// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:45:22 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_structured t7, 64
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r6.xyzw, l(0), l(48), t7.xyzw
dp3 r0.w, r1.xyzx, r3.xyzx
max r1.w, r0.w, l(0.000100)
div r1.xyz, r1.xyzx, r1.wwww
deriv_rtx_fine r7.xy, v2.xyxx
deriv_rty_fine r7.zw, v2.yyyx
deriv_rtx_fine r8.xyz, r2.zxyz
deriv_rty_fine r9.xyz, r2.yzxy
mul r1.w, r7.w, r7.y
mad r1.w, r7.x, r7.z, -r1.w
mul r7.xyz, r8.xyzx, r9.xyzx
mad r7.xyz, r8.zxyz, r9.yzxy, -r7.xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
sqrt r3.w, r3.w
lt r7.x, l(0.000000), r3.w
div r1.w, |r1.w|, r3.w
sqrt r1.w, r1.w
and r1.w, r1.w, r7.x
mov r2.w, l(1.000000)
dp4 r4.x, r2.xyzw, r4.xyzw
dp4 r4.y, r2.xyzw, r5.xyzw
dp4 r2.x, r2.xyzw, r6.xyzw
div r2.xy, r4.xyxx, r2.xxxx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t16.xyzw, s1
mul r4.xyz, r4.xyzx, l(450.784637, 658.346069, 999.997009, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.xyxx, t18.xyzw, s5
dp2 r2.w, r0.yzyy, r0.yzyy
sqrt r2.w, r2.w
min r0.w, |r0.w|, l(1.000000)
rsq r3.w, r0.w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
add_sat r2.w, -r2.w, l(2.000000)
mul r4.w, r2.w, r2.w
mad r2.w, -r2.w, l(2.000000), l(3.000000)
mul r2.w, r2.w, r4.w
mul r3.w, r2.w, r3.w
mad r2.z, r2.z, r3.w, l(-0.0509804003)
mul_sat r2.z, r2.z, l(19.615381)
lt r3.w, l(0.000000), r2.z
if_nz r3.w
  mul r5.xy, v2.xyxx, l(2.000000, 1.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t12.xyzw, s1
  mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mul r3.w, l(3.33333325), cb3[35].x
  frc r3.w, r3.w
  add r4.w, r3.w, l(-0.500000)
  mul r4.w, r4.w, l(0.500000)
  add r5.z, l(0.150000), cb3[35].x
  mul r5.z, r5.z, l(3.33333325)
  frc r5.z, r5.z
  add r5.z, r5.z, l(-0.500000)
  mul r5.z, r5.z, l(0.500000)
  mul r3.w, r3.w, l(6.28318548)
  sincos null, r3.w, r3.w
  mad r3.w, r3.w, l(0.500000), l(0.500000)
  mul r6.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  dp3 r5.w, -r6.xyzx, v4.xyzx
  dp3 r6.y, -r6.xyzx, v5.xyzx
  mov r6.x, -r5.w
  mul r6.xy, r1.wwww, r6.xyxx
  mad r6.zw, r5.xxxy, r4.wwww, -r6.xxxy
  mad r5.xy, r5.xyxx, r5.zzzz, -r6.xyxx
  add r6.xy, r6.zwzz, v2.xyxx
  add r5.xy, r5.xyxx, v2.xyxx
  mul r6.z, r6.y, l(0.300000)
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xzxx, t17.xyzw, s1
  mul r5.z, r5.y, l(0.300000)
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xzxx, t17.xyzw, s1
  add r5.xyz, -r6.xyzx, r5.xyzx
  mad r5.xyz, r3.wwww, r5.xyzx, r6.xyzx
  mad r6.xyz, r2.zzzz, l(-0.999999940, -0.353000, -0.042000, 0.000000), l(0.999999940, 0.353000, 0.042000, 0.000000)
  mad r5.xyz, r5.xyzx, l(0.168269, 0.496887, 1.000000, 0.000000), -r4.xyzx
  mad r4.xyz, r2.zzzz, r5.xyzx, r4.xyzx
  mov r3.w, r6.x
  mov r4.w, r6.x
else
  mov r3.w, l(0.999999940)
  mov r4.w, l(0.999999940)
  mov r6.xyz, l(0.999999940,0.353000,0.042000,0)
endif
