// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:58:03 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// COLOR                    0   xyzw        6     NONE   float   xy
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xy          1   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB2[36], immediateIndexed
dcl_constantbuffer CB3[10], immediateIndexed
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.xy
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb2[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
div r0.z, cb2[35].x, cb3[8].w
frc r0.z, r0.z
mov r1.xy, v2.xyxx
mov r1.z, l(1.000000)
dp3 r2.x, r1.xyzx, cb3[0].xyzx
dp3 r2.y, r1.xyzx, cb3[1].xyzx
ine r0.w, l(0x0000ffff), cb3[5].w
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t12.yzwx, s1
else
  mov r0.w, l(1.000000)
endif
if_nz cb3[6].x
  mad r1.x, v0.z, cb2[35].z, cb2[35].w
  rcp r1.x, r1.x
  mov r1.z, -r1.x
  mul r1.xy, r0.xyxx, r1.zzzz
  mov r1.w, l(1.000000)
  add r40.w, r1.z, -r40.y
  mad r1.x, -r40.x, r40.w, r1.x
  dp4 r3.x, r1.xyzw, cb2[12].xyzw
  dp4 r3.y, r1.xyzw, cb2[13].xyzw
  dp4 r3.z, r1.xyzw, cb2[14].xyzw
  sincos r1.x, r4.x, cb3[8].z
  add r3.xyz, -r3.xyzx, cb2[31].xyzx
  mul r41.xyz, r40.yyyy, cb2[16].xyzx
  mul r41.w, cb2[16].x, cb2[16].x
  mad r41.w, cb2[16].y, cb2[16].y, r41.w
  mad r41.w, cb2[16].z, cb2[16].z, r41.w
  div r41.xyz, r41.xyzx, r41.wwww
  mad r3.x, r40.x, r41.x, r3.x
  mad r3.y, r40.x, r41.y, r3.y
  mad r3.z, r40.x, r41.z, r3.z
  add r3.w, r3.y, cb3[8].y
  dp3 r1.y, r3.xzwx, r3.xzwx
  rsq r1.y, r1.y
  mul r1.yzw, r1.yyyy, r3.wwzx
  mov r3.z, l(0)
  mul r3.xy, r1.wzww, l(1.000000, -1.000000, 0.000000, 0.000000)
  mul r5.xyz, r1.yzwy, r3.xyzx
  mad r1.yzw, r3.zzxy, r1.zzwy, -r5.xxyz
  dp2 r2.z, r3.xyxx, r3.xyxx
  rsq r2.z, r2.z
  mul r2.zw, r2.zzzz, r3.yyyx
  dp3 r1.z, r1.yzwy, r1.yzwy
  rsq r1.z, r1.z
  mul r1.yz, r1.zzzz, r1.yywy
  mov r4.y, r1.x
  dp2 r3.x, r4.xyxx, r2.zwzz
  dp2 r3.y, r4.xyxx, r1.yzyy
else
  mov r3.xy, l(0,0,0,0)
endif
if_nz cb3[6].y
  sample_indexable(texture2d)(float,float,float,float) r1.xy, r2.xyxx, t11.xyzw, s1
  mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
else
  mov r1.xy, l(0,0,0,0)
endif
if_nz cb3[6].z
  mad r1.zw, v6.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
  mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 1.000000, -1.000000)
else
  mov r1.zw, l(0,0,0,0)
endif
add r1.xy, r1.xyxx, r3.xyxx
add r1.xy, r1.zwzz, r1.xyxx
mul r1.xy, r0.wwww, r1.xyxx
add r0.w, r0.z, l(-0.500000)
mul r1.y, r1.y, cb3[9].x
mul r0.w, r0.w, cb3[9].y
mad r1.zw, r1.xxxy, r0.wwww, r2.xxxy
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.zwzz, t10.xyzw, s1
mad r0.w, cb3[8].w, l(0.500000), cb2[35].x
div r0.w, r0.w, cb3[8].w
frc r0.w, r0.w
add r0.w, r0.w, l(-0.500000)
mul r0.w, r0.w, cb3[9].y
mad r1.xy, r1.xyxx, r0.wwww, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t10.xyzw, s1
mul r0.z, r0.z, l(6.28318548)
sincos null, r0.z, r0.z
mad r0.z, r0.z, l(0.500000), l(0.500000)
add r1.xyz, -r3.xyzx, r1.xyzx
mad r1.xyz, r0.zzzz, r1.xyzx, r3.xyzx
log r0.z, |cb3[7].w|
mul r0.z, r0.z, l(2.200000)
exp r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mul r1.xyz, r1.xyzx, cb3[7].xyzx
mul o0.xyz, r1.xyzx, cb1[3].xxxx
max r0.z, |v7.z|, l(0.000001)
mov r37.xyz, v7.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  mad r37.x, r41.x, r37.z, r37.x
else
  mad r37.x, r40.x, r37.z, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o1.xy, -r0.zwzz, r0.xyxx
mov o0.w, l(-1000000.000000)
ret
// Approximately 0 instruction slots used
