// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:51 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r0.zw, l(0.000000, 0.000000, 0.500000, 0.500000), cb3[32].zzzw
mad r1.yw, v0.xxxy, cb3[32].zzzw, -r0.zzzw
gather4_indexable(texture2d)(float,float,float,float) r4.xyz, r1.ywyy, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r5.xy, r2.xzxx, r4.zzzz
mov r5.z, r4.z
mov r5.w, l(1.000000)
add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x
dp4 r6.x, r5.xyzw, cb3[12].xyzw
dp4 r6.y, r5.xyzw, cb3[13].xyzw
dp4 r6.z, r5.xyzw, cb3[14].xyzw
mov r6.w, l(1.000000)
dp4 r5.x, r6.xyzw, cb2[4].xyzw
dp4 r5.y, r6.xyzw, cb2[5].xyzw
dp4 r5.z, r6.xyzw, cb2[6].xyzw
add r5.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r6.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.y, r6.y, r6.x
lt r6.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r5.xyxz
or r1.y, r1.y, r6.x
or r1.y, r6.y, r1.y
or r1.y, r6.w, r1.y
or r1.y, r6.z, r1.y
if_z r1.y
  mad r0.zw, v0.xxxy, cb3[32].zzzw, r0.zzzw
  gather4_indexable(texture2d)(float,float,float,float) r6.xz, r0.zwzz, t0.xyzw, s4.x
  dp3 r0.z, cb2[5].xyzx, cb2[5].xyzx
  rsq r0.z, r0.z
  mul r7.xyz, r0.zzzz, cb2[5].xyzx
  dp3 r0.z, r3.xyzx, r7.xyzx
  add r0.z, r0.z, -cb2[8].y
  mul_sat r0.z, r0.z, cb2[8].z
  mul r0.z, r0.z, r0.z
  mul r7.z, r0.z, cb2[8].x
  lt r0.z, l(0.000000), r7.z
  add r1.yw, -r4.zzzz, r4.yyyx
  add r2.yw, -r4.zzzz, r6.zzzx
  lt r1.yw, |r1.yyyw|, |r2.yyyw|
  mov r8.x, r4.y
  mul r8.y, l(-2.000000), cb3[32].z
  mov r8.zw, l(0,0,1.000000,0)
  mov r9.x, r6.z
  mul r9.y, l(2.000000), cb3[32].z
  mov r9.z, l(-1.000000)
  movc r8.xyz, r1.yyyy, r8.xyzx, r9.xyzx
  mul r4.y, l(2.000000), cb3[32].w
  mov r4.zw, l(0,0,1.000000,-1.000000)
  mul r6.y, l(-2.000000), cb3[32].w
  mov r6.zw, l(0,0,-1.000000,1.000000)
  movc r4.xyz, r1.wwww, r4.xyzx, r6.xyzx
  add r1.yw, r2.xxxz, r8.yyyw
  mul r2.xy, r8.xxxx, r1.ywyy
  mov r2.z, r8.x
  mov r2.w, l(1.000000)
  add r40.w, r2.z, -r40.y
  mad r2.x, -r40.x, r40.w, r2.x
  dp4 r6.x, r2.xyzw, cb3[12].xyzw
  dp4 r6.y, r2.xyzw, cb3[13].xyzw
  dp4 r6.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r1.xy, r1.xzxx, r4.wyww
  mul r1.xy, r4.xxxx, r1.xyxx
  mov r1.z, r4.x
  mov r1.w, l(1.000000)
  add r40.w, r1.z, -r40.y
  mad r1.x, -r40.x, r40.w, r1.x
  dp4 r2.x, r1.xyzw, cb3[12].xyzw
  dp4 r2.y, r1.xyzw, cb3[13].xyzw
  dp4 r2.z, r1.xyzw, cb3[14].xyzw
  dp4 r1.x, r6.xyzw, cb2[4].xyzw
  dp4 r1.y, r6.xyzw, cb2[6].xyzw
  add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mov r2.w, l(1.000000)
  dp4 r4.x, r2.xyzw, cb2[4].xyzw
  dp4 r4.y, r2.xyzw, cb2[6].xyzw
  add r1.zw, r4.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  add r1.xyzw, -r1.xyzw, r5.xzxz
  mul r1.xy, r8.zzzz, r1.xyxx
  mul r7.xy, r4.zzzz, r1.zwzz
  and r1.xy, r0.zzzz, r1.xyxx
  and r2.xyz, r7.xyzx, r0.zzzz
else
  mov r1.xy, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.z, l(0.000000), r2.z
discard_nz r0.z
lt r0.z, v0.z, cb2[8].w
lt r0.w, cb2[9].x, v0.z
or r0.z, r0.w, r0.z
discard_nz r0.z
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r4.z, -r0.z
mul r4.xy, r0.xyxx, r4.zzzz
mov r4.w, l(1.000000)
add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x
dp4 r0.x, r4.xyzw, cb3[12].xyzw
dp4 r0.y, r4.xyzw, cb3[13].xyzw
dp4 r0.z, r4.xyzw, cb3[14].xyzw
