// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:48:42 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float
// TEXCOORD                 1     zw        1     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xy          1   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[30], immediateIndexed
dcl_sampler s1, mode_default
dcl_resource_texturecube (float,float,float,float) t1
dcl_input_ps linear v1.zw
dcl_output o0.xyzw
dcl_output o1.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
add r0.xy, v1.zwzz, cb0[14].xyxx
mul r1.xy, r0.xyxx, cb0[13].zwzz
mov r1.zw, l(0,0,0.000001,1.000000)
mov r21.xyzw, r1.xyzw
dp4 r0.z, r1.xyzw, cb0[3].xyzw
mad r40.w, r40.y, r0.z, l(-1.000000)
mad r21.x, r40.x, r40.w, r21.x
dp4 r22.x, r21.xyzw, cb0[0].xyzw
dp4 r22.y, r21.xyzw, cb0[1].xyzw
dp4 r22.z, r21.xyzw, cb0[2].xyzw
dp4 r20.z, r21.xyzw, cb0[3].xyzw
div r21.xyz, r22.xyzx, r20.zzzz
dp4 r2.x, r1.xyzw, cb0[0].xyzw
dp4 r2.y, r1.xyzw, cb0[1].xyzw
dp4 r2.z, r1.xyzw, cb0[2].xyzw
dp4 r0.z, r1.xyzw, cb0[3].xyzw
div r1.xyz, r2.xyzx, r0.zzzz
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb0[4].xyzw
dp4 r2.y, r1.xyzw, cb0[5].xyzw
dp4 r0.z, r1.xyzw, cb0[7].xyzw
lt r0.w, l(1.000000012E-07), |r0.z|
div r2.xy, r2.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb0[13].zwzz, -r2.xyxx
and o1.xy, r0.xyxx, r0.wwww
if_nz cb0[9].x
  add r0.xyz, -r21.xyzx, cb0[9].yzwy
  dp3 r0.w, r0.xyzx, r0.xyzx
  rsq r0.w, r0.w
  mul r0.xyz, r0.wwww, r0.xyzx
  dp3 r0.w, -r0.xyzx, cb0[15].xyzx
  add r0.w, r0.w, r0.w
  mad r1.xyz, cb0[15].xyzx, -r0.wwww, -r0.xyzx
  movc r0.xyz, cb0[10].xxxx, r1.xyzx, -r0.xyzx
  mul r1.xy, r0.zzzz, cb0[13].xyxx
  mad r0.xz, cb0[12].xxyx, r0.xxxx, r1.xxyx
  resinfo_indexable(texturecube)(float,float,float,float)_uint r0.w, l(0), t1.xyzw
  iadd r0.w, r0.w, -cb0[29].x
  imax r0.w, r0.w, l(0)
  utof r0.w, r0.w
  sample_l_indexable(texturecube)(float,float,float,float) r0.xyz, r0.xyzx, t1.xyzw, s1, r0.w
  mul r1.xyz, cb0[10].yzwy, cb0[11].xxxx
  mul r0.xyz, r0.xyzx, r1.xyzx
else
  mov r0.xyz, cb0[8].xyzx
endif
mov o0.xyz, r0.xyzx
mov o0.w, l(-1000000.000000)
ret
// Approximately 0 instruction slots used
