// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:49:53 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[7], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, cb4[0].xyzx, r0.xyzx
dp3 r1.y, cb4[1].xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t41.xyzw, s1
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mov r1.z, -r1.x
mad r1.xy, r1.zyzz, cb4[5].wwww, v2.xyxx
mov r1.z, l(1.000000)
dp3 r2.x, cb4[2].xyzx, r1.xyzx
dp3 r2.y, cb4[3].xyzx, r1.xyzx
dp3 r1.x, cb4[4].xyzx, r0.xyzx
dp3 r1.y, cb4[5].xyzx, r0.xyzx
dp3 r3.x, l(-0.00000361999014, -1.000000, 1.00000179, 0.000000), r0.xyzx
dp3 r3.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t42.yzwx, s2
mad_sat r0.w, r0.w, v6.x, -cb4[6].y
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t44.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.y, r3.xyxx, t45.yxzw, s1
mul r1.y, r1.y, v6.x
mad_sat r1.x, r1.y, r1.x, -cb4[6].z
mul r1.y, r1.x, l(0.363770)
mad_sat r0.w, r0.w, cb4[6].x, r1.y
lt r1.x, l(0.000000), r1.x
if_nz r1.x
  dp3 r2.x, l(-0.00000361999014, -1.000000, 1.00000179, 0.000000), r0.xyzx
  dp3 r2.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r0.xyzx
  sample_indexable(texture2d)(float,float,float,float) r0.xyz, r2.xyxx, t43.xyzw, s1
  mov r2.xz, r0.xxzx
  mov r2.y, l(1.000000)
  mul r1.xzw, r2.xxyz, cb4[6].wwww
  mov r0.xz, l(0.116971,0,0.806922,0)
  mad r0.xyz, r0.xyzx, r1.xzwx, l(-1.029836, -2.000000, -1.316804, 0.000000)
  mad r0.xyz, r1.yyyy, r0.xyzx, l(1.029836, 2.000000, 1.316804, 0.000000)
else
  mov r0.xyz, l(1.029836,2.000000,1.316804,0)
endif
ge r1.x, l(0.000100), r0.w
discard_nz r1.x
mul r1.xy, v0.xyxx, cb3[32].zwzz
mad r2.xy, r1.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r1.w, v0.z, cb3[35].z, cb3[35].w
rcp r1.w, r1.w
mov r3.z, -r1.w
mul r3.xy, r2.xyxx, r3.zzzz
mov r3.w, l(1.000000)
add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x
dp4 r2.x, r3.xyzw, cb3[12].xyzw
dp4 r2.y, r3.xyzw, cb3[13].xyzw
dp4 r2.z, r3.xyzw, cb3[14].xyzw
exp r1.w, cb3[37].w
mul r0.xyz, r0.xyzx, r1.wwww
mul r0.xyz, r0.xyzx, cb1[3].xxxx
ftoi r3.xy, v0.xyxx
mov r2.w, l(1.000000)
dp4 r1.w, r2.xyzw, cb3[2].xyzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.w, r3.xyzw, t0.yzwx
add_sat r1.w, r1.w, r2.w
lt r2.w, l(0.500000), r1.w
add r3.x, -r1.w, l(1.000000)
movc r1.w, r2.w, r3.x, r1.w
add r1.w, r1.w, r1.w
mul r3.x, r1.w, r1.w
mul r1.w, r1.w, r3.x
mul r3.x, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.w, r1.w, r3.x
mul r0.w, r0.w, r1.w
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r1.z, r0.w, cb0[841].z
mov_sat r1.xyz, r1.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r1.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r1.xyz, r1.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.w, r1.xyzx, t8.xyzw, s5, l(0.000000)
lt r1.x, l(0.000000), cb0[832].y
if_nz r1.x
  add r1.xyz, r2.xyzx, -cb0[831].xyzx
  dp3 r1.x, r1.xyzx, r1.xyzx
  sqrt r1.x, r1.x
  mul r1.y, r1.y, cb0[830].w
  lt r1.z, l(0.010000), |r1.y|
  mul r1.w, r1.y, l(-1.442695)
  exp r1.w, r1.w
  add r1.w, -r1.w, l(1.000000)
  div r1.y, r1.w, r1.y
  mul r1.y, r1.y, cb0[831].w
  movc r1.y, r1.z, r1.y, cb0[831].w
  mul r1.y, r1.y, cb0[832].y
  add r1.x, r1.x, -cb0[832].x
  max r1.x, r1.x, l(0.000000)
  mad r1.x, r1.y, r1.x, r0.w
  exp r1.x, -r1.x
  min r1.x, r1.x, l(1.000000)
else
  exp r0.w, -r0.w
  min r1.x, r0.w, l(1.000000)
endif
mul r0.xyz, r0.xyzx, r1.xxxx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