add r5.x, -r0.w, l(1.000000)
mul r5.x, r2.w, r5.x
min r5.x, r5.x, l(1.000000)
lt r5.y, l(0.000000), r5.x
if_nz r5.y
  add r5.yz, v2.xxyx, v2.xxyx
  sample_indexable(texture2d)(float,float,float,float) r5.yz, r5.yzyy, t13.zxyw, s1
  mad r5.yz, r5.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -0.996078432, -0.996078432, 0.000000)
  mul r5.w, l(10.000000), cb3[35].x
  frc r5.w, r5.w
  add r6.w, r5.w, l(-0.500000)
  mul r6.w, r6.w, l(0.500000)
  add r7.x, l(0.050000), cb3[35].x
  mul r7.x, r7.x, l(10.000000)
  frc r7.x, r7.x
  add r7.x, r7.x, l(-0.500000)
  mul r7.x, r7.x, l(0.500000)
  mul r5.w, r5.w, l(6.28318548)
  sincos null, r5.w, r5.w
  mad r5.w, r5.w, l(0.500000), l(0.500000)
  mul r7.yzw, r1.xxyz, l(0.000000, 0.300000, 0.300000, 0.300000)
  dp3 r8.x, -r7.yzwy, v4.xyzx
  dp3 r9.y, -r7.yzwy, v5.xyzx
  mov r9.x, -r8.x
  mul r7.yz, r1.wwww, r9.xxyx
  mad r8.xy, r5.yzyy, r6.wwww, -r7.yzyy
  mad r5.yz, r5.yyzy, r7.xxxx, -r7.yyzy
  add r7.xy, r8.xyxx, v2.xyxx
  mov r7.z, l(1.000000)
  dp3 r8.x, l(-0.00000723998028, -2.000000, 2.00000358, 0.000000), r7.xyzx
  dp3 r8.y, l(2.000000, -0.00000723998028, 0.00000363588333, 0.000000), r7.xyzx
  add r7.xy, r5.yzyy, v2.xyxx
  mov r7.z, l(1.000000)
  dp3 r9.x, l(-0.00000723998028, -2.000000, 2.00000358, 0.000000), r7.xyzx
  dp3 r9.y, l(2.000000, -0.00000723998028, 0.00000363588333, 0.000000), r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r8.xyxx, t19.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r9.xyxx, t19.xyzw, s1
  add r8.xyz, -r7.xyzx, r8.xyzx
  mad r5.yzw, r5.wwww, r8.xxyz, r7.xxyz
  mul r5.yzw, r5.xxxx, r5.yyzw
  mad r6.y, r5.x, -r6.y, r6.y
  mad r6.z, r5.x, -r6.z, r6.z
  mad r4.xyz, r5.yzwy, l(2.198285, 4.23452473, 4.911255, 0.000000), r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t21.xyzw, s1
log r0.w, r0.w
mul r0.w, r0.w, l(0.200000)
exp r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
mul r0.w, r2.w, r0.w
mul_sat r0.w, r0.w, r5.x
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  mul r5.xy, v2.xyxx, l(6.000000, 6.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t14.xyzw, s1
  mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mul r2.w, l(33.333336), cb3[35].x
  frc r2.w, r2.w
  add r5.z, r2.w, l(-0.500000)
  add r5.w, l(0.015000), cb3[35].x
  mul r5.zw, r5.zzzw, l(0.000000, 0.000000, 0.100000, 33.333336)
  frc r5.w, r5.w
  add r5.w, r5.w, l(-0.500000)
  mul r5.w, r5.w, l(0.100000)
  mul r2.w, r2.w, l(6.28318548)
  sincos null, r2.w, r2.w
  mad r2.w, r2.w, l(0.500000), l(0.500000)
  dp3 r6.w, -r1.xyzx, v4.xyzx
  dp3 r1.y, -r1.xyzx, v5.xyzx
  mov r1.x, -r6.w
  mul r1.xy, r1.wwww, r1.xyxx
  mad r1.zw, r5.xxxy, r5.zzzz, -r1.xxxy
  mad r1.xy, r5.xyxx, r5.wwww, -r1.xyxx
  add r1.xyzw, r1.xyzw, v2.xyxy
  mul r1.xyzw, r1.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.zwzz, t20.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t20.xyzw, s1