add r0.xyz, -r0.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r0.x, r40.x, r41.x, r0.x
mad r0.y, r40.x, r41.y, r0.y
mad r0.z, r40.x, r41.z, r0.z
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r4.x, r0.xyzx, v4.xyzx
dp3 r4.y, r0.xyzx, v5.xyzx
dp3 r4.z, r0.xyzx, v3.xyzx
add r0.xy, r5.xzxx, r5.xzxx
dp3 r0.z, -r4.xyzx, -r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, -r4.xyzx
lod r0.z, r0.xyxx, t13.x, s1
mad r0.w, r0.z, l(2.000000), l(10.000000)
mov r4.w, -r4.y
dp2 r1.z, r4.xwxx, r4.xwxx
sqrt r1.z, r1.z
max r1.z, r1.z, l(0.000001)
div r4.xyz, r4.xwzx, r1.zzzz
mul r4.w, r0.w, r4.z
mul r6.xyz, r4.xywx, l(0.000976562500, 0.000976562500, 0.00586080458, 0.000000)
min r0.w, r6.z, l(-0.00520833349)
mov r1.zw, r0.xxxy
mov r2.w, l(0.999000)
loop
  mad r7.xyzw, r4.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r1.zwzw
  mad r8.xyzw, r4.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r1.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r9.x, r7.xyxx, t13.xyzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r9.y, r7.zwzz, t13.yxzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r9.z, r8.zwzz, t13.yzxw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r9.w, r8.xyxx, t13.yzwx, s1, r0.z
  mad r10.xyzw, r0.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r2.wwww
  ge r9.xyzw, r9.xyzw, r10.zxyw
  mov r11.xy, r8.zwzz
  mov r11.z, r10.y
  mov r8.z, r10.w
  movc r8.xyz, r9.zzzz, r11.xyzx, r8.xyzx
  mov r11.xy, r7.zwzz
  mov r11.z, r10.x
  movc r8.xyz, r9.yyyy, r11.xyzx, r8.xyzx
  mov r10.xy, r7.xyxx
  movc r7.xyz, r9.xxxx, r10.xyzx, r8.xyzx
  or r4.zw, r9.zzzw, r9.xxxy
  or r3.w, r4.w, r4.z
  if_nz r3.w
    mov r1.zw, r7.xxxy
    mov r2.w, r7.z
    break
  endif
  mov r1.zw, r7.xxxy
  mov r2.w, r7.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r1.zwzz, t13.xyzw, s1, r0.z
mad r4.xy, -r4.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r1.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r4.xyxx, t13.yxzw, s1, r0.z
add r0.xz, -r0.xxwx, r2.wwww
add r0.y, -r0.y, r0.z
mul r0.zw, |r0.xxxx|, r6.xxxy
add r0.x, |r0.y|, |r0.x|
max r0.x, r0.x, l(0.000010)
div r0.xy, r0.zwzz, r0.xxxx
add r0.xy, -r0.xyxx, r1.zwzz
add r0.xy, -r5.xzxx, r0.xyxx
mul r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mov r5.w, l(1.000000)
dp3 r4.x, l(-2.52926326, 3.09884286, 1.71521020, 0.000000), r5.xzwx
dp3 r4.y, l(-3.09884286, -2.52926326, 4.814053, 0.000000), r5.xzwx
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r5.xzxx, t14.yzxw, s2, r1.xyxx, r2.xyxx
mov_sat r0.z, r0.z
sample_d_indexable(texture2d)(float,float,float,float) r0.xyw, r0.xyxx, t11.xywz, s2, r1.xyxx, r2.xyxx
lt r6.xyz, r0.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r0.xywx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r0.xyw, r0.xyxw
mul r0.xyw, r0.xyxw, l(0.416666657, 0.416666657, 0.000000, 0.416666657)
exp r0.xyw, r0.xyxw
mad r0.xyw, r0.xyxw, l(1.055000, 1.055000, 0.000000, 1.055000), l(-0.055000, -0.055000, 0.000000, -0.055000)
movc r0.xyw, r6.xyxz, r7.xyxz, r0.xyxw
sample_d_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xzxx, t12.xyzw, s2, r1.xyxx, r2.xyxx
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.z, r6.xyzx, r6.xyzx
sqrt r1.z, r1.z
max r7.x, r1.z, l(0.000010)
rcp r1.z, r7.x
mul r6.xyz, r1.zzzz, r6.xyzx
