// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:48:52 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t41.yzwx, s2
mov_sat r0.w, r0.w
mul r1.w, r0.w, l(0.600000)
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r2.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r2.xyz, r2.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r2.xyzw, r2.xyzx, t8.xyzw, s5, l(0.000000)
lt r0.z, l(0.000000), cb0[832].y
if_nz r0.z
  mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
  mad r0.z, v0.z, cb3[35].z, cb3[35].w
  rcp r0.z, r0.z
  mov r3.z, -r0.z
  mul r3.xy, r0.xyxx, r3.zzzz
  mov r3.w, l(1.000000)
  add r40.w, r3.z, -r40.y
  mad r3.x, -r40.x, r40.w, r3.x
  dp4 r0.x, r3.xyzw, cb3[12].xyzw
  dp4 r0.y, r3.xyzw, cb3[13].xyzw
  dp4 r0.z, r3.xyzw, cb3[14].xyzw
  exp r0.w, -r2.w
  add r0.xyz, r0.xyzx, -cb0[831].xyzx
  dp3 r2.w, r0.xyzx, r0.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r0.xyzx, r3.xxxx
  mul r0.x, r0.y, cb0[830].w
  lt r0.y, l(0.010000), |r0.x|
  mul r0.z, r0.x, l(-1.442695)
  exp r0.z, r0.z
  add r0.z, -r0.z, l(1.000000)
  div r0.x, r0.z, r0.x
  mul r0.x, r0.x, cb0[831].w
  movc r0.x, r0.y, r0.x, cb0[831].w
  dp3_sat r0.y, r3.xyzx, cb0[837].xyzx
  log r0.y, r0.y
  mul r0.y, r0.y, cb0[837].w
  exp r0.y, r0.y
  mul r0.x, r0.x, cb0[832].y
  add r0.z, r2.w, -cb0[832].x
  max r0.z, r0.z, l(0.000000)
  mul r0.x, r0.z, r0.x
  exp r0.x, -r0.x
  min r0.xw, r0.xxxw, l(1.000000, 0.000000, 0.000000, 1.000000)
  mad r3.xyz, r0.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r0.yzw, r0.wwww, r3.xxyz
  add r0.x, -r0.x, l(1.000000)
  mad r2.xyz, r0.yzwy, r0.xxxx, r2.xyzx
endif
mul r1.xyz, r1.wwww, r2.xyzx
mul o0.xyzw, r1.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
