// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:52:54 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// POSITION                 0   xyz         1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xy          3     NONE   float
// TEXCOORD                 1   xyz         4     NONE   float     z
// COLOR                    0   xyzw        5     NONE   float   xyz
// COLOR                    1   xyzw        6     NONE   float   xyzw
// TEXCOORD                 2   xyzw        7     NONE   float    yzw
// TEXCOORD                 3   x           8     NONE    uint
// TEXCOORD                 4    y          8     NONE    uint    y
// TEXCOORD                 7   xyz         9     NONE   float
// TEXCOORD                 8   xyz        10     NONE   float
// TEXCOORD                 9   xyz        11     NONE   float
// TEXCOORD                10   xyz        12     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[77], immediateIndexed
dcl_constantbuffer CB3[33], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_structured t7, 1100
dcl_resource_structured t9, 64
dcl_resource_structured t13, 8
dcl_resource_structured t14, 24
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t59
dcl_resource_texture2d (float,float,float,float) t60
dcl_resource_texture2d (float,float,float,float) t62
dcl_resource_texture2d (float,float,float,float) t63
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v4.z
dcl_input_ps constant v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.yzw
dcl_input_ps constant v8.y
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r0.xyzw, v8.y, l(0), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r1.xyzw, v8.y, l(16), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, v8.y, l(32), t9.xyzw
mul r3.xy, v0.xyxx, cb3[32].zwzz
mad r4.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.xyxx, t22.yzxw, s5
mov r4.z, -r4.y
mul r3.xy, r3.zzzz, r4.xzxx
mov r3.w, l(1.000000)
add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x
dp4 r4.x, r3.xyzw, cb3[12].xyzw
dp4 r4.y, r3.xyzw, cb3[13].xyzw
dp4 r4.z, r3.xyzw, cb3[14].xyzw
mov r4.w, l(1.000000)
dp4 r0.x, r4.xyzw, r0.xyzw
dp4 r0.y, r4.xyzw, r1.xyzw
dp4 r0.z, r4.xyzw, r2.xyzw
add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.x, r1.y, r1.x
lt r2.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), r0.xyzx
or r0.y, r1.x, r2.x
or r0.y, r2.y, r0.y
or r0.y, r2.z, r0.y
or r0.y, r1.z, r0.y
discard_nz r0.y
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.xyz, cb2[76].w, l(156), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.y, cb2[76].w, l(300), t7.xxxx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.w, cb2[76].w, l(1028), t7.xxxx
ftoi r2.xy, v5.xyxx
utof r3.x, r2.x
mul r2.x, r1.x, r3.x
round_ni r3.y, r2.x
add r2.xz, r0.xxzx, r3.xxyx
mul r2.xz, r1.yyzy, r2.xxzx
sample_indexable(texture2d)(float,float,float,float) r2.xz, r2.xzxx, t63.xzyw, s2
and r2.w, r0.y, l(128)
if_nz r2.w
  utof r5.x, r2.y
  mul r1.x, r1.x, r5.x
  round_ni r5.y, r1.x
  add r5.xy, r0.xzxx, r5.xyxx
  mul r1.xy, r1.yzyy, r5.xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t63.xyzw, s2
  add r1.xy, -r2.xzxx, r1.xyxx
  mad r2.xz, v5.zzzz, r1.xxyx, r2.xxzx
endif
ieq r1.xy, r1.wwww, l(-2, -3, 0, 0)
