// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:04:08 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
dp3 r0.z, -r2.xyzx, -r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, -r2.xyzx
lod r0.z, v2.xyxx, t13.x, s1
mad r0.w, r0.z, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r1.w, r2.xwxx, r2.xwxx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000001)
div r2.xyz, r2.xwzx, r1.wwww
mul r2.w, r0.w, r2.z
mul r3.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.000610351563, 0.000000)
min r0.w, r3.z, l(-0.00520833349)
mov r2.zw, v2.xxxy
mov r1.w, l(0.999000)
loop
  mad r4.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r5.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t13.xyzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t13.yxzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t13.yzxw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t13.yzwx, s1, r0.z
  mad r7.xyzw, r0.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
  ge r6.xyzw, r6.xyzw, r7.zxyw
  mov r8.xy, r5.zwzz
  mov r8.z, r7.y
  mov r5.z, r7.w
  movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
  mov r8.xy, r4.zwzz
  mov r8.z, r7.x
  movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
  mov r7.xy, r4.xyxx
  movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
  or r3.zw, r6.zzzw, r6.xxxy
  or r3.z, r3.w, r3.z
  if_nz r3.z
    mov r2.zw, r4.xxxy
    mov r1.w, r4.z
    break
  endif
  mov r2.zw, r4.xxxy
  mov r1.w, r4.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r3.z, r2.zwzz, t13.yzxw, s1, r0.z
mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t13.yzxw, s1, r0.z
add r0.w, -r0.w, r1.w
add r1.w, r1.w, -r3.z
add r0.z, -r0.z, r0.w
mul r2.xy, |r1.wwww|, r3.xyxx
add r0.z, |r0.z|, |r1.w|
max r0.z, r0.z, l(0.000010)
div r0.zw, r2.xxxy, r0.zzzz
add r0.zw, -r0.zzzw, r2.zzzw
mul r2.xy, v2.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t11.xyzw, s2
lt r4.xyzw, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r5.xyzw, r3.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r3.xyzw, r3.xyzx
mul r3.xyzw, r3.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r3.xyzw, r4.xyzw, r5.xyzw, r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r4.xyzx, r4.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r5.xyz, r0.wwww, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t14.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.w, r2.xyzx, r2.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r2.xyz, r2.wwww, r2.xyzx
mad r2.w, r4.z, r0.w, l(1.000000)
max r5.w, r2.w, l(0.001000)
mul r6.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.w, r5.xywx, r6.xyzx
mul r6.xyz, r2.wwww, r5.xywx
div r6.xyz, r6.xyzx, r5.wwww
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r1.w, r0.z, r1.w
add r1.w, -r0.z, r1.w
mad r6.x, r1.w, l(0.214966), r0.z
mad r2.xyz, -r4.xyzx, r0.wwww, r2.xyzx
mad r2.xyz, r2.xyzx, l(0.214966, 0.214966, 0.214966, 0.000000), r5.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r5.xyz, r5.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r4.xyxz, r5.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
max r1.x, r0.z, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
add r0.w, r0.w, r1.x
add r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.950000, 0.814506173)
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyz, r3.wyzw, l(0.0429781340, 0.0410946272, 0.0404500030, 0.000000)
mul r0.w, r3.w, l(0.0728464648)
mad r4.xyz, r3.xyzx, l(0.941176295, 0.984313548, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
movc r0.w, r1.x, r0.w, r4.x
mul r1.xw, r3.yyyz, l(0.0761852562, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r4.yzyy
and r1.z, l(8), cb1[0].y
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r1.xyw, r4.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r5.x, r4.z, l(0.250000), r0.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.z, l(0.113725498), l(0.109803930)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.zw, l(0,0,0,0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyz, l(0,0,0,0)
mul o3.w, l(0.150000), cb3[37].y
ret
// Approximately 0 instruction slots used
