// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:18 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
dp3 r1.w, -r2.xyzx, -r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, -r2.xyzx
lod r1.w, v2.xyxx, t19.x, s1
mad r3.x, r1.w, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r2.y, r2.xwxx, r2.xwxx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000001)
div r2.xyz, r2.xwzx, r2.yyyy
mul r2.w, r3.x, r2.z
mul r3.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.000488281250, 0.000000)
min r2.z, r3.z, l(-0.00520833349)
mov r3.zw, v2.xxxy
mov r2.w, l(0.999000)
loop
  mad r4.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
  mad r5.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t19.xyzw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t19.yxzw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t19.yzxw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t19.yzwx, s1, r1.w
  mad r7.xyzw, r2.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r2.wwww
  ge r6.xyzw, r6.xyzw, r7.zxyw
  mov r8.xy, r5.zwzz
  mov r8.z, r7.y
  mov r5.z, r7.w
  movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
  mov r8.xy, r4.zwzz
  mov r8.z, r7.x
  movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
  mov r7.xy, r4.xyxx
  movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
  or r5.xy, r6.zwzz, r6.xyxx
  or r4.w, r5.y, r5.x
  if_nz r4.w
    mov r3.zw, r4.xxxy
    mov r2.w, r4.z
    break
  endif
  mov r3.zw, r4.xxxy
  mov r2.w, r4.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r4.x, r3.zwzz, t19.xyzw, s1, r1.w
mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t19.yzwx, s1, r1.w
add r2.x, -r2.z, r2.w
add r2.y, r2.w, -r4.x
add r1.w, -r1.w, r2.x
mul r2.xz, |r2.yyyy|, r3.xxyx
add r1.w, |r1.w|, |r2.y|
max r1.w, r1.w, l(0.000010)
div r2.xy, r2.xzxx, r1.wwww
add r2.xy, -r2.xyxx, r3.zwzz
mov r2.z, l(1.000000)
dp3 r3.x, l(0.932439744, -0.361325443, 0.214442849, 0.000000), r2.xyzx
dp3 r3.y, l(0.361325443, 0.932439744, -0.146882594, 0.000000), r2.xyzx
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.108826, 0.108826), v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t12.xyzw, s2
lt r4.xyzw, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r5.xyzw, r2.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r2.xyzw, r2.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r2.xyzw, r4.xyzw, r5.xyzw, r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, v2.xyxx, t14.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t15.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t17.xyzw, s1
dp3 r4.w, r4.xyzx, r4.xyzx
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r5.w, r4.w
mul r6.xyz, r4.xyzx, r5.wwww
mul r7.xyzw, r2.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940)
mul r5.xyz, r5.xyzx, cb3[37].yyyy
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t18.xyzw, s2
lt r9.xyzw, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r10.xyzw, r8.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r8.xyzw, r8.xyzx
mul r8.xyzw, r8.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r8.xyzw, r8.xyzw
mad r8.xyzw, r8.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r8.xyzw, r9.xyzw, r10.xyzw, r8.xyzw
mul r9.xyz, r8.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
lt r10.xyzw, r2.xyzw, l(0.500000060, 0.500000060, 0.500000060, 0.500000060)
mul r9.xyzw, r7.wyzw, r9.zxyz
add r9.xyzw, r9.xyzw, r9.xyzw
mad r11.xyzw, -r2.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), l(1.000000, 1.000000, 1.000000, 1.000000)
add r11.xyzw, r11.xyzw, r11.xyzw
mad r8.xyzw, -r8.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), l(1.000000, 1.000000, 1.000000, 1.000000)
mad r8.xyzw, -r11.xyzw, r8.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
movc r8.xyzw, r10.xyzw, r9.xyzw, r8.xyzw
mad r2.xyzw, -r2.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), r8.xyzw
mad r2.xyzw, r2.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000), r7.xyzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t20.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r7.xyzx, r7.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r7.xyz, r0.wwww, r7.xyzx
mad r0.w, r4.z, r5.w, l(1.000000)
max r6.w, r0.w, l(0.001000)
mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r6.xywx, r8.xyzx
mul r8.xyz, r0.wwww, r6.xywx
div r8.xyz, r8.xyzx, r6.wwww
mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
min r0.z, r0.z, r4.w
add r0.z, -r4.w, r0.z
mad r3.x, r0.z, l(0.650000), r4.w
mad r4.xyz, -r4.xyzx, r5.wwww, r7.xyzx
mad r4.xyz, r4.xyzx, l(0.650000, 0.650000, 0.650000, 0.000000), r6.xyzx
lt r6.xyzw, r2.wyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
mul r7.xyzw, r2.wyzw, l(1.99999988, 1.99999988, 1.99999988, 1.99999988)
add r8.xyzw, -r2.wyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r8.xyzw, -r8.xyzw, l(1.192092896E-07, 1.192092896E-07, 1.192092896E-07, 1.192092896E-07), l(1.000000, 1.000000, 1.000000, 1.000000)
movc r6.xyzw, r6.xyzw, r7.xyzw, r8.xyzw
add r6.xyzw, -r2.wyzw, r6.xyzw
mad r2.xyzw, r6.xyzw, l(0.650000, 0.650000, 0.650000, 0.650000), r2.xyzw
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r7.xyz, r7.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r6.xyxz, r7.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r3.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r3.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r6.xyzw, r2.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r7.xyzw, r2.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r2.xyzw, r2.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r2.xyzw, r2.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r2.xyzw, r2.xyzw
movc r2.xyzw, r6.xyzw, r7.xyzw, r2.xyzw
mul r1.xyz, r5.xyzx, l(0.381326, 0.539504, 1.000000, 0.000000)
and r0.w, l(8), cb1[0].y
max r3.x, r1.z, r1.y
max r3.x, r1.x, r3.x
lt r3.x, r3.x, l(0.010000)
movc r3.y, r3.x, l(0), l(4)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r2.xyzw, r2.xyzw
mul r6.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r6.yyyy, r6.xzxx
mad r6.x, r2.z, l(0.250000), r2.x
dp2 r6.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r2.z, l(-0.250000), r2.y
and r2.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.z, r2.y, r2.x
movc r2.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r2.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r3.w|
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
imad r0.z, r3.y, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ieq r0.z, r3.x, l(0)
and o3.xyz, r1.xyzx, r0.zzzz
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.x, r1.w
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used
