// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:59:17 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv constant v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t16.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
add r0.z, r2.w, l(-0.142334)
mul_sat r0.z, r0.z, l(7.083357)
mul r0.z, r0.z, l(6.500000)
deriv_rtx_fine r0.w, r0.z
deriv_rty_fine r0.z, r0.z
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t17.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t18.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t19.xyzw, s2
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r6.x, r1.w, l(0.000010)
rcp r1.w, r6.x
mul r3.xyz, r1.wwww, r3.xyzx
mul r7.xyz, r2.xyzx, r4.yyyy
mul r7.xyz, r7.xyzx, l(5.960464478E-08, 5.960464478E-08, 5.960464478E-08, 0.000000)
mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.xyzx
ne r6.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wwwz
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
deriv_rtx_fine r7.xy, v2.xyxx
deriv_rty_fine r7.zw, v2.xxxy
dp2 r1.w, r7.xyxx, r7.xyxx
dp2 r2.w, r7.zwzz, r7.zwzz
max r1.w, r1.w, l(0.001000)
div r7.xy, r7.xyxx, r1.wwww
max r1.w, r2.w, l(0.001000)
div r7.zw, r7.zzzw, r1.wwww
mul r7.zw, r0.zzzz, r7.zzzw
mad r0.zw, r7.xxxy, r0.wwww, r7.zzzw
mad r7.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r3.xyxx
mov r7.z, r3.z
dp3 r0.z, r7.xyzx, r7.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, r7.xyzx
movc r3.xyz, r6.zzzz, r3.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t25.xyzw, s2
mul_sat r0.z, r0.z, l(1.24640572)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r7.xy, v2.xyxx, l(20.000000, 20.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t22.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t23.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, r7.xyxx, t24.yzwx, s2
  dp3 r2.w, r8.xyzx, r8.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r4.w, r2.w
  mul r7.xyz, r4.wwww, r8.xyzx
  add r4.w, r3.z, l(1.000000)
  max r3.w, r4.w, l(0.001000)
  mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r4.w, r3.xywx, r8.xyzx
  mul r8.xyz, r3.xywx, r4.wwww
  div r8.xyz, r8.xyzx, r3.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
  min r2.w, r2.w, r6.x
  add r2.w, -r6.x, r2.w
  mad r6.x, r0.z, r2.w, r6.x
  add r7.xyz, -r3.xyzx, r7.xyzx
  mad r3.xyz, r0.zzzz, r7.xyzx, r3.xyzx
  mad r1.w, r1.w, r5.x, -r5.x
  mad r5.x, r0.z, r1.w, r5.x
  add r7.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r7.xyz, -r2.xyzx, -r7.xyzx
  mad r0.w, r4.x, r0.w, -r4.x
  mad r4.x, r0.z, r0.w, r4.x
  add r0.w, -r4.y, l(1.000000)
  mul r0.z, r0.w, r0.z
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.xyz, r0.zzzz, r7.xyzx, r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t30.yzxw, s2
mul_sat r0.z, r0.z, l(100000000.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r7.xy, v2.xyxx, l(20.000000, 20.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t27.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t28.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, r7.xyxx, t29.xywz, s2
  dp3 r2.w, r8.xyzx, r8.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r4.w, r2.w
  mul r7.xyz, r4.wwww, r8.xyzx
  mul r0.z, r0.z, l(0.532104)
  add r4.w, r3.z, l(1.000000)
  max r3.w, r4.w, l(0.001000)
  mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r4.w, r3.xywx, r8.xyzx
  mul r8.xyz, r3.xywx, r4.wwww
  div r8.xyz, r8.xyzx, r3.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
  min r2.w, r2.w, r6.x
  add r2.w, -r6.x, r2.w
  mad r6.x, r0.z, r2.w, r6.x
  add r7.xyz, -r3.xyzx, r7.xyzx
  mad r3.xyz, r0.zzzz, r7.xyzx, r3.xyzx
  mad r1.w, r1.w, r5.x, -r5.x
  mad r5.x, r0.z, r1.w, r5.x
  add r7.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r7.xyz, -r2.xyzx, -r7.xyzx
  mad r0.w, r4.x, r0.w, -r4.x
  mad r4.x, r0.z, r0.w, r4.x
  add r0.w, -r4.y, l(1.000000)
  mul r0.z, r0.w, r0.z
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.xyz, r0.zzzz, r7.xyzx, r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t34.xywz, s2
mul_sat r0.z, r0.z, l(1.24640572)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r7.xy, v2.xyxx, l(30.000000, 30.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t32.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t33.yzwx, s2
  dp3 r1.w, r8.xyzx, r8.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.w, r1.w
  mul r7.xyz, r2.wwww, r8.xyzx
  add r2.w, r3.z, l(1.000000)
  max r3.w, r2.w, l(0.001000)
  mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r2.w, r3.xywx, r8.xyzx
  mul r8.xyz, r2.wwww, r3.xywx
  div r8.xyz, r8.xyzx, r3.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
  min r1.w, r1.w, r6.x
  add r1.w, -r6.x, r1.w
  mad r6.x, r0.z, r1.w, r6.x
  add r7.xyz, -r3.xyzx, r7.xyzx
  mad r3.xyz, r0.zzzz, r7.xyzx, r3.xyzx
  add r7.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r7.xyz, -r2.xyzx, -r7.xyzx
  mad r0.w, r4.x, r0.w, -r4.x
  mad r4.x, r0.z, r0.w, r4.x
  add r0.w, -r4.y, l(1.000000)
  mul r0.z, r0.w, r0.z
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.xyz, r0.zzzz, r7.xyzx, r2.xyzx
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r8.xyz, r8.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r7.xyxz, r8.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.z, r7.xyzx, r7.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
add r0.z, r0.w, r0.z
min r6.y, r0.z, l(0.300000)
movc r0.zw, r6.wwww, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r1.xyw, r6.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r4.z|
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r5.z, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, r4.y
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
