// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:59:52 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv constant v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xyz, v2.xyxx, t11.xyzw, s2
log r1.xyzw, r0.xyzx
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r2.xyzw, r0.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r0.xyzw, r0.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r0.xyzw, r2.xyzw, r0.xyzw, r1.xyzw
mul r1.xyzw, r0.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940)
mad r0.xyzw, -r0.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), l(0.448061407, 0.531310856, 0.317200571, 0.448061407)
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t16.wxyz, s2
add r2.x, r2.x, l(-0.763184)
mul_sat r2.x, r2.x, l(4.504809)
mul r2.y, r2.x, l(0.880188)
mad r2.xz, r2.xxxx, l(0.880188, 0.000000, 0.880188, 0.000000), l(-0.300000, 0.000000, -0.250000, 0.000000)
mul r2.xz, r2.zzxz, l(4.000000, 0.000000, 1.47058821, 0.000000)
mad r0.xyzw, r2.yyyy, r0.xyzw, r1.xyzw
add r1.xyzw, r0.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r1.xyzw, r1.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r1.xyzw, r1.xyzw
mul r1.xyzw, r1.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r1.xyzw, r1.xyzw
lt r3.xyzw, r0.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r0.xyzw, r0.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
movc r0.xyzw, r3.xyzw, r0.xyzw, r1.xyzw
sqrt r0.xyzw, r0.xyzw
mul r1.xyz, r0.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r1.yyyy, r1.xzxx
mad r1.x, r0.z, l(0.250000), r0.x
mad r1.z, r0.z, l(-0.250000), r0.y
dp2 r1.y, r0.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r1.xyxx, r1.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov_sat r2.x, r2.x
max r0.x, r2.z, l(0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.yz, v2.xyxx, t13.yxwz, s2
mul r0.z, r0.z, r0.z
mul r0.w, r0.z, l(0.160000)
mad r0.z, -r0.z, l(0.160000), l(0.020000)
mad r0.z, r2.x, r0.z, r0.w
mul r0.z, r0.z, l(6.250000)
sqrt o0.w, r0.z
mov o0.z, l(0)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r2.xzw, r0.zzzz, v5.xxyz
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r3.xyzx, r3.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r2.xzw, r2.xxzw, r3.yyyy
mad r1.xyz, r3.xxxx, r1.xyzx, r2.xzwx
movc r2.xzw, v7.xxxx, v3.xxyz, -v3.xxyz
dp3 r0.w, r2.xzwx, r2.xzwx
rsq r0.w, r0.w
mul r2.xzw, r0.wwww, r2.xxzw
mad r1.xyz, r3.zzzz, r2.xzwx, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r1.xyz, r2.xzwx
deriv_rty_fine r2.xzw, r2.xxzw
dp3 r0.w, r2.xzwx, r2.xzwx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r1.y, r0.w, l(0.300000)
add r0.w, -r0.z, l(1.000000)
mad r1.x, r0.x, r0.w, r0.z
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r1.xxxy
add r1.x, r0.z, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
add r1.x, -r0.y, l(0.990000)
mad r0.x, r0.x, r1.x, r0.y
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
max r0.y, r0.z, l(0.600000)
mad r0.y, r0.y, l(-0.527635), l(0.520718)
max r0.y, r0.y, l(0.000000)
mad r0.x, r0.x, r0.x, r0.y
add r0.x, r0.w, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, v2.xyxx, t14.zxyw, s2
add r0.y, -r0.x, l(1.000000)
mad o2.x, r2.y, r0.y, r0.x
sample_indexable(texture2d)(float,float,float,float) r0.xyz, v2.xyxx, t15.xyzw, s1
mov r1.xz, cb3[37].yyyy
mov r1.y, l(1.000000)
mul r0.xyz, r0.xyzx, r1.xyzx
mov r1.xz, l(0.791207,0,0.0544802994,0)
mov r1.y, cb3[37].y
mul r0.xyz, r0.xyzx, r1.xyzx
max r0.w, r0.z, r0.y
max r0.w, r0.w, r0.x
lt r0.w, r0.w, l(0.010000)
movc r1.x, r0.w, l(0), l(3)
and r1.y, l(8), cb1[0].y
movc r1.y, r1.y, l(25), l(24)
imad r1.x, r1.x, l(32), r1.y
utof r1.x, r1.x
mul o2.w, r1.x, l(0.00392156886)
mov o2.y, l(0)
ieq r1.x, r0.w, l(0)
movc o3.w, r0.w, l(0), l(0.475036830)
and o3.xyz, r0.xyzx, r1.xxxx
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 0 instruction slots used