mul r0.xyw, r0.xyxw, l(0.999999940, 0.999999940, 0.000000, 0.999999940)
sample_d_indexable(texture2d)(float,float,float,float) r1.z, r4.xyxx, t17.xywz, s2, r1.xyxx, r2.xyxx
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r9.xyz, r1.wwww, r6.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r4.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r3.xyzx, r9.xywx
dp3 r1.w, r9.xyzx, r9.xyzx
rsq r1.w, r1.w
mul r1.w, r1.w, r9.y
mad_sat r1.w, r1.w, l(0.500000), l(0.488697261)
mad r1.z, r1.z, r1.w, l(-0.155518)
mul_sat r1.z, r1.z, l(8.837123)
lt r1.w, l(0.000000), r1.z
if_nz r1.w
  mul r5.xy, r5.xzxx, l(4.000000, 4.000000, 0.000000, 0.000000)
  sample_d_indexable(texture2d)(float,float,float,float) r9.xyz, r5.xyxx, t15.xyzw, s2, r1.xyxx, r2.xyxx
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_d_indexable(texture2d)(float,float,float,float) r1.xyw, r5.xyxx, t16.xywz, s2, r1.xyxx, r2.xyxx
  mad r1.xyw, r1.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
  dp3 r2.x, r1.xywx, r1.xywx
  sqrt r2.x, r2.x
  rcp r2.y, r2.x
  add r2.x, -r7.x, r2.x
  mad r7.x, r1.z, r2.x, r7.x
  mad r1.xyw, r1.xyxw, r2.yyyy, -r6.xyxz
  mad r6.xyz, r1.zzzz, r1.xywx, r6.xyzx
  mad r1.xyw, r9.xyxz, l(0.999999940, 0.999999940, 0.000000, 0.999999940), -r0.xyxw
  mad r0.xyw, r1.zzzz, r1.xyxw, r0.xyxw
  mad r1.x, r1.z, l(-0.138638020), l(0.491638)
else
  mov r1.x, l(0.491638)
endif
mul r0.z, r2.z, r0.z
ge r1.y, l(0.000000), r0.z
discard_nz r1.y
dp3 r1.y, r6.xyzx, r6.xyzx
rsq r1.y, r1.y
mul r1.yzw, r1.yyyy, r6.xxyz
mul r2.xyz, r8.xyzx, r1.zzzz
mad r2.xyz, r1.yyyy, r4.xyzx, r2.xyzx
mad r1.yzw, r1.wwww, r3.xxyz, r2.xxyz
dp3 r2.x, r1.yzwy, r1.yzwy
rsq r2.x, r2.x
mul r1.yzw, r1.yyzw, r2.xxxx
ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r2.yzw, r3.xxyz
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r2.y, r2.yzwy, r2.yzwy
dp3 r2.z, r3.xyzx, r3.xyzx
add r2.y, r2.z, r2.y
min r7.y, r2.y, l(0.300000)
movc r2.xy, r2.xxxx, l(1.000000,0,0,0), r7.xyxx
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r2.x, r2.x, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r1.x, r1.x, r1.x, r2.x
add r1.x, r2.y, r1.x
sqrt r1.x, r1.x
sqrt r1.x, r1.x
add o2.z, -r1.x, l(1.000000)
lt r1.x, r0.x, l(0.040450)
mul r2.x, r0.x, l(0.0773993805)
add r0.x, r0.x, l(0.055000)
mul r0.x, r0.x, l(0.947867334)
log r0.x, r0.x
mul r0.x, r0.x, l(2.400000)
exp r0.x, r0.x
movc r0.x, r1.x, r2.x, r0.x
lt r1.x, r0.y, l(0.040450)
mul r2.x, r0.y, l(0.0773993805)
add r0.y, r0.y, l(0.055000)
mul r0.y, r0.y, l(0.947867334)
log r0.y, r0.y
mul r0.y, r0.y, l(2.400000)
exp r0.y, r0.y
movc r0.y, r1.x, r2.x, r0.y
lt r1.x, r0.w, l(0.040450)
mul r2.x, r0.w, l(0.0773993805)
add r0.w, r0.w, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.w, r1.x, r2.x, r0.w
ftou r2.xy, v0.xyxx
sqrt r3.xyzw, r0.xywx
mul r0.xyw, r3.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.xy, r0.yyyy, r0.xwxx
mad r4.x, r3.z, l(0.250000), r0.x
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r0.y
and r0.xy, r2.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r4.xyxx, r4.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r1.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.z, l(0)
mov o0.w, r0.z
mov o1.w, r0.z
mov o2.xy, l(1.000000,0,0,0)
mov o2.w, r0.z
ret
// Approximately 0 instruction slots used
