// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:34 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// POSITION                 0   xyz         1     NONE   float
// NORMAL                   0   xyz         2     NONE   float
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                 1   xyz         4     NONE   float     z
// COLOR                    0   xyzw        5     NONE   float
// COLOR                    1   xyzw        6     NONE   float   xyzw
// TEXCOORD                 2   xyzw        7     NONE   float
// TEXCOORD                 3   x           8     NONE    uint
// TEXCOORD                 7   xyz         9     NONE   float
// TEXCOORD                 8   xyz        10     NONE   float
// TEXCOORD                 9   xyz        11     NONE   float
// TEXCOORD                10   xyz        12     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[77], immediateIndexed
dcl_constantbuffer CB3[33], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s6, mode_default
dcl_resource_structured t7, 1100
dcl_resource_structured t14, 24
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.z
dcl_input_ps linear v6.xyzw
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
frc r0.xy, v3.xyxx
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
ge r0.y, l(4.093169975E-21), r0.x
discard_nz r0.y
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.yz, cb2[76].w, l(340), t7.xxyx
eq r1.xy, r0.yzyy, l(0.000000, 0.000000, 0.000000, 0.000000)
and r0.w, r1.y, r1.x
if_z r0.w
  ftoi r1.xy, v0.xyxx
  mov r1.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyzw, t21.xyzw
  mad r1.xy, r1.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000), v0.xyxx
  mul r1.xy, r1.xyxx, cb3[32].zwzz
  sample_l_indexable(texture2d)(float,float,float,float) r30.w, r1.xyxx, t20.yzwx, s6, l(0.000000)
  div r40.w, -r40.y, r30.w
  add r40.w, r40.w, l(1.000000)
  mul r40.w, r40.w, l(0.500000)
  mad r1.x, r40.x, r40.w, r1.x
  sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t20.yzwx, s6, l(0.000000)
  add r0.w, r0.w, v4.z
  lt r1.x, l(0.000000), r0.z
  div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
  and r0.z, r0.z, r1.x
  div r0.y, r0.w, r0.y
  min r0.y, |r0.y|, l(1.000000)
  mul r1.x, r0.y, r0.y
  mad r0.y, -r0.y, l(2.000000), l(3.000000)
  mul r0.y, r0.y, r1.x
  mul r0.z, r0.z, r0.w
  min r0.z, |r0.z|, l(1.000000)
  mul r0.w, r0.z, r0.z
  mad r0.z, -r0.z, l(2.000000), l(3.000000)
  mad r0.z, -r0.w, r0.z, l(1.000000)
  mul r0.y, r0.z, r0.y
else
  mov r0.y, l(1.000000)
endif
mul_sat r0.x, r0.y, r0.x
lt r0.y, r0.x, l(0.040450)
mul r0.z, r0.x, l(0.0773993805)
add r0.x, r0.x, l(0.055000)
mul r0.x, r0.x, l(0.947867334)
log r0.x, r0.x
mul r0.x, r0.x, l(2.400000)
exp r0.x, r0.x
movc r0.x, r0.y, r0.z, r0.x
ge r0.y, l(4.093169975E-21), r0.x
discard_nz r0.y
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.y, cb2[76].w, l(300), t7.xxxx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.xyzw, cb2[76].w, l(412), t7.xyzw
mov_sat r1.xyzw, r1.xyzw
and r0.y, r0.y, l(512)
mov r2.x, l(1.000000)
mov r2.w, v6.w
movc r2.xyzw, r0.yyyy, r2.xxxw, v6.xyzw
mul r2.w, r0.x, r2.w
mul r1.xyzw, r1.xyzw, r2.xyzw
ge r0.x, l(4.093169975E-21), r1.w
discard_nz r0.x
if_nz r0.y
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.x, cb2[76].w, l(1036), t7.xxxx
  ine r0.y, r0.x, l(-2)
  if_nz r0.y
    mov_sat r1.x, r1.x
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r2.xyzw, r0.x, l(0), t14.xyzw
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r3.xy, r0.x, l(16), t14.xyxx
    utof r0.x, r0.x
    add r0.x, r0.x, l(0.500000)
    mul r1.y, r0.x, l(0.000976562500)
    sample_l_indexable(texture2d)(float,float,float,float) r0.xyz, r1.xyxx, t16.xyzw, s0, l(0.000000)
    mov r3.z, r2.w
    mad r1.xyz, r2.xyzx, r0.xyzx, r3.zxyz
  else
    ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.xyz, cb2[76].w, l(1084), t7.xyzx
  endif
endif
mov o0.xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used
