx, r2.yyzy
    utof r2.yz, r2.yyzy
    mul r2.yz, r2.yyzy, l(0.000000, 0.0671105608, 0.00583714992, 0.000000)
    add r0.x, r2.z, r2.y
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r4.xy, v0.xyxx
  mov r4.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.y, r4.xyzw, t0.yxzw
  add r2.y, r2.y, -v0.w
  ge r2.y, l(0.000005), |r2.y|
  and r0.x, r0.x, r2.y
  lt r2.y, cb4[0].y, r2.x
  and r0.x, r0.x, r2.y
  lt r2.y, r2.x, cb4[0].x
  and r0.x, r0.x, r2.y
  if_nz r0.x
    imm_atomic_iadd r4.x, u9, cb1[2].z, l(1)
    ult r0.x, r4.x, cb1[2].y
    if_nz r0.x
      ftou r2.yz, v0.xxyx
      add r0.x, r2.x, -cb4[0].y
      mul_sat r0.x, r0.x, l(1.#INF00)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.x, r4.x, cb1[2].x
      ishl r3.y, r2.x, l(1)
      bfi r2.y, l(16), l(16), r2.y, r2.z
      store_uav_typed u8.xyzw, r3.yyyy, r0.xxxx
      bfi r0.x, l(31), l(1), r2.x, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.yyyy
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
add r2.x, r3.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r4.xyw, r0.ywyy
sqrt r4.z, r1.w
mul r5.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.yw, r5.yyyy, r5.xxxz
mad r5.x, r4.z, l(0.250000), r0.y
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.yw, r2.xxxy, l(0, 1, 0, 1)
ine r0.y, r0.w, r0.y
movc r0.yw, r0.yyyy, r5.xxxy, r5.xxxz
add o0.xy, r0.ywyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.y, r0.z, l(6.250000)
sqrt o0.w, r0.y
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.x, l(0.0980392247), l(0.0941176564)
max r0.x, |v7.z|, l(0.000001)
mov r37.xyz, v7.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.xy, r37.xyxx, r0.xxxx
add o4.xy, -r0.xyxx, r3.zwzz
mov o0.z, l(0)
mov o2.x, r2.w
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
