// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:49:06 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// COLOR                    0   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[33], immediateIndexed
dcl_constantbuffer CB2[11], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r30.xyz, v0.xyz
mul r0.xy, v0.xyxx, cb1[32].zwzz
div r40.w, -r40.y, v0.w
add r40.w, r40.w, l(1.000000)
mul r40.w, r40.w, l(0.500000)
mad r0.x, -r40.x, r40.w, r0.x
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mov r0.z, v0.z
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb1[20].xyzw
dp4 r1.y, r0.xyzw, cb1[21].xyzw
dp4 r1.z, r0.xyzw, cb1[22].xyzw
dp4 r0.x, r0.xyzw, cb1[23].xyzw
div r0.xyz, r1.xyzx, r0.xxxx
add r1.x, l(-4.000000), cb1[29].y
round_ni r1.x, r1.x
add r0.y, r0.y, -r1.x
ine r1.x, cb2[4].w, l(0x0000ffff)
if_nz r1.x
  uge r1.x, cb2[4].w, l(103)
  uge r1.y, l(110), cb2[4].w
  and r1.x, r1.y, r1.x
  iadd r1.y, cb2[4].w, l(-103)
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, r1.y, l(0), t7.xyzw
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, r1.y, l(16), t7.xyzw
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, r1.y, l(48), t7.xyzw
  mov r0.w, l(1.000000)
  dp4 r2.x, r0.xyzw, r2.xyzw
  dp4 r2.y, r0.xyzw, r3.xyzw
  dp4 r1.y, r0.xyzw, r4.xyzw
  div r1.yz, r2.xxyx, r1.yyyy
  movc r2.xy, r1.xxxx, r1.yzyy, v2.xyxx
  mov r2.z, l(1.000000)
  dp3 r3.x, r2.xyzx, cb2[3].xyzx
  dp3 r3.y, r2.xyzx, cb2[4].xyzx
  movc r1.xy, r1.xxxx, r1.yzyy, r3.xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t12.xyzw, s2
  div r1.x, r1.x, cb2[2].x
  add r1.x, r0.y, -r1.x
else
  mov r1.x, r0.y
endif
ine r1.y, cb2[1].w, l(0x0000ffff)
if_nz r1.y
  div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[2].x
  add r1.y, r0.y, -r1.y
  uge r1.z, cb2[1].w, l(103)
  uge r1.w, l(110), cb2[1].w
  and r1.z, r1.w, r1.z
  iadd r1.w, cb2[1].w, l(-103)
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, r1.w, l(0), t7.xyzw
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, r1.w, l(16), t7.xyzw
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, r1.w, l(48), t7.xyzw
  mov r0.w, l(1.000000)
  dp4 r2.x, r0.xyzw, r2.xyzw
  dp4 r2.y, r0.xyzw, r3.xyzw
  dp4 r1.w, r0.xyzw, r4.xyzw
  div r2.xy, r2.xyxx, r1.wwww
  movc r3.xy, r1.zzzz, r2.xyxx, v2.xyxx
  mov r3.z, l(1.000000)
  dp3 r4.x, r3.xyzx, cb2[0].xyzx
  dp3 r4.y, r3.xyzx, cb2[1].xyzx
  movc r1.zw, r1.zzzz, r2.xxxy, r4.xxxy
  sample_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r2.xy, r1.zwzz, t11.xyzw, s5
  sample_aoffimmi_indexable(-1,-1,0)(texture2d)(float,float,float,float) r2.zw, r1.zwzz, t11.zwxy, s5
  sample_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r3.xy, r1.zwzz, t11.xyzw, s5
  add r2.zw, r2.wwwz, r3.yyyx
  sample_aoffimmi_indexable(-1,1,0)(texture2d)(float,float,float,float) r3.xy, r1.zwzz, t11.xyzw, s5
  add r2.zw, r2.zzzw, r3.yyyx
  sample_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r3.xy, r1.zwzz, t11.xyzw, s5
  add r2.zw, r2.zzzw, r3.yyyx
  add r2.xz, r2.yyxy, r2.zzwz
  sample_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r3.xy, r1.zwzz, t11.xyzw, s5
  add r2.xz, r2.xxzx, r3.yyxy
  sample_aoffimmi_indexable(1,-1,0)(texture2d)(float,float,float,float) r3.xy, r1.zwzz, t11.xyzw, s5
  add r2.xz, r2.xxzx, r3.yyxy
  sample_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r3.xy, r1.zwzz, t11.xyzw, s5
  add r2.xz, r2.xxzx, r3.yyxy
