// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:48:46 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[4], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.zw, l(0.000000, 0.000000, 0.500000, 0.500000), cb3[32].zzzw
mad r1.yw, v0.xxxy, cb3[32].zzzw, -r0.zzzw
gather4_indexable(texture2d)(float,float,float,float) r3.xyz, r1.ywyy, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r4.xy, r2.xzxx, r3.zzzz
mov r4.z, r3.z
mov r4.w, l(1.000000)
add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x
dp4 r5.x, r4.xyzw, cb3[12].xyzw
dp4 r5.y, r4.xyzw, cb3[13].xyzw
dp4 r5.z, r4.xyzw, cb3[14].xyzw
mov r5.w, l(1.000000)
dp4 r4.x, r5.xyzw, cb2[4].xyzw
dp4 r4.y, r5.xyzw, cb2[5].xyzw
dp4 r4.z, r5.xyzw, cb2[6].xyzw
add r4.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r6.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.y, r6.y, r6.x
lt r6.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r4.xyxz
or r1.y, r1.y, r6.x
or r1.y, r6.y, r1.y
or r1.y, r6.w, r1.y
or r1.y, r6.z, r1.y
if_z r1.y
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.xyxx, t1.xyzw, s4
  mad r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r1.y, r6.xyzx, r6.xyzx
  rsq r1.y, r1.y
  mul r6.xyz, r1.yyyy, r6.xyzx
  mad r0.zw, v0.xxxy, cb3[32].zzzw, r0.zzzw
  gather4_indexable(texture2d)(float,float,float,float) r7.xz, r0.zwzz, t0.xyzw, s4.x
  dp3 r0.z, cb2[5].xyzx, cb2[5].xyzx
  rsq r0.z, r0.z
  mul r8.xyz, r0.zzzz, cb2[5].xyzx
  dp3 r0.z, r6.xyzx, r8.xyzx
  add r0.z, r0.z, -cb2[8].y
  mul_sat r0.z, r0.z, cb2[8].z
  mul r0.z, r0.z, r0.z
  mul r6.z, r0.z, cb2[8].x
  lt r0.z, l(0.000000), r6.z
  add r1.yw, -r3.zzzz, r3.yyyx
  add r2.yw, -r3.zzzz, r7.zzzx
  lt r1.yw, |r1.yyyw|, |r2.yyyw|
  mov r8.x, r3.y
  mul r8.y, l(-2.000000), cb3[32].z
  mov r8.zw, l(0,0,1.000000,0)
  mov r9.x, r7.z
  mul r9.y, l(2.000000), cb3[32].z
  mov r9.z, l(-1.000000)
  movc r8.xyz, r1.yyyy, r8.xyzx, r9.xyzx
  mul r3.y, l(2.000000), cb3[32].w
  mov r3.zw, l(0,0,1.000000,-1.000000)
  mul r7.y, l(-2.000000), cb3[32].w
  mov r7.zw, l(0,0,-1.000000,1.000000)
  movc r3.xyz, r1.wwww, r3.xyzx, r7.xyzx
  add r1.yw, r2.xxxz, r8.yyyw
  mul r2.xy, r8.xxxx, r1.ywyy
  mov r2.z, r8.x
  mov r2.w, l(1.000000)
  add r40.w, r2.z, -r40.y
  mad r2.x, -r40.x, r40.w, r2.x
  dp4 r7.x, r2.xyzw, cb3[12].xyzw
  dp4 r7.y, r2.xyzw, cb3[13].xyzw
  dp4 r7.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r1.xy, r1.xzxx, r3.wyww
  mul r1.xy, r3.xxxx, r1.xyxx
  mov r1.z, r3.x
  mov r1.w, l(1.000000)
  add r40.w, r1.z, -r40.y
  mad r1.x, -r40.x, r40.w, r1.x
  dp4 r2.x, r1.xyzw, cb3[12].xyzw
  dp4 r2.y, r1.xyzw, cb3[13].xyzw
  dp4 r2.z, r1.xyzw, cb3[14].xyzw
  dp4 r1.x, r7.xyzw, cb2[4].xyzw
  dp4 r1.y, r7.xyzw, cb2[6].xyzw
  add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mov r2.w, l(1.000000)
  dp4 r3.x, r2.xyzw, cb2[4].xyzw
  dp4 r3.y, r2.xyzw, cb2[6].xyzw
