// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:26 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
// SV_IsFrontFace           0   x           8    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_constantbuffer CB4[6], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_structured t20, 64
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_input_ps_sgv constant v8.x, is_front_face
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r1.xyzw, l(0), l(0), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(16), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(48), t20.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t41.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r5.x, l(10.000000), cb3[35].x
frc r5.x, r5.x
add r5.y, r5.x, l(-0.500000)
add r5.z, l(0.050000), cb3[35].x
mul r5.yz, r5.yyzy, l(0.000000, 0.500000, 10.000000, 0.000000)
frc r5.z, r5.z
add r5.z, r5.z, l(-0.500000)
mul r5.xz, r5.xxzx, l(6.28318548, 0.000000, 0.500000, 0.000000)
sincos null, r5.x, r5.x
mad r5.x, r5.x, l(0.500000), l(0.500000)
mul r6.xy, v2.xyxx, l(4.000000, 0.100000, 0.000000, 0.000000)
mad r7.xy, r0.zwzz, r5.yyyy, v2.xyxx
mov r7.z, l(1.000000)
dp3 r8.x, cb4[2].xyzx, r7.xyzx
dp3 r8.y, cb4[3].xyzx, r7.xyzx
mad r9.xy, r0.zwzz, r5.zzzz, v2.xyxx
mov r9.z, l(1.000000)
dp3 r10.x, cb4[2].xyzx, r9.xyzx
dp3 r10.y, cb4[3].xyzx, r9.xyzx
dp3 r11.x, cb4[4].xyzx, r7.xyzx
dp3 r11.y, cb4[5].xyzx, r7.xyzx
dp3 r7.x, cb4[4].xyzx, r9.xyzx
dp3 r7.y, cb4[5].xyzx, r9.xyzx
mov r2.w, l(1.000000)
dp4 r1.x, r2.xyzw, r1.xyzw
dp4 r1.y, r2.xyzw, r3.xyzw
dp4 r0.z, r2.xyzw, r4.xyzw
div r0.zw, r1.xxxy, r0.zzzz
sample_indexable(texture2d)(float,float,float,float) r1.x, r8.xyxx, t44.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.y, r10.xyxx, t44.yxzw, s2
add r1.y, -r1.x, r1.y
mad r1.x, r5.x, r1.y, r1.x
mad_sat r1.x, r1.x, v6.x, l(-0.0117646996)
sample_indexable(texture2d)(float,float,float,float) r1.yzw, r6.xyxx, t42.wxyz, s2
mad r1.yzw, r1.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp3 r3.x, r1.yzwy, r1.yzwy
sqrt r3.x, r3.x
max r3.x, r3.x, l(0.000010)
rcp r3.x, r3.x
mul r3.yzw, r1.yyzw, r3.xxxx
sample_indexable(texture2d)(float,float,float,float) r4.x, r11.xyxx, t44.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.y, r7.xyxx, t44.yxzw, s2
add r4.y, -r4.x, r4.y
mad r4.x, r5.x, r4.y, r4.x
mul r4.x, r4.x, v6.x
mul_sat r4.x, r4.x, l(2.54999924)
add r1.x, r1.x, r4.x
min r1.x, r1.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t47.xyzw, s5
mul_sat r0.z, r0.z, v6.x
add r0.w, r0.z, r1.x
min r0.w, r0.w, l(1.000000)
lt r1.x, l(0.000000), r0.z
if_nz r1.x
  mad r1.xyz, -r1.yzwy, r3.xxxx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r3.yzw, r0.zzzz, r1.xxyz, r3.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t48.yzxw, s2
add_sat r0.z, r0.z, -cb4[5].w
add r0.z, -r0.z, l(1.000000)
add r0.w, -r0.z, r0.w
max r0.w, r0.w, l(0.000000)
lt r1.x, l(0.000000), r0.z
if_nz r1.x
  add r1.xyz, -r3.yzwy, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r3.yzw, r0.zzzz, r1.xxyz, r3.yyzw
endif
ge r0.z, l(0.000100), r0.w
discard_nz r0.z
movc r1.xyz, v8.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.yzwy, r3.yzwy
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.yzwy
mul r5.xyz, r5.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r4.xyxz, r5.xyxz
mad r1.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
ftoi r3.xy, v0.xyxx
dp4 r0.z, r2.xyzw, cb3[2].xyzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.w, r3.xyzw, t0.yzwx
add r1.w, r0.z, r1.w
mul_sat r1.w, r1.w, l(2.857143)
lt r2.w, l(0.500000), r1.w
add r3.x, -r1.w, l(1.000000)
movc r1.w, r2.w, r3.x, r1.w
add r1.w, r1.w, r1.w
mul r3.x, r1.w, r1.w
mul r1.w, r1.w, r3.x
mul r3.x, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.w, r1.w, r3.x
mul r0.w, r0.w, r1.w
add r3.xyz, -r2.xyzx, cb3[31].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, r40.x, r41.x, r3.x
mad r3.y, r40.x, r41.y, r3.y
mad r3.z, r40.x, r41.z, r3.z
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
dp3 r1.w, -r3.xyzx, r1.xyzx
add r1.w, r1.w, r1.w
mad r1.xyz, r1.xyzx, -r1.wwww, -r3.xyzx
mad r1.xyz, r1.xyzx, l(-0.100000, -0.100000, -0.100000, 0.000000), r2.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb3[16].xyzw
dp4 r2.y, r1.xyzw, cb3[17].xyzw
dp4 r1.x, r1.xyzw, cb3[19].xyzw
add r40.w, r1.x, -r40.y
mad r2.x, r40.x, r40.w, r2.x
div r1.xy, r2.xyxx, r1.xxxx
add r1.xy, -r0.xyxx, r1.xyxx
mul r1.xy, r0.wwww, r1.xyxx
mul r0.xy, r0.xyxx, r0.xyxx
mul r0.xy, r0.xyxx, r0.xyxx
mad r0.xy, -r0.xyxx, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, r1.xyxx
dp2 r0.w, r0.xyxx, r0.xyxx
sqrt r0.w, r0.w
mul r0.w, r0.w, l(30.000000)
mov o0.w, -r0.z
ftou r1.xy, v0.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc o0.z, r0.z, l(-1.000000), r0.w
mov o0.xy, r0.xyxx
ret
// Approximately 0 instruction slots used