or r1.y, r1.y, r1.x
if_z r1.y
  ld_structured_indexable(structured_buffer, stride=8)(mixed,mixed,mixed,mixed) r1.yz, r1.w, l(0), t13.xxyx
  utof r1.w, r1.w
  add r1.w, r1.w, l(0.500000)
  mul r5.y, r1.w, l(0.000244140625)
  mov r5.x, v7.y
  sample_l_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t15.yzwx, s0, l(0.000000)
  mad r1.y, r1.y, r1.w, r1.z
else
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.z, cb2[76].w, l(1076), t7.xxxx
  f16tof32 r1.w, r1.z
  ushr r1.z, r1.z, l(16)
  f16tof32 r1.z, r1.z
  mov_sat r4.w, v7.y
  add r1.z, -r1.w, r1.z
  mad r1.z, r4.w, r1.z, r1.w
  movc r1.y, r1.x, r1.w, r1.z
endif
frc r1.x, r0.x
add r1.x, -r1.x, l(0.500000)
add r1.x, -|r1.x|, l(0.500000)
mul r1.x, r1.x, l(7.976644)
min r1.x, r1.x, l(1.000000)
mad r1.x, r1.x, l(3.14159274), l(-1.57079637)
sincos r1.x, null, r1.x
mad r1.x, r1.x, l(0.500000), l(0.500000)
ge r1.z, l(4.093169975E-21), r1.x
discard_nz r1.z
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.zw, cb2[76].w, l(340), t7.xxxy
eq r5.xy, r1.zwzz, l(0.000000, 0.000000, 0.000000, 0.000000)
and r4.w, r5.y, r5.x
if_z r4.w
  ftoi r5.xy, v0.xyxx
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyzw, t21.xyzw
  mad r5.xy, r5.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000), v0.xyxx
  mul r5.xy, r5.xyxx, cb3[32].zwzz
  sample_l_indexable(texture2d)(float,float,float,float) r4.w, r5.xyxx, t20.yzwx, s6, l(0.000000)
  add r4.w, r4.w, v4.z
  lt r5.x, l(0.000000), r1.w
  div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
  and r1.w, r1.w, r5.x
  div r1.z, r4.w, r1.z
  min r1.z, |r1.z|, l(1.000000)
  mul r5.x, r1.z, r1.z
  mad r1.z, -r1.z, l(2.000000), l(3.000000)
  mul r1.z, r1.z, r5.x
  mul r1.w, r1.w, r4.w
  min r1.w, |r1.w|, l(1.000000)
  mul r4.w, r1.w, r1.w
  mad r1.w, -r1.w, l(2.000000), l(3.000000)
  mad r1.w, -r4.w, r1.w, l(1.000000)
  mul r1.z, r1.w, r1.z
else
  mov r1.z, l(1.000000)
endif
mul_sat r1.x, r1.z, r1.x
lt r1.z, r1.x, l(0.040450)
mul r1.w, r1.x, l(0.0773993805)
add r1.x, r1.x, l(0.055000)
mul r1.x, r1.x, l(0.947867334)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r1.x, r1.z, r1.w, r1.x
ge r1.z, l(4.093169975E-21), r1.x
discard_nz r1.z
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r5.xyz, cb2[76].w, l(108), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r6.xyz, cb2[76].w, l(140), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r7.xyzw, cb2[76].w, l(412), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r8.xyzw, cb2[76].w, l(468), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.z, cb2[76].w, l(484), t7.xxxx
mad r2.xz, r2.xxzx, l(2.000000, 0.000000, 2.000000, 0.000000), l(-1.000000, 0.000000, -1.000000, 0.000000)
mul r1.yw, r1.yyyy, r2.xxxz
mad r9.yz, r1.yywy, l(0.000000, -0.080000, 0.080000, 0.000000), r0.xxzx
mov_sat r7.xyzw, r7.xyzw
and r0.y, r0.y, l(512)
mov r10.x, l(1.000000)
mov r10.w, v6.w
movc r10.xyzw, r0.yyyy, r10.xxxw, v6.xyzw
mul r10.w, r1.x, r10.w
mul r7.xyzw, r7.xyzw, r10.xyzw
mad r1.x, v7.z, l(2.000000), l(-1.000000)
switch r8.z
  case l(0)
  mov r1.y, l(0)
  break
  case l(1)
  mov r1.y, v7.y
  break
  case l(2)
  lt r1.w, l(0.000010), |r8.w|
  lt r2.x, l(0.000000), r8.w
  lt r2.z, r8.w, l(0.000000)
  iadd r2.x, -r2.x, r2.z