  add r1.xyz, -r5.xyzx, r1.xyzx
  mad r1.xyz, r2.wwww, r1.xyzx, r5.xyzx
  mul r1.xyz, r0.wwww, r1.xyzx
  mad r6.y, r0.w, -r6.y, r6.y
  mad r6.z, r0.w, -r6.z, r6.z
  mad r4.xyz, r1.xyzx, l(318.546051, 617.257202, 999.997009, 0.000000), r4.xyzx
endif
ge r0.w, l(0.000000), r2.z
discard_nz r0.w
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r1.xyz, r3.xyzx
deriv_rty_fine r5.xyz, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
dp3 r1.y, r5.xyzx, r5.xyzx
add r1.x, r1.y, r1.x
min r1.x, r1.x, l(0.300000)
movc r0.w, r0.w, l(0), r1.x
add r1.x, -r6.y, l(1.000000)
mul r1.x, r1.x, r1.x
mad r0.w, r1.x, r1.x, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r3.w, l(0.040450)
mul r1.x, r3.w, l(0.0773993805)
add r1.y, r3.w, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r4.w, l(0.040450)
mul r1.y, r4.w, l(0.0773993805)
add r1.z, r4.w, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r6.x, l(0.040450)
mul r1.z, r6.x, l(0.0773993805)
add r1.w, r6.x, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
exp r1.z, cb3[37].w
mul r4.xyz, r1.zzzz, r4.xyzx
mul r4.xyz, r4.xyzx, cb1[3].xxxx
ult r1.z, cb1[2].z, l(64)
if_nz r1.z
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r2.xyxx, t15.xyzw, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r2.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r2.xy, r0.xxxx, r2.xyxx
    utof r2.xy, r2.xyxx
    mul r2.xy, r2.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r2.y, r2.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r2.xy, v0.xyxx
  mov r2.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r1.w, r2.xyzw, t0.yzwx
  add r1.w, r1.w, -v0.w
  ge r1.w, l(0.000005), |r1.w|
  and r0.x, r0.x, r1.w
  lt r1.w, l(0.000000), r1.z
  and r0.x, r0.x, r1.w
  lt r1.w, r1.z, l(0.235294)
  and r0.x, r0.x, r1.w
  if_nz r0.x
    imm_atomic_iadd r2.x, u9, cb1[2].z, l(1)
    ult r0.x, r2.x, cb1[2].y
    if_nz r0.x
      ftou r2.yz, v0.xxyx
      mul_sat r0.x, r1.z, l(4.250002)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.z, r2.x, cb1[2].x
      ishl r1.w, r1.z, l(1)
      bfi r2.x, l(16), l(16), r2.y, r2.z
      store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.z, r4.z, r4.y
max r1.z, r1.z, r4.x
lt r1.z, l(0.0000153787005), r1.z
ftou r2.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r1.xyw, r5.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r1.xy, r1.yyyy, r1.xwxx
mad r7.x, r5.z, l(0.250000), r1.x
dp2 r7.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r5.z, l(-0.250000), r1.y
and r1.xy, r2.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r7.xyxx, r7.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r6.z, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r1.z, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
and o3.xyz, r4.xyzx, r1.zzzz
max r0.x, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov o1.w, l(1.00000024)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used
