// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:31 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TEXCOORD                 5   xyzw        4     NONE   float   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[5], immediateIndexed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB2[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.x
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  if_z cb2[36].x
    ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb2[37].x
    if_z r0.y
      ftoi r0.yz, v0.xxyx
      iadd r0.w, r0.x, l(1)
      and r0.w, r0.w, l(7)
      imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
      and r1.xy, r0.yzyy, l(63, 63, 0, 0)
      and r1.z, l(7), cb2[37].z
      mov r1.w, l(0)
      ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t6.yxzw
    else
      mov r0.y, l(0)
    endif
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb2[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb2[35].z, cb2[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb2[12].xyzw
dp4 r2.y, r1.xyzw, cb2[13].xyzw
dp4 r2.z, r1.xyzw, cb2[14].xyzw
add r0.yzw, -r2.xxyz, cb2[29].xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.y, r1.x
ge r1.z, l(20.000000), v0.w
if_nz r1.z
  add r1.z, -v0.w, l(20.000000)
  mul_sat r1.z, r1.z, l(0.100000)
  lt r1.w, l(0.00429184595), r1.z
  if_nz r1.w
    mul r0.yzw, r0.yyzw, r1.yyyy
    mov r3.xw, -v3.xxxx
    ge r1.w, v3.z, l(0.000000)
    movc r4.xy, r1.wwww, l(1.000000,-1.000000,0,0), l(-1.000000,1.000000,0,0)
    add r1.w, |v3.z|, l(1.000000)
    div r1.w, v3.y, r1.w
    mul r4.z, r1.w, v3.y
    mul r5.x, r1.w, r3.x
    mad r3.y, r4.x, r4.z, v3.z
    mul r3.z, r4.x, r5.x
    mad r5.y, -v3.y, r1.w, l(1.000000)
    mul r5.z, r4.y, v3.y
    dp3 r3.x, r0.yzwy, r3.yzwy
    dp3 r3.y, r0.yzwy, r5.xyzx
    dp3 r3.z, r0.yzwy, v3.xyzx
    mul r0.y, r1.z, l(0.233000)
    dp3 r0.z, -r3.xyzx, -r3.xyzx
    rsq r0.z, r0.z
    mul r3.xyz, r0.zzzz, -r3.xyzx
    lod r0.z, v2.xyxx, t13.x, s1
    rcp r0.y, r0.y
    mad r0.w, r0.z, l(2.000000), l(10.000000)
    mul r0.y, r0.w, r0.y
    mov r3.w, -r3.y
    dp2 r0.w, r3.xwxx, r3.xwxx
    sqrt r0.w, r0.w
    max r0.w, r0.w, l(0.000001)
    div r3.xyz, r3.xwzx, r0.wwww
    mul r3.w, r0.y, r3.z
    mul r4.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
    min r0.y, r4.z, l(-0.00520833349)
    mov r1.zw, v2.xxxy
    mov r0.w, l(0.999000)
    loop
      mad r5.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r1.zwzw
      mad r6.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r1.zwzw
      sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t13.xyzw, s1, r0.z
      sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t13.yxzw, s1, r0.z
      sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t13.yzxw, s1, r0.z
      sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t13.yzwx, s1, r0.z
      mad r8.xyzw, r0.yyyy, l(2.000000, 3.000000, 1.000000, 4.000000), r0.wwww
      ge r7.xyzw, r7.xyzw, r8.zxyw
      mov r9.xy, r6.zwzz
      mov r9.z, r8.y
      mov r6.z, r8.w
      movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
      mov r9.xy, r5.zwzz
      mov r9.z, r8.x
      movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
      mov r8.xy, r5.xyxx
      movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
      or r3.zw, r7.zzzw, r7.xxxy
      or r3.z, r3.w, r3.z
      if_nz r3.z
        mov r1.zw, r5.xxxy
        mov r0.w, r5.z
        break
      endif
      mov r1.zw, r5.xxxy
      mov r0.w, r5.z
    endloop
    sample_l_indexable(texture2d)(float,float,float,float) r3.z, r1.zwzz, t13.yzxw, s1, r0.z
    mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r1.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r0.z, r3.xyxx, t13.yzxw, s1, r0.z
    add r0.y, -r0.y, r0.w
    add r0.w, r0.w, -r3.z
    add r0.y, -r0.z, r0.y
    mul r3.xy, |r0.wwww|, r4.xyxx
    add r0.y, |r0.y|, |r0.w|
    max r0.y, r0.y, l(0.000010)
    div r0.yz, r3.xxyx, r0.yyyy
    add r0.yz, -r0.yyzy, r1.zzwz
    add r0.yz, r0.yyzy, -v2.xxyx
  else
    mov r0.yz, l(0,0,0,0)
  endif
else
  mov r0.yz, l(0,0,0,0)
endif
add r0.yz, r0.yyzy, v2.xxyx
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t9.xwyz, s2
mov_sat r0.y, r0.y
mul r0.y, r0.y, v4.x
mad r0.z, -r1.x, r1.y, l(150.000000)
mul_sat r0.z, r0.z, l(0.040000)
mad_sat r0.y, r0.y, r0.z, l(0.324829)
if_z cb2[36].x
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb2[37].x
  if_z r0.z
    ftoi r0.zw, v0.xxxy
    iadd r0.x, r0.x, cb2[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r0.xz, r0.xxxx, r0.zzwz
    utof r0.xz, r0.xxzx
    mul r0.xz, r0.xxzx, l(0.0671105608, 0.000000, 0.00583714992, 0.000000)
    add r0.x, r0.z, r0.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
else
  mov r0.x, l(0)
endif
ge r0.x, r0.x, r0.y
discard_nz r0.x
ge r0.x, l(0.000000), r0.y
discard_nz r0.x
ge r0.x, cb0[4].y, l(0.300000)
mov r2.w, l(1.000000)
dp4 r1.x, r2.xyzw, cb0[0].xyzw
dp4 r0.y, r2.xyzw, cb0[1].xyzw
dp4 r1.y, r2.xyzw, cb0[2].xyzw
dp4 r0.z, r2.xyzw, cb0[3].xyzw
lt r0.y, r0.y, l(0.300000)
and r0.x, r0.y, r0.x
div r0.yz, r1.xxyx, r0.zzzz
add r0.yw, r0.yyyy, l(0.000000, 4.64999962, 0.000000, -4.64999962)
mul r0.z, r0.z, r0.z
mad r0.yz, r0.yywy, r0.yywy, r0.zzzz
ge r0.yz, l(0.000000, 27.039997, 27.039997, 0.000000), r0.yyzy
and r0.y, r0.z, r0.y
and r0.x, r0.y, r0.x
discard_nz r0.x
ret
// Approximately 0 instruction slots used