  itof r2.x, r2.x
  mul r2.x, r2.x, l(0.000100)
  movc r1.w, r1.w, r8.w, r2.x
  mul r2.x, r1.w, v7.y
  exp r2.x, r2.x
  add r2.x, r2.x, l(-1.000000)
  exp r1.w, r1.w
  add r1.w, r1.w, l(-1.000000)
  div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
  mul r1.w, r1.w, r2.x
  max r1.y, r1.w, l(0.000000)
  break
  case l(3)
  add r1.w, |r8.w|, l(6.000000)
  add r2.x, -v7.y, l(0.500000)
  mul r1.w, r1.w, r2.x
  exp r1.w, r1.w
  add r1.w, r1.w, l(1.000000)
  div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
  break
  default
  mov r1.y, l(0)
  break
endswitch
add r1.w, -r8.x, r8.y
mad r1.y, r1.y, r1.w, r8.x
lt r1.w, l(0.000000), r1.z
mul r1.z, r1.z, r1.y
mad r1.z, r1.z, r1.x, r1.y
movc r1.y, r1.w, r1.z, r1.y
mov r9.w, l(1.000000)
dp2 r9.x, l(1.000000, -0.100000, 0.000000, 0.000000), r9.ywyy
mul r1.z, r3.x, r5.x
round_ni r3.z, r1.z
add r1.zw, r3.xxxz, r9.xxxz
mul r1.zw, r5.yyyz, r1.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t60.yzxw, s2
if_nz r2.w
  utof r8.x, r2.y
  mul r1.w, r5.x, r8.x
  round_ni r8.y, r1.w
  add r2.xz, r8.xxyx, r9.xxzx
  mul r2.xz, r5.yyzy, r2.xxzx
  sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xzxx, t60.yzwx, s2
  add r1.w, -r1.z, r1.w
  mad r1.z, v5.z, r1.w, r1.z
endif
ne r1.w, r1.y, l(0.000000)
mul r2.x, r1.y, r1.z
exp r2.x, r2.x
exp r2.z, r1.y
add r2.xz, r2.xxzx, l(-1.000000, 0.000000, -1.000000, 0.000000)
div r2.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
mul r2.x, r2.z, r2.x
max r2.x, r2.x, l(0.000000)
movc r1.z, r1.w, r2.x, r1.z
mul r1.z, r1.z, r7.w
mul r2.x, r3.x, r6.x
round_ni r3.w, r2.x
add r3.zw, r0.xxxz, r3.xxxw
mul r3.zw, r6.yyyz, r3.zzzw
sample_indexable(texture2d)(float,float,float,float) r2.x, r3.zwzz, t62.xyzw, s2
if_nz r2.w
  utof r5.x, r2.y
  mul r3.z, r6.x, r5.x
  round_ni r5.y, r3.z
  add r3.zw, r0.xxxz, r5.xxxy
  mul r3.zw, r6.yyyz, r3.zzzw
  sample_indexable(texture2d)(float,float,float,float) r3.z, r3.zwzz, t62.yzxw, s2
  add r3.z, -r2.x, r3.z
  mad r2.x, v5.z, r3.z, r2.x
endif
min r3.z, v7.w, l(0.999000)
add r2.x, r2.x, -r3.z
add r3.z, -r3.z, l(1.000000)
div_sat r2.x, r2.x, r3.z
mul r1.y, r1.y, r2.x
exp r1.y, r1.y
add r1.y, r1.y, l(-1.000000)
mul r1.y, r2.z, r1.y
max r1.y, r1.y, l(0.000000)
movc r1.y, r1.w, r1.y, r2.x
mul r1.y, r1.y, r1.z
ge r1.z, l(4.093169975E-21), r1.y
discard_nz r1.z
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r5.xyz, cb2[76].w, l(92), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r6.xyzw, cb2[76].w, l(428), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.z, cb2[76].w, l(444), t7.xxxx
if_nz r0.y
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.y, cb2[76].w, l(1036), t7.xxxx
  ine r1.w, r0.y, l(-2)
  if_nz r1.w
    mov_sat r7.x, r7.x
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r8.xyzw, r0.y, l(0), t14.xyzw
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r9.xy, r0.y, l(16), t14.xyxx
    utof r0.y, r0.y
    add r0.y, r0.y, l(0.500000)
    mul r7.y, r0.y, l(0.000976562500)
    sample_l_indexable(texture2d)(float,float,float,float) r10.xyz, r7.xyxx, t16.xyzw, s0, l(0.000000)
    mov r9.z, r8.w
    mad r7.xyz, r8.xyzx, r10.xyzx, r9.zxyz
  else
    ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r7.xyz, cb2[76].w, l(1084), t7.xyzx