  add r1.zw, r3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  add r1.xyzw, -r1.xyzw, r4.xzxz
  mul r1.xy, r8.zzzz, r1.xyxx
  mul r6.xy, r3.zzzz, r1.zwzz
  and r1.xy, r0.zzzz, r1.xyxx
  and r2.xyz, r6.xyzx, r0.zzzz
else
  mov r1.xy, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.z, l(0.000000), r2.z
discard_nz r0.z
lt r0.z, v0.z, cb2[8].w
lt r0.w, cb2[9].x, v0.z
or r0.z, r0.w, r0.z
discard_nz r0.z
mov r4.w, l(1.000000)
dp3 r3.x, cb4[0].xyzx, r4.xzwx
dp3 r3.y, cb4[1].xyzx, r4.xzwx
sample_d_indexable(texture2d)(float,float,float,float) r0.zw, r3.xyxx, t11.zwxy, s1, r1.xyxx, r2.xyxx
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.0362549014, 0.0362549014), r4.xxxz
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t13.yzxw, s1, r1.xyxx, r2.xyxx
add r0.z, r0.z, -cb4[3].w
mul_sat r0.w, r0.z, l(1.63008749)
mul r0.w, r2.z, r0.w
ge r1.x, l(0.000000), r0.w
discard_nz r1.x
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.y, r0.x
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
mov_sat r0.z, r0.z
mul r0.z, r0.z, r0.z
mad r0.x, -r0.x, r0.y, l(200.000000)
mul r0.x, r0.x, l(0.005000)
max r0.x, r0.x, l(0.000000)
mul r0.x, r0.x, r0.z
mul r0.x, r0.x, l(7.110600)
deriv_rtx_fine r0.y, r0.x
deriv_rty_fine r0.x, r0.x
ne r2.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wzww
dp3 r0.z, r5.xyzx, v4.xyzx
dp3 r1.w, r5.xyzx, v5.xyzx
deriv_rtx_fine r3.x, r0.z
deriv_rtx_fine r3.y, r1.w
deriv_rty_fine r4.x, r0.z
deriv_rty_fine r4.y, r1.w
dp2 r0.z, r3.xyxx, r3.xyxx
sqrt r0.z, r0.z
dp2 r1.w, r4.xyxx, r4.xyxx
sqrt r1.w, r1.w
lt r2.z, l(0.001000), r0.z
rcp r0.z, r0.z
mul r3.xy, r0.zzzz, r3.xyxx
and r2.zw, r2.zzzz, r3.xxxy
lt r0.z, l(0.001000), r1.w
rcp r1.w, r1.w
mul r3.xy, r1.wwww, r4.xyxx
and r3.xy, r0.zzzz, r3.xyxx
mul r0.xz, r0.xxxx, r3.xxyx
mad r0.xy, r2.zwzz, r0.yyyy, r0.xzxx
mov r0.z, l(1.000000)
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
movc r0.xyz, r2.xxxx, l(0,0,1.000000,0), r0.xyzx
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r2.xzw, r1.wwww, v4.xxyz
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mul r3.xyz, r3.xyzx, r0.yyyy
mad r2.xzw, r0.xxxx, r2.xxzw, r3.xxyz
mad r0.xyz, r0.zzzz, r1.xyzx, r2.xzwx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
deriv_rtx_fine r2.xzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r2.xzwx, r2.xzwx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r1.x, r1.x, l(0.300000)
add r1.x, r1.x, l(0.175233513)
sqrt r1.x, r1.x
sqrt r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
movc o2.z, r2.y, l(0.353000), r1.x
ftou r1.xy, v0.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc o0.xy, r1.xxxx, l(0.740362644,0.197388768,0,0), l(0.740362644,0.539052248,0,0)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.z, l(0)
mov o0.w, r0.w
mov o1.w, r0.w
mov o2.xy, l(1.000000,0,0,0)
mov o2.w, r0.w
ret
// Approximately 0 instruction slots used
