// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:52:11 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[5], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, cb4[0].xyzx, r0.xyzx
dp3 r1.y, cb4[1].xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.xy, r1.xyxx, t41.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.z, l(10.000000), cb3[35].x
frc r0.z, r0.z
add r0.w, r0.z, l(-0.500000)
add r1.x, l(0.050000), cb3[35].x
mul r1.x, r1.x, l(10.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mul r1.x, r1.x, l(0.100000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 6.28318548, 0.100000)
sincos null, r0.z, r0.z
mad r0.z, r0.z, l(0.500000), l(0.500000)
mad r2.xy, r0.xyxx, r0.wwww, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, cb4[2].xyzx, r2.xyzx
dp3 r3.y, cb4[3].xyzx, r2.xyzx
mad r1.xy, r0.xyxx, r1.xxxx, v2.xyxx
mov r1.z, l(1.000000)
dp3 r0.x, cb4[2].xyzx, r1.xyzx
dp3 r0.y, cb4[3].xyzx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t43.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t43.xyzw, s2
add r0.x, -r0.w, r0.x
mad r0.x, r0.z, r0.x, r0.w
mad_sat r0.x, r0.x, v6.x, -cb4[4].y
mul r0.x, r0.x, cb4[4].x
ge r0.y, l(0.000100), r0.x
discard_nz r0.y
mul r1.xy, v0.xyxx, cb3[32].zwzz
mad r0.yz, r1.xxyx, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r0.yzyy, r2.zzzz
mov r2.w, l(1.000000)
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x
dp4 r3.x, r2.xyzw, cb3[12].xyzw
dp4 r3.y, r2.xyzw, cb3[13].xyzw
dp4 r3.z, r2.xyzw, cb3[14].xyzw
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v2.xyxx, t42.wxyz, s1
mul r0.yzw, r0.yyzw, l(0.000000, 16.634674, 24.118000, 25.000000)
exp r1.w, cb3[37].w
mul r0.yzw, r0.yyzw, r1.wwww
mul r0.yzw, r0.yyzw, cb1[3].xxxx
ftoi r2.xy, v0.xyxx
mov r3.w, l(1.000000)
dp4 r1.w, r3.xyzw, cb3[2].xyzw
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.x, r2.xyzw, t0.xyzw
add r1.w, r1.w, r2.x
mul_sat r1.w, r1.w, l(0.555555582)
lt r2.x, l(0.500000), r1.w
add r2.y, -r1.w, l(1.000000)
movc r1.w, r2.x, r2.y, r1.w
add r1.w, r1.w, r1.w
mul r2.y, r1.w, r1.w
mul r1.w, r1.w, r2.y
mul r2.y, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.x, r1.w, r2.y
mul r0.x, r0.x, r1.w
mul r0.xyz, r0.xxxx, r0.yzwy
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r1.z, r0.w, cb0[841].z
mov_sat r1.xyz, r1.xyzx
itof r2.xyz, cb0[842].yzwy
mad r4.xyz, r2.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r1.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r2.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r2.xyzx
mul r1.xyz, r1.xyzx, r2.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.w, r1.xyzx, t8.xyzw, s5, l(0.000000)
lt r1.x, l(0.000000), cb0[832].y
if_nz r1.x
  add r1.xyz, r3.xyzx, -cb0[831].xyzx
  dp3 r1.x, r1.xyzx, r1.xyzx
  sqrt r1.x, r1.x
  mul r1.y, r1.y, cb0[830].w
  lt r1.z, l(0.010000), |r1.y|
  mul r1.w, r1.y, l(-1.442695)
  exp r1.w, r1.w
  add r1.w, -r1.w, l(1.000000)
  div r1.y, r1.w, r1.y
  mul r1.y, r1.y, cb0[831].w
  movc r1.y, r1.z, r1.y, cb0[831].w
  mul r1.y, r1.y, cb0[832].y
  add r1.x, r1.x, -cb0[832].x
  max r1.x, r1.x, l(0.000000)
  mad r1.x, r1.y, r1.x, r0.w
  exp r1.x, -r1.x
  min r1.x, r1.x, l(1.000000)
else
  exp r0.w, -r0.w
  min r1.x, r0.w, l(1.000000)
endif
mul r0.xyz, r0.xyzx, r1.xxxx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
