// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:58 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(-0.659823298, -0.751420796, 1.20562208, 0.000000), r2.xyzx
dp3 r3.y, l(0.751420796, -0.659823298, 0.454201251, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r3.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.178101, 0.178101), v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t12.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r3.xyz, r0.wwww, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t12.xyzw, s2
mul_sat r1.w, r4.w, l(1.97207534)
lt r2.w, l(0.000000), r1.w
if_nz r2.w
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r2.w, r4.xyzx, r4.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r4.w, r2.w
  mul r4.xyz, r4.wwww, r4.xyzx
  mul r4.w, r1.w, l(0.500000)
  mad r5.x, r2.z, r0.w, l(1.000000)
  max r3.w, r5.x, l(0.001000)
  mul r5.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.x, r3.xywx, r5.xyzx
  mul r5.xyz, r3.xywx, r5.xxxx
  div r5.xyz, r5.xyzx, r3.wwww
  mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
  min r2.w, r0.z, r2.w
  add r2.w, -r0.z, r2.w
  mad r0.z, r4.w, r2.w, r0.z
  mad r2.xyz, -r2.xyzx, r0.wwww, r4.xyzx
  mad r3.xyz, r4.wwww, r2.xyzx, r3.xyzx
  mad r2.xyz, r1.wwww, l(-0.00412228098, -0.00618342776, -0.00652694982, 0.000000), l(0.0197368264, 0.0296052694, 0.031250, 0.000000)
else
  mov r2.xyz, l(0.0197368264,0.0296052694,0.031250,0)
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r5.xyz, r5.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r4.xyxz, r5.xyxz
mad r1.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
lt r1.w, r2.x, l(0.040450)
mul r2.w, r2.x, l(0.0773993805)
add r2.x, r2.x, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.w, r1.w, r2.w, r2.x
lt r2.x, r2.y, l(0.040450)
mul r2.w, r2.y, l(0.0773993805)
add r2.y, r2.y, l(0.055000)
mul r2.y, r2.y, l(0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r2.x, r2.x, r2.w, r2.y
mul r2.y, r2.z, l(0.0773993805)
and r2.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul r0.z, r0.z, l(20.000000)
movc o1.w, r0.w, l(1.00000024), r0.z
ftou r0.zw, v0.xxxy
sqrt r3.xw, r1.wwww
sqrt r3.yz, r2.xxyx
mul r2.xyw, r3.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r2.xy, r2.yyyy, r2.xwxx
mad r4.x, r3.z, l(0.250000), r2.x
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r2.y
and r0.zw, r0.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r4.xxxy, r4.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r2.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.zw, l(0,0,0,0.500000)
mov o2.xyz, l(1.000000,0.400000,0,0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
