// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:52 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t49
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps_sgv constant v7.x, is_front_face
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x
dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
add r2.xyz, -r1.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
movc r3.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t42.xyzw, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r4.zw, l(0.000000, 0.000000, 12.500000, 10.000000), cb3[35].xxxx
frc r4.zw, r4.zzzw
add r5.xy, r4.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r5.zw, l(0.000000, 0.000000, 0.040000, 0.050000), cb3[35].xxxx
mul r5.zw, r5.zzzw, l(0.000000, 0.000000, 12.500000, 10.000000)
frc r5.zw, r5.zzzw
add r5.zw, r5.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r4.xyzw, r4.xyzw, l(1.200000, 1.200000, 6.28318548, 6.28318548)
sincos null, r4.zw, r4.zzzw
dp3 r0.w, r2.xyzx, r3.xyzx
max r0.w, r0.w, l(0.000100)
div r2.xyz, r2.xyzx, r0.wwww
mul r3.xyz, r2.xyzx, l(0.0828856975, 0.0828856975, 0.0828856975, 0.000000)
dp3 r0.w, -r3.xyzx, v4.xyzx
dp3 r3.y, -r3.xyzx, v5.xyzx
mov r3.x, -r0.w
deriv_rtx_fine r3.zw, v2.xxxy
deriv_rty_fine r6.xy, v2.yxyy
deriv_rtx_fine r7.xyz, r1.zxyz
deriv_rty_fine r8.xyz, r1.yzxy
mul r0.w, r3.w, r6.y
mad r0.w, r3.z, r6.x, -r0.w
mul r6.xyz, r7.xyzx, r8.xyzx
mad r6.xyz, r7.zxyz, r8.yzxy, -r6.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
lt r2.w, l(0.000000), r1.w
div r0.w, |r0.w|, r1.w
sqrt r0.w, r0.w
and r0.w, r0.w, r2.w
mul r3.xy, r0.wwww, r3.xyxx
mad r3.zw, r4.xxxy, r5.xxxx, -r3.xxxy
mad r3.xy, r4.xyxx, r5.zzzz, -r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t43.xyzw, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
add r4.xy, r4.xyxx, r4.xyxx
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
mul r2.xyz, r2.xyzx, l(0.0311278999, 0.0311278999, 0.0311278999, 0.000000)
dp3 r1.w, -r2.xyzx, v4.xyzx
dp3 r2.y, -r2.xyzx, v5.xyzx
mov r2.x, -r1.w
mul r2.xy, r0.wwww, r2.xyxx
mad r2.zw, r4.xxxy, r5.yyyy, -r2.xxxy
mad r2.xy, r4.xyxx, r5.wwww, -r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t44.xyzw, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
add r2.xyzw, r2.xyzw, v2.xyxy
mul r5.yw, r2.zzzw, l(0.000000, 10.000000, 0.000000, 10.000000)
mul r6.xy, r2.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
add r2.xyzw, r2.xyzw, r2.xyzw
mad r6.zw, r4.xxxy, r5.xxxx, v2.xxxy
mad r4.xy, r4.xyxx, r5.zzzz, v2.xyxx
add r7.xy, r3.zwzz, v2.xyxx
mov r7.z, l(1.000000)
dp3 r8.x, l(-0.00000361999014, -1.000000, 1.00000179, 0.000000), r7.xyzx
dp3 r8.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r7.xyzx
add r3.xy, r3.xyxx, v2.xyxx
mov r3.z, l(1.000000)
dp3 r9.x, l(-0.00000361999014, -1.000000, 1.00000179, 0.000000), r3.xyzx
dp3 r9.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r3.xyzx
dp3 r10.x, l(-0.00000361999014, -1.000000, 1.00000179, 0.000000), r7.xyzx
dp3 r10.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r7.xyzx
dp3 r7.x, l(-0.00000361999014, -1.000000, 1.00000179, 0.000000), r3.xyzx
dp3 r7.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t46.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t46.yzwx, s1
add r1.w, -r0.w, r1.w
mad_sat r0.w, r4.w, r1.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r5.ywyy, t45.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r6.xyxx, t45.xyzw, s1
add r3.xyz, -r2.xyzx, r3.xyzx
mad r2.xyz, r4.wwww, r3.xyzx, r2.xyzx
mul r3.xyz, r2.xyzx, l(0.701578, 5.655320, 16.043100, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r6.zwzz, t47.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t47.xyzw, s2
add r2.w, -r1.w, r2.w
mad r1.w, r4.z, r2.w, r1.w
add r4.xy, r1.wwww, l(-0.470588, -0.509804, 0.000000, 0.000000)
mul_sat r4.xy, r4.xyxx, l(25.499992, 85.000046, 0.000000, 0.000000)
max r0.w, r0.w, r4.x
lt r5.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r4.xyxx
if_nz r5.x
  mad r2.xyz, -r2.xyzx, l(0.701578, 5.655320, 16.043100, 0.000000), l(0.0423114002, 0.250143, 1.000000, 0.000000)
  mad r3.xyz, r4.xxxx, r2.xyzx, r3.xyzx
endif
add r0.w, -r4.y, r0.w
max r0.w, r0.w, l(0.000000)
if_nz r5.y
  add r2.xyz, -r3.xyzx, l(0.290305018, 5.580700, 25.000000, 0.000000)
  mad r3.xyz, r4.yyyy, r2.xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, r8.xyxx, t49.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.x, r9.xyxx, t49.xyzw, s1
add r2.x, -r1.w, r2.x
mad r1.w, r4.z, r2.x, r1.w
add r1.w, r1.w, l(-0.392157)
mul_sat r1.w, r1.w, l(12.749996)
mul r2.x, r1.w, l(0.308594)
max r0.w, r0.w, r2.x
lt r1.w, l(0.000000), r1.w
if_nz r1.w
  add r2.yzw, -r3.xxyz, l(0.000000, 0.0343398005, 0.644480, 0.644480)
  mad r3.xyz, r2.xxxx, r2.yzwy, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, r10.xyxx, t49.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.x, r7.xyxx, t49.xyzw, s1
add r2.x, -r1.w, r2.x
mad r1.w, r4.z, r2.x, r1.w
add r1.w, r1.w, l(-0.509804)
mul_sat r1.w, r1.w, l(10.200002)
add r0.w, r0.w, -r1.w
max r2.w, r0.w, l(0.000000)
lt r0.w, l(0.000000), r1.w
if_nz r0.w
  add r4.xyz, -r3.xyzx, l(1.63327849, 35.000000, 30.209410, 0.000000)
  mad r3.xyz, r1.wwww, r4.xyzx, r3.xyzx
endif
ge r0.w, l(0.000100), r2.w
discard_nz r0.w
mul r3.xyz, r3.xyzx, cb1[3].xxxx
mul r3.xyz, r2.wwww, r3.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r4.xyz, cb0[842].yzwy
mad r5.xyz, r4.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r4.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r4.xyzx
mul r0.xyz, r0.xyzx, r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r3.w, l(0.000000), cb0[832].y
if_nz r3.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r3.w, r1.xyzx, r1.xyzx
  sqrt r3.w, r3.w
  max r4.x, r3.w, l(0.001000)
  div r4.xyz, r1.xyzx, r4.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r4.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r3.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r3.w, r1.z, r1.x
  exp r3.w, -r3.w
  min r3.w, r3.w, l(1.000000)
  mad r4.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r1.wwww, r4.xyzx
  add r1.y, -r3.w, l(1.000000)
  mad r0.xyz, r4.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r2.wwww, r0.xyzx
mad r2.xyz, r3.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r2.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
