// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:48:52 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// NORMAL                   0   xyz         2     NONE   float
// TANGENT                  0   xyz         3     NONE   float
// BINORMAL                 0   xyz         4     NONE   float
// TEXCOORD                 8   xyz         5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_uav_typed_texture2darray (float,float,float,float) u8
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
mov r50.z, l(0)
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
if_nz cb0[1].w
  mul r0.xyzw, v0.xyyy, cb3[32].zwww
  mad r1.xy, r0.xwxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
  mad r1.z, v0.z, cb3[35].z, cb3[35].w
  rcp r1.z, r1.z
  mov r2.z, -r1.z
  mul r2.xy, r1.xyxx, r2.zzzz
  mov r2.w, l(1.000000)
  add r40.w, r2.z, -r40.y
  mad r2.x, -r40.x, r40.w, r2.x
  dp4 r1.x, r2.xyzw, cb3[12].xyzw
  dp4 r1.y, r2.xyzw, cb3[13].xyzw
  dp4 r1.z, r2.xyzw, cb3[14].xyzw
  gather4_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.xwxx, t0.xyzw, s5.x
  add r1.xyz, r1.xyzx, -cb3[31].xyzx
  dp3 r1.w, r1.xyzx, r1.xyzx
  rsq r1.w, r1.w
  mul r1.xyz, r1.wwww, r1.xyzx
  dp3 r1.x, r1.xyzx, cb0[0].xyzx
  min r1.x, |r1.x|, l(1.000000)
  max r1.x, r1.x, l(0.001000)
  rcp r1.x, r1.x
  max r1.y, r2.z, r2.y
  max r1.y, r1.y, r2.x
  max r1.y, r1.y, r2.w
  mad r1.x, cb0[1].z, r1.x, r1.y
  lt r1.x, r1.x, v0.w
  if_nz r1.x
    utof r1.xyzw, cb0[1].xyyy
    mul r0.xyzw, r0.xyzw, r1.xyzw
    ftou r0.xyzw, r0.xyzw
    mov r50.xy, r0.xyzw
    store_uav_typed u8.xyzw, r50.xyzz, l(0,0,-1.000000,0)
    discard_nz l(-1)
  endif
endif
ret
// Approximately 0 instruction slots used
