// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:17 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 4.000000, 2.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r0.zwzz, t13.xwyz, s2
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r3.xyz, r2.wwww, r3.xyzx
mul r2.w, r4.y, r4.y
mul r2.xyzw, r2.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.160000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.zwzz, t14.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t18.xyzw, s2
mov_sat r5.x, r5.x
mad r4.y, r6.w, r5.x, l(-0.392157)
mul_sat r4.y, r4.y, l(6.37498951)
add r4.y, -r4.y, l(1.000000)
lt r4.z, l(0.000000), r4.y
if_nz r4.z
  lt r7.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r7.xyzx, r8.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t15.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.zw, r0.zwzz, t16.yzxw, s2
  dp3 r5.w, r7.xyzx, r7.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r7.w, r5.w
  mul r4.w, r4.w, r4.w
  add r5.w, -r1.w, r5.w
  mad r1.w, r4.y, r5.w, r1.w
  mad r7.xyz, r7.xyzx, r7.wwww, -r3.xyzx
  mad r3.xyz, r4.yyyy, r7.xyzx, r3.xyzx
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r4.yyyy, r5.xyzx, r2.xyzx
  add r4.z, -r4.x, r4.z
  mad r4.x, r4.y, r4.z, r4.x
  mad r4.z, r4.w, l(0.160000), -r2.w
  mad r2.w, r4.y, r4.z, r2.w
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.zwzz, t19.wxyz, s2
mov_sat r5.x, r5.x
mad r4.y, r6.w, r5.x, l(-0.392157)
mul_sat r4.y, r4.y, l(2.54999924)
lt r4.z, l(0.000000), r4.y
if_nz r4.z
  lt r7.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r7.xyzx, r8.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t20.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.zw, r0.zwzz, t21.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t22.xyzw, s2
  dp3 r0.w, r7.xyzx, r7.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r5.w, r0.w
  mul r4.w, r4.w, r4.w
  add r0.w, -r1.w, r0.w
  mad r1.w, r4.y, r0.w, r1.w
  mad r7.xyz, r7.xyzx, r5.wwww, -r3.xyzx
  mad r3.xyz, r4.yyyy, r7.xyzx, r3.xyzx
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r4.yyyy, r5.xyzx, r2.xyzx
  add r0.w, -r4.x, r4.z
  mad r4.x, r4.y, r0.w, r4.x
  add r0.z, r0.z, l(-1.000000)
  mad r5.x, r4.y, r0.z, l(1.000000)
  mad r0.z, r4.w, l(0.160000), -r2.w
  mad r2.w, r4.y, r0.z, r2.w
else
  mov r5.x, l(1.000000)
endif
mad r4.yzw, r6.xxyz, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp3 r0.z, r4.yzwy, r4.yzwy
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r4.yzw, r0.wwww, r4.yyzw
add r0.w, r3.z, l(1.000000)
max r3.w, r0.w, l(0.001000)
mul r6.xyz, r4.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r3.xywx, r6.xyzx
mul r6.xyz, r0.wwww, r3.xywx
div r6.xyz, r6.xyzx, r3.wwww
mad r4.yzw, -r4.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r6.xxyz
min r0.z, r0.z, r1.w
add r0.z, -r1.w, r0.z
mad r6.x, r0.z, l(0.960784316), r1.w
add r4.yzw, -r3.xxyz, r4.yyzw
mad r3.xyz, r4.yzwy, l(0.960784316, 0.960784316, 0.960784316, 0.000000), r3.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r7.xyz, r7.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r4.yzyw, r7.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.yzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.yzwy, r4.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r1.xyz, r2.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r2.x, l(0.0773993731)
mad r4.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
movc r0.w, r1.x, r0.w, r4.x
mul r1.xw, r2.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r4.yzyy
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r1.xyw, r4.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r6.x, r4.z, l(0.250000), r0.z
dp2 r6.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r4.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r5.z, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