  sample_aoffimmi_indexable(1,1,0)(texture2d)(float,float,float,float) r3.xy, r1.zwzz, t11.xyzw, s5
  add r2.xz, r2.xxzx, r3.yyxy
  mul r3.xy, r2.xzxx, l(0.111111112, 0.111111112, 0.000000, 0.000000)
  mad r2.x, -r2.x, l(0.111111112), r2.y
  mad r2.x, r2.x, l(0.500000), r3.x
  add r2.yw, -r1.zzzw, l(0.000000, 1.000000, 0.000000, 1.000000)
  min r1.zw, r1.zzzw, r2.yyyw
  min r1.z, r1.w, r1.z
  div_sat r1.z, r1.z, cb2[2].y
  add r1.w, -r1.z, l(1.000000)
  mad r2.y, -r2.z, l(0.111111112), r1.x
  mad r1.w, r1.w, r2.y, r3.y
  mul r1.z, r1.z, r2.x
  lt r2.x, r1.w, r1.x
  movc r1.w, r2.x, r1.w, r1.x
  max r1.w, r1.y, r1.w
  mov_sat r2.x, r1.z
  add r2.y, r0.y, -r1.x
  mul r2.x, r2.y, r2.x
  add r2.y, -r1.y, r1.w
  add r1.x, -r1.y, r1.x
  div_sat r1.x, r2.y, r1.x
  mad r1.x, r1.x, r2.x, r1.w
  ine r1.y, cb2[6].w, l(0x0000ffff)
  if_nz r1.y
    uge r1.y, cb2[6].w, l(103)
    uge r1.w, l(110), cb2[6].w
    and r1.y, r1.w, r1.y
    iadd r1.w, cb2[6].w, l(-103)
    ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, r1.w, l(0), t7.xyzw
    ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, r1.w, l(16), t7.xyzw
    ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, r1.w, l(48), t7.xyzw
    dp4 r2.x, r0.xyzw, r2.xyzw
    dp4 r2.y, r0.xyzw, r3.xyzw
    dp4 r1.w, r0.xyzw, r4.xyzw
    div r2.xy, r2.xyxx, r1.wwww
    movc r3.xy, r1.yyyy, r2.xyxx, v2.xyxx
    mov r3.z, l(1.000000)
    dp3 r4.x, r3.xyzx, cb2[5].xyzx
    dp3 r4.y, r3.xyzx, cb2[6].xyzx
    movc r1.yw, r1.yyyy, r2.xxxy, r4.xxxy
    sample_indexable(texture2d)(float,float,float,float) r1.y, r1.ywyy, t13.yxzw, s2
    max r1.z, r1.z, l(0.050000)
    min r1.z, r1.z, l(0.300000)
    add r1.z, r1.z, l(-0.050000)
    mul r1.z, r1.z, l(4.000000)
    mul r1.y, r1.y, cb2[7].x
    mul r1.y, r1.y, r1.z
    mad r1.x, r1.y, l(0.250000), r1.x
  endif
  add r1.x, r0.y, -r1.x
  mul r1.x, r1.x, cb2[2].x
else
  mov r1.x, l(0)
endif
ine r2.x, cb2[9].w, l(0x0000ffff)
if_nz r2.x
  uge r2.x, cb2[9].w, l(103)
  uge r2.y, l(110), cb2[9].w
  and r2.x, r2.y, r2.x
  iadd r2.y, cb2[9].w, l(-103)
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, r2.y, l(0), t7.xyzw
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, r2.y, l(16), t7.xyzw
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, r2.y, l(48), t7.xyzw
  mov r0.w, l(1.000000)
  dp4 r3.x, r0.xyzw, r3.xyzw
  dp4 r3.y, r0.xyzw, r4.xyzw
  dp4 r0.x, r0.xyzw, r5.xyzw
  div r0.xy, r3.xyxx, r0.xxxx
  movc r3.xy, r2.xxxx, r0.xyxx, v2.xyxx
  mov r3.z, l(1.000000)
  dp3 r4.x, r3.xyzx, cb2[8].xyzx
  dp3 r4.y, r3.xyzx, cb2[9].xyzx
  movc r0.xy, r2.xxxx, r0.xyxx, r4.xyxx
  sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t14.xyzw, s2
  mul r0.y, r0.x, cb2[10].x
  if_nz cb2[10].y
    ine r0.z, cb2[10].y, l(1)
    if_nz r0.z
      mad_sat r0.z, r0.x, cb2[10].x, -r1.x
      mul r0.w, r0.y, r1.x
      max r2.x, r0.y, r1.x
      ieq r3.xyzw, cb2[10].yyyy, l(2, 3, 4, 5)
      min r2.y, r0.y, r1.x
      movc r0.y, r3.w, r2.y, r0.y
      movc r0.y, r3.z, r2.x, r0.y
      movc r0.y, r3.y, r0.w, r0.y
      movc r1.x, r3.x, r0.z, r0.y
    else
      mad_sat r1.x, -r0.x, cb2[10].x, r1.x
    endif
  else
    mad_sat r1.x, r0.x, cb2[10].x, r1.x
  endif
endif
add r0.x, v6.x, l(-0.010000)
mul_sat r0.x, r0.x, l(1.02040815)
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r1.y, r0.x, r0.y
mov r1.zw, l(0,0,0,1.000000)
mov o0.xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used
