// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:19 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps_sgv constant v7.x, is_front_face
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mul r3.xy, v2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t41.xyzw, s1
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r1.w, l(25.000000), cb3[35].x
frc r1.w, r1.w
add r3.z, r1.w, l(-0.500000)
add r3.w, l(0.020000), cb3[35].x
mul r3.w, r3.w, l(25.000000)
frc r3.w, r3.w
add r3.w, r3.w, l(-0.500000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r4.xy, r3.xyxx, r3.zzzz, v2.xyxx
mad r3.xy, r3.xyxx, r3.wwww, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.z, v2.xyxx, t43.yzxw, s2
mad r0.z, -r0.z, r0.w, l(0.500000)
add r0.z, r0.z, r0.z
max r0.z, r0.z, l(0.000000)
add r0.z, -r0.z, l(1.000000)
mul_sat r0.z, r0.z, r3.z
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t42.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t42.xyzw, s2
add r3.xyz, -r4.xyzx, r3.xyzx
mad r3.xyz, r1.wwww, r3.xyzx, r4.xyzx
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r0.w, r0.w
mul r4.xyz, r0.wwww, r3.xyzx
dp2 r1.w, r0.xyxx, r0.xyxx
sqrt r1.w, r1.w
add r1.w, -r1.w, l(1.000000)
add_sat r1.w, r1.w, -cb4[0].y
mul r3.w, r1.w, r1.w
mad r1.w, -r1.w, l(2.000000), l(3.000000)
mul r1.w, r1.w, r3.w
min r1.w, r1.w, l(1.000000)
mad_sat r0.z, r0.z, cb4[0].x, -r1.w
lt r3.w, l(0.000000), r1.w
if_nz r3.w
  mad r3.xyz, -r3.xyzx, r0.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r1.wwww, r3.xyzx, r4.xyzx
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r5.xyz, r5.xyzx, r4.yyyy
mad r3.xyz, r4.xxxx, r3.xyzx, r5.xyzx
mad r1.xyz, r4.zzzz, r1.xyzx, r3.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
add r3.xyz, -r2.xyzx, cb3[31].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, r40.x, r41.x, r3.x
mad r3.y, r40.x, r41.y, r3.y
mad r3.z, r40.x, r41.z, r3.z
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, -r3.xyzx, r1.xyzx
add r0.w, r0.w, r0.w
mad r1.xyz, r1.xyzx, -r0.wwww, -r3.xyzx
mad r1.xyz, r1.xyzx, l(-0.244000, -0.244000, -0.244000, 0.000000), r2.xyzx
mov r1.w, l(1.000000)
dp4 r3.x, r1.xyzw, cb3[16].xyzw
dp4 r3.y, r1.xyzw, cb3[17].xyzw
dp4 r0.w, r1.xyzw, cb3[19].xyzw
add r40.w, r0.w, -r40.y
mad r3.x, r40.x, r40.w, r3.x
div r1.xy, r3.xyxx, r0.wwww
add r1.xy, -r0.xyxx, r1.xyxx
mul r0.zw, r0.zzzz, r1.xxxy
mul r0.xy, r0.xyxx, r0.xyxx
mul r0.xy, r0.xyxx, r0.xyxx
mad r0.xy, -r0.xyxx, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul o0.xy, r0.xyxx, r0.zwzz
mov r2.w, l(1.000000)
dp4 r0.x, r2.xyzw, cb3[2].xyzw
mov o0.w, -r0.x
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
and o0.z, r0.x, l(0xbf800000)
ret
// Approximately 0 instruction slots used