  endif
endif
mul r0.y, r3.x, r5.x
round_ni r3.y, r0.y
mul r0.w, r0.x, l(4.000000)
add r0.yw, r0.wwwz, r3.xxxy
mul r0.yw, r5.yyyz, r0.yyyw
sample_indexable(texture2d)(float,float,float,float) r0.yw, r0.ywyy, t59.zxwy, s2
if_nz r2.w
  utof r2.x, r2.y
  mul r1.w, r5.x, r2.x
  round_ni r2.y, r1.w
  mad r2.xy, r0.xzxx, l(4.000000, 1.000000, 0.000000, 0.000000), r2.xyxx
  mul r2.xy, r5.yzyy, r2.xyxx
  sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t59.xyzw, s2
  add r2.xy, -r0.ywyy, r2.xyxx
  mad r0.yw, v5.zzzz, r2.xxxy, r0.yyyw
endif
switch r6.z
  case l(0)
  mov r1.w, l(0)
  break
  case l(1)
  mov r1.w, v7.y
  break
  case l(2)
  lt r2.x, l(0.000010), |r6.w|
  lt r2.y, l(0.000000), r6.w
  lt r2.z, r6.w, l(0.000000)
  iadd r2.y, -r2.y, r2.z
  itof r2.y, r2.y
  mul r2.y, r2.y, l(0.000100)
  movc r2.x, r2.x, r6.w, r2.y
  mul r2.y, r2.x, v7.y
  exp r2.y, r2.y
  exp r2.x, r2.x
  add r2.xy, r2.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
  div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
  mul r2.x, r2.x, r2.y
  max r1.w, r2.x, l(0.000000)
  break
  case l(3)
  add r2.x, |r6.w|, l(6.000000)
  add r2.y, -v7.y, l(0.500000)
  mul r2.x, r2.y, r2.x
  exp r2.x, r2.x
  add r2.x, r2.x, l(1.000000)
  div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
  break
  default
  mov r1.w, l(0)
  break
endswitch
add r2.x, -r6.x, r6.y
mad r1.w, r1.w, r2.x, r6.x
lt r2.x, l(0.000000), r1.z
mul r1.z, r1.z, r1.w
mad r1.x, r1.z, r1.x, r1.w
movc r1.x, r2.x, r1.x, r1.w
add r2.xy, r0.ywyy, r0.ywyy
mad r0.yw, r0.yyyw, l(0.000000, 2.000000, 0.000000, 2.000000), l(0.000000, -1.000000, 0.000000, -1.000000)
mul r0.yw, r0.yyyw, r0.yyyw
add r0.y, r0.w, r0.y
min r0.y, r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
sqrt r2.z, r0.y
add r2.xyz, r2.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xzw, r1.xxxx, r2.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 r0.y, r1.xzwx, r1.xzwx
rsq r0.y, r0.y
mul r1.xzw, r0.yyyy, r1.xxzw
deriv_rtx_coarse r2.xyz, r4.yzxy
deriv_rty_coarse r3.xyz, r4.zxyz
mul r4.xyz, r2.xyzx, r3.yzxy
mad r4.xyz, r2.zxyz, r3.zxyz, -r4.xyzx
mul r5.xyz, r3.xyzx, r4.zxyz
mad r3.xyz, r3.zxyz, r4.xyzx, -r5.xyzx
mul r5.xyz, r2.xyzx, r4.xyzx
mad r2.xyz, r4.zxyz, r2.yzxy, -r5.xyzx
deriv_rtx_coarse r0.yw, r0.xxxz
deriv_rty_coarse r0.xz, r0.xxzx
mul r4.xyz, r2.xyzx, r0.xxxx
mad r4.xyz, r0.yyyy, r3.xyzx, r4.xyzx
dp3 r0.x, r4.xyzx, r4.xyzx
rsq r0.x, r0.x
mul r4.xyz, r0.xxxx, r4.xyzx
mul r0.xyz, r2.xyzx, r0.zzzz
mad r0.xyz, r0.wwww, r3.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.xyz, -r0.xyzx, r1.zzzz
mad r0.xyz, r1.xxxx, r4.xyzx, r0.xyzx
mad r0.xyz, r1.wwww, v2.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
ftou r1.xz, v0.xxyx
sqrt r2.xyzw, r7.xyzx
mul r3.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r3.yyyy, r3.xzxx
mad r3.x, r2.z, l(0.250000), r2.x
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r2.z, l(-0.250000), r2.y
and r1.xz, r1.xxzx, l(1, 0, 1, 0)
ine r0.w, r1.z, r1.x
movc r1.xz, r0.wwww, r3.xxyx, r3.xxzx
add o0.xy, r1.xzxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.z, l(0)
mov o0.w, r1.y
mov o1.w, r1.y
mov o2.xyzw, l(1.000000,0,0.353000,0)
ret
// Approximately 0 instruction slots used
