// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:49:31 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.z, -r2.xyzx, -r2.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, -r2.xyzx
lod r0.z, v2.xyxx, t15.x, s1
mad r2.xy, -r1.xyxx, l(0.015000, -0.015000, 0.000000, 0.000000), v2.xyxx
mad r0.w, r0.z, l(2.000000), l(10.000000)
mov r1.w, -r1.y
dp2 r1.y, r1.xwxx, r1.xwxx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000001)
div r1.xyz, r1.xwzx, r1.yyyy
mul r1.w, r0.w, r1.z
mul r3.xyz, r1.xywx, l(0.000976562500, 0.000976562500, 0.00325520826, 0.000000)
min r0.w, r3.z, l(-0.00520833349)
mov r1.zw, r2.xxxy
mov r2.z, l(0.999000)
loop
  mad r4.xyzw, r1.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r1.zwzw
  mad r5.xyzw, r1.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r1.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t15.xyzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t15.yxzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t15.yzxw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t15.yzwx, s1, r0.z
  mad r7.xyzw, r0.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r2.zzzz
  ge r6.xyzw, r6.xyzw, r7.zxyw
  mov r8.xy, r5.zwzz
  mov r8.z, r7.y
  mov r5.z, r7.w
  movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
  mov r8.xy, r4.zwzz
  mov r8.z, r7.x
  movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
  mov r7.xy, r4.xyxx
  movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
  or r3.zw, r6.zzzw, r6.xxxy
  or r2.w, r3.w, r3.z
  if_nz r2.w
    mov r1.zw, r4.xxxy
    mov r2.z, r4.z
    break
  endif
  mov r1.zw, r4.xxxy
  mov r2.z, r4.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r1.zwzz, t15.xyzw, s1, r0.z
mad r1.xy, -r1.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r1.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t15.yzxw, s1, r0.z
add r0.w, -r0.w, r2.z
add r1.x, -r2.x, r2.z
add r0.z, -r0.z, r0.w
mul r2.xy, |r1.xxxx|, r3.xyxx
add r0.z, |r0.z|, |r1.x|
max r0.z, r0.z, l(0.000010)
div r0.zw, r2.xxxy, r0.zzzz
add r0.zw, -r0.zzzw, r1.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.zwzz, t11.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.zwzz, t15.xyzw, s1
mov_sat r1.x, r1.x
lt r2.y, r1.x, l(0.500000)
dp2 r2.z, r2.xxxx, r1.xxxx
add r1.x, -r1.x, l(1.000000)
add r1.x, r1.x, r1.x
add r2.x, -r2.x, l(1.000000)
mad r1.x, -r1.x, r2.x, l(1.000000)
movc_sat r2.w, r2.y, r2.z, r1.x
ge r1.x, l(0.000000), r2.w
discard_nz r1.x
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, r3.xyzx
lt r4.xyzw, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r5.xyzw, r1.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
log r1.xyzw, r1.yzwy
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r1.xyzw, r4.xyzw, r5.xyzw, r1.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.zwzz, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.zwzz, t14.xzyw, s2
dp3 r0.z, r4.xyzx, r4.xyzx
sqrt r0.z, r0.z
max r2.x, r0.z, l(0.000010)
rcp r0.z, r2.x
mul r4.xyz, r0.zzzz, r4.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r6.xyz, r6.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r5.xyxz, r6.xyxz
mad r4.xyz, r4.zzzz, r3.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r0.w, r0.w, r3.x
min r2.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r2.xxxy
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
max r0.z, r0.z, l(0.600000)
mad r0.z, r0.z, l(-0.527635), l(0.520718)
max r0.z, r0.z, l(0.000000)
mad r0.x, r0.x, r0.x, r0.z
add r0.x, r0.w, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
lt r0.xzw, r1.wwyz, l(0.0404500030, 0.000000, 0.0404500030, 0.0404500030)
mul r1.w, r1.w, l(0.0773993731)
mad r3.xyz, r1.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
mul r1.xy, r1.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r0.xzw, r0.xxzw, r1.wwxy, r3.xxyz
ftou r1.xy, v0.xyxx
sqrt r3.xyzw, r0.xzwx
mul r0.xzw, r3.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r0.xz, r0.zzzz, r0.xxwx
mad r5.x, r3.z, l(0.250000), r0.x
dp2 r5.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r3.z, l(-0.250000), r0.z
and r0.xz, r1.xxyx, l(1, 0, 1, 0)
ine r0.x, r0.z, r0.x
movc r0.xz, r0.xxxx, r5.xxyx, r5.xxzx
add o0.xy, r0.xzxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r2.z, l(0)
mov o0.zw, r2.zzzw
mov o1.w, r2.w
mov o2.x, r0.y
mov o2.yw, r2.zzzw
ret
// Approximately 0 instruction slots used
