// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:47 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_constantbuffer CB4[3], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x
dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
add r2.xyz, -r1.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r3.x, r2.xyzx, v4.xyzx
dp3 r3.y, r2.xyzx, v5.xyzx
dp3 r3.z, r2.xyzx, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t41.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r2.zw, l(0.000000, 0.000000, 40.000000, 5.000000), cb3[35].xxxx
frc r2.zw, r2.zzzw
add r4.xy, r2.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r4.zw, l(0.000000, 0.000000, 0.012500, 0.100000), cb3[35].xxxx
mul r4.xyzw, r4.xyzw, l(0.250000, 0.250000, 40.000000, 5.000000)
frc r4.zw, r4.zzzw
add r4.zw, r4.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.250000, 0.250000)
mul r2.xyzw, r2.xyzw, l(0.250000, 0.250000, 6.28318548, 6.28318548)
sincos null, r2.zw, r2.zzzw
mul r5.xy, v2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t42.xyzw, s1
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
mov r6.xy, v2.xyxx
mov r6.z, l(1.000000)
dp3 r7.x, cb4[0].xyzx, r6.xyzx
dp3 r7.y, cb4[1].xyzx, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.zw, r7.xyxx, t43.zwxy, s1
mad r5.zw, r5.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r5.zw, r5.zzzw, l(0.000000, 0.000000, -0.015000, 0.015000)
mad r6.xy, r2.xyxx, r4.xxxx, r5.zwzz
mad r5.zw, r2.xxxy, r4.zzzz, r5.zzzw
dp3 r0.w, -r3.xyzx, -r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r3.xyzx
lod r0.w, v2.xyxx, t48.x, s1
mad r6.zw, -r3.xxxy, l(0.000000, 0.000000, 0.125000, -0.125000), v2.xxxy
mad r1.w, r0.w, l(2.000000), l(10.000000)
mov r3.w, -r3.y
dp2 r3.y, r3.xwxx, r3.xwxx
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000001)
div r3.xyz, r3.xwzx, r3.yyyy
mul r3.w, r1.w, r3.z
mul r7.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
min r1.w, r7.z, l(-0.00520833349)
mov r3.zw, r6.zzzw
mov r7.z, l(0.999000)
loop
  mad r8.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
  mad r9.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r10.x, r8.xyxx, t48.xyzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r10.y, r8.zwzz, t48.yxzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r10.z, r9.zwzz, t48.yzxw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r10.w, r9.xyxx, t48.yzwx, s1, r0.w
  mad r11.xyzw, r1.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r7.zzzz
  ge r10.xyzw, r10.xyzw, r11.zxyw
  mov r12.xy, r9.zwzz
  mov r12.z, r11.y
  mov r9.z, r11.w
  movc r9.xyz, r10.zzzz, r12.xyzx, r9.xyzx
  mov r12.xy, r8.zwzz
  mov r12.z, r11.x
  movc r9.xyz, r10.yyyy, r12.xyzx, r9.xyzx
  mov r11.xy, r8.xyxx
  movc r8.xyz, r10.xxxx, r11.xyzx, r9.xyzx
  or r9.xy, r10.zwzz, r10.xyxx
  or r7.w, r9.y, r9.x
  if_nz r7.w
    mov r3.zw, r8.xxxy
    mov r7.z, r8.z
    break
  endif
  mov r3.zw, r8.xxxy
  mov r7.z, r8.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r6.z, r3.zwzz, t48.yzxw, s1, r0.w
mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t48.yzwx, s1, r0.w
add r1.w, -r1.w, r7.z
add r3.x, -r6.z, r7.z
add r0.w, -r0.w, r1.w
mul r6.zw, |r3.xxxx|, r7.xxxy
add r0.w, |r0.w|, |r3.x|
max r0.w, r0.w, l(0.000010)
div r3.xy, r6.zwzz, r0.wwww
add r3.xy, -r3.xyxx, r3.zwzz
add r3.xy, r3.xyxx, -v2.xyxx
mad r3.zw, r5.xxxy, r4.yyyy, r3.xxxy
mad r3.xy, r5.xyxx, r4.wwww, r3.xyxx
mad r4.xy, r2.xyxx, r4.xxxx, v2.xyxx
mul r4.xy, r4.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
mad r2.xy, r2.xyxx, r4.zzzz, v2.xyxx
mul r2.xy, r2.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
add r3.xyzw, r3.xyzw, v2.xyxy
add r4.zw, r6.xxxy, v2.xxxy
add r5.xy, r5.zwzz, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t44.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t44.xywz, s2
add r1.w, -r0.w, r1.w
mad r0.w, r2.z, r1.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.zwzz, t45.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r3.xyxx, t45.xyzw, s2
add r2.x, -r1.w, r2.x
mad r1.w, r2.w, r2.x, r1.w
mad r0.w, r1.w, r0.w, l(-0.0156862997)
mul_sat r0.w, r0.w, l(10.200002)
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.zwzz, t45.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r5.xyxx, t45.xyzw, s2
add r2.x, -r1.w, r2.x
mad r1.w, r2.z, r2.x, r1.w
add_sat r1.w, r1.w, l(-0.215686)
mul r1.w, r1.w, cb4[1].w
mad_sat r0.w, r0.w, l(0.500000), r1.w
lt r2.x, l(0.000000), r1.w
if_nz r2.x
  add r2.xy, r4.zwzz, r4.zwzz
  add r3.xy, r5.xyxx, r5.xyxx
  sample_indexable(texture2d)(float,float,float,float) r2.xyw, r2.xyxx, t46.xywz, s1
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t46.xyzw, s1
  add r3.xyz, -r2.xywx, r3.xyzx
  mad r2.xyz, r2.zzzz, r3.xyzx, r2.xywx
  mad r2.xyz, r2.xyzx, l(50.000000, 10.702049, 10.702049, 0.000000), l(-5.000000, -1.07930493, -1.07930493, 0.000000)
  mad r2.xyz, r1.wwww, r2.xyzx, l(5.000000, 1.07930493, 1.07930493, 0.000000)
else
  mov r2.xyz, l(5.000000,1.07930493,1.07930493,0)
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t49.yzwx, s2
add_sat r1.w, r1.w, -cb4[2].x
add r0.w, r0.w, -r1.w
max r3.w, r0.w, l(0.000000)
lt r0.w, l(0.000000), r1.w
if_nz r0.w
  mad r2.xyz, r1.wwww, -r2.xyzx, r2.xyzx
endif
ge r0.w, l(0.000100), r3.w
discard_nz r0.w
mul r2.xyz, r2.xyzx, cb1[3].xxxx
mul r2.xyz, r3.wwww, r2.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r4.xyz, cb0[842].yzwy
mad r5.xyz, r4.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r4.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r4.xyzx
mul r0.xyz, r0.xyzx, r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.w, l(0.000000), cb0[832].y
if_nz r2.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r2.w, r1.xyzx, r1.xyzx
  sqrt r2.w, r2.w
  max r4.x, r2.w, l(0.001000)
  div r4.xyz, r1.xyzx, r4.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r4.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r2.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r2.w, r1.z, r1.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r4.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r1.wwww, r4.xyzx
  add r1.y, -r2.w, l(1.000000)
  mad r0.xyz, r4.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r3.wwww, r0.xyzx
mad r3.xyz, r2.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r3.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
