// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:10 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xy, v2.xyxx, t41.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.zw, l(0.000000, 0.000000, 20.000000, 12.500000), cb3[35].xxxx
frc r0.zw, r0.zzzw
add r1.xy, r0.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r1.zw, l(0.000000, 0.000000, 0.025000, 0.040000), cb3[35].xxxx
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 20.000000, 12.500000)
frc r1.zw, r1.zzzw
add r1.zw, r1.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r0.xyzw, r0.xyzw, l(3.000000, 3.000000, 6.28318548, 6.28318548)
sincos null, r0.zw, r0.zzzw
sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t42.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
mad r3.xy, r0.xyxx, r1.xxxx, v2.xyxx
mad r4.xy, r0.xyxx, r1.zzzz, v2.xyxx
mad r1.xy, r2.xyxx, r1.yyyy, v2.xyxx
mad r2.xy, r2.xyxx, r1.wwww, v2.xyxx
mul r3.zw, r3.xxxx, l(0.000000, 0.000000, 3.000000, 8.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r3.zyzz, t44.xyzw, s2
mul r4.zw, r4.xxxx, l(0.000000, 0.000000, 3.000000, 8.000000)
sample_indexable(texture2d)(float,float,float,float) r0.y, r4.zyzz, t44.yxzw, s2
add r0.y, -r0.x, r0.y
mad r0.x, r0.z, r0.y, r0.x
mad_sat r0.x, r0.x, v6.x, -cb4[0].x
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.wyww, t43.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.wyww, t43.xyzw, s1
add r4.xyz, -r3.xyzx, r4.xyzx
mad r3.xyz, r0.zzzz, r4.xyzx, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.546417952, 9.354340, 20.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t46.yxzw, s2
mad_sat r0.y, r0.y, v6.x, -cb4[0].y
lt r0.z, l(0.000000), r0.y
if_nz r0.z
  mul r4.xy, r1.xyxx, l(8.000000, 5.000000, 0.000000, 0.000000)
  mul r4.zw, r2.xxxy, l(0.000000, 0.000000, 8.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t45.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t45.xyzw, s1
  add r4.xyz, -r5.xyzx, r4.xyzx
  mad r4.xyz, r0.wwww, r4.xyzx, r5.xyzx
  mul r4.xyz, r0.yyyy, r4.xyzx
  mad r3.xyz, r4.xyzx, l(5.000000, 3.505790, 1.592735, 0.000000), r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t48.xyzw, s2
mad_sat r0.y, r0.y, v6.x, -cb4[0].z
lt r0.z, l(0.000000), r0.y
if_nz r0.z
  mul r1.z, r1.x, l(8.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.zyzz, t47.xyzw, s1
  mul r2.z, r2.x, l(8.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zyzz, t47.xyzw, s1
  add r2.xyz, -r1.xyzx, r2.xyzx
  mad r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
  mul r0.yzw, r0.yyyy, r1.xxyz
  mad r3.xyz, r0.yzwy, l(15.027200, 20.628149, 50.000000, 0.000000), r3.xyzx
endif
ge r0.y, l(0.000100), r0.x
discard_nz r0.y
mul r1.xy, v0.xyxx, cb3[32].zwzz
mad r0.yz, r1.xxyx, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r0.yzyy, r2.zzzz
mov r2.w, l(1.000000)
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x
dp4 r4.x, r2.xyzw, cb3[12].xyzw
dp4 r4.y, r2.xyzw, cb3[13].xyzw
dp4 r4.z, r2.xyzw, cb3[14].xyzw
exp r0.y, cb3[37].w
mul r0.yzw, r0.yyyy, r3.xxyz
mul r0.yzw, r0.yyzw, cb1[3].xxxx
ftoi r2.xy, v0.xyxx
mov r4.w, l(1.000000)
dp4 r1.w, r4.xyzw, cb3[2].xyzw
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.x, r2.xyzw, t0.xyzw
add r1.w, r1.w, r2.x
mul_sat r1.w, r1.w, l(100.000000)
lt r2.x, l(0.500000), r1.w
add r2.y, -r1.w, l(1.000000)
movc r1.w, r2.x, r2.y, r1.w
add r1.w, r1.w, r1.w
mul r2.y, r1.w, r1.w
mul r1.w, r1.w, r2.y
mul r2.y, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.x, r1.w, r2.y
mul r2.w, r0.x, r1.w
mul r0.xyz, r0.yzwy, r2.wwww
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r1.z, r0.w, cb0[841].z
mov_sat r1.xyz, r1.xyzx
itof r3.xyz, cb0[842].yzwy
mad r5.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r1.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r1.xyz, r1.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r1.xyzw, r1.xyzx, t8.xyzw, s5, l(0.000000)
exp r0.w, -r1.w
min r0.w, r0.w, l(1.000000)
lt r3.x, l(0.000000), cb0[832].y
if_nz r3.x
  add r3.xyz, r4.xyzx, -cb0[831].xyzx
  dp3 r3.w, r3.xyzx, r3.xyzx
  sqrt r3.w, r3.w
  max r4.x, r3.w, l(0.001000)
  div r4.xyz, r3.xyzx, r4.xxxx
  mul r3.x, r3.y, cb0[830].w
  lt r3.y, l(0.010000), |r3.x|
  mul r3.z, r3.x, l(-1.442695)
  exp r3.z, r3.z
  add r3.z, -r3.z, l(1.000000)
  div r3.x, r3.z, r3.x
  mul r3.x, r3.x, cb0[831].w
  movc r3.x, r3.y, r3.x, cb0[831].w
  dp3_sat r3.y, r4.xyzx, cb0[837].xyzx
  log r3.y, r3.y
  mul r3.y, r3.y, cb0[837].w
  exp r3.y, r3.y
  mul r3.x, r3.x, cb0[832].y
  add r3.z, r3.w, -cb0[832].x
  max r3.z, r3.z, l(0.000000)
  mul r3.w, r3.z, r3.x
  exp r3.w, -r3.w
  min r3.w, r3.w, l(1.000000)
  mad r4.xyz, r3.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r0.wwww, r4.xyzx
  add r3.y, -r3.w, l(1.000000)
  mad r1.xyz, r4.xyzx, r3.yyyy, r1.xyzx
  mad r1.w, r3.x, r3.z, r1.w
  exp r1.w, -r1.w
  min r0.w, r1.w, l(1.000000)
endif
mul r1.xyz, r2.wwww, r1.xyzx
mad r2.xyz, r0.xyzx, r0.wwww, r1.xyzx
mul o0.xyzw, r2.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
