// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:49 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r0.zw, l(0.000000, 0.000000, 0.500000, 0.500000), cb3[32].zzzw
mad r1.yw, v0.xxxy, cb3[32].zzzw, -r0.zzzw
gather4_indexable(texture2d)(float,float,float,float) r4.xyz, r1.ywyy, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r5.xy, r2.xzxx, r4.zzzz
mov r5.z, r4.z
mov r5.w, l(1.000000)
add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x
dp4 r6.x, r5.xyzw, cb3[12].xyzw
dp4 r6.y, r5.xyzw, cb3[13].xyzw
dp4 r6.z, r5.xyzw, cb3[14].xyzw
mov r6.w, l(1.000000)
dp4 r5.x, r6.xyzw, cb2[4].xyzw
dp4 r5.y, r6.xyzw, cb2[5].xyzw
dp4 r5.z, r6.xyzw, cb2[6].xyzw
add r5.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r6.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.y, r6.y, r6.x
lt r6.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r5.xyxz
or r1.y, r1.y, r6.x
or r1.y, r6.y, r1.y
or r1.y, r6.w, r1.y
or r1.y, r6.z, r1.y
if_z r1.y
  mad r0.zw, v0.xxxy, cb3[32].zzzw, r0.zzzw
  gather4_indexable(texture2d)(float,float,float,float) r6.xz, r0.zwzz, t0.xyzw, s4.x
  dp3 r0.z, cb2[5].xyzx, cb2[5].xyzx
  rsq r0.z, r0.z
  mul r7.xyz, r0.zzzz, cb2[5].xyzx
  dp3 r0.z, r3.xyzx, r7.xyzx
  add r0.z, r0.z, -cb2[8].y
  mul_sat r0.z, r0.z, cb2[8].z
  mul r0.z, r0.z, r0.z
  mul r7.z, r0.z, cb2[8].x
  lt r0.z, l(0.000000), r7.z
  add r1.yw, -r4.zzzz, r4.yyyx
  add r2.yw, -r4.zzzz, r6.zzzx
  lt r1.yw, |r1.yyyw|, |r2.yyyw|
  mov r8.x, r4.y
  mul r8.y, l(-2.000000), cb3[32].z
  mov r8.zw, l(0,0,1.000000,0)
  mov r9.x, r6.z
  mul r9.y, l(2.000000), cb3[32].z
  mov r9.z, l(-1.000000)
  movc r8.xyz, r1.yyyy, r8.xyzx, r9.xyzx
  mul r4.y, l(2.000000), cb3[32].w
  mov r4.zw, l(0,0,1.000000,-1.000000)
  mul r6.y, l(-2.000000), cb3[32].w
  mov r6.zw, l(0,0,-1.000000,1.000000)
  movc r4.xyz, r1.wwww, r4.xyzx, r6.xyzx
  add r1.yw, r2.xxxz, r8.yyyw
  mul r2.xy, r8.xxxx, r1.ywyy
  mov r2.z, r8.x
  mov r2.w, l(1.000000)
  add r40.w, r2.z, -r40.y
  mad r2.x, -r40.x, r40.w, r2.x
  dp4 r6.x, r2.xyzw, cb3[12].xyzw
  dp4 r6.y, r2.xyzw, cb3[13].xyzw
  dp4 r6.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r1.xy, r1.xzxx, r4.wyww
  mul r1.xy, r4.xxxx, r1.xyxx
  mov r1.z, r4.x
  mov r1.w, l(1.000000)
  add r40.w, r1.z, -r40.y
  mad r1.x, -r40.x, r40.w, r1.x
  dp4 r2.x, r1.xyzw, cb3[12].xyzw
  dp4 r2.y, r1.xyzw, cb3[13].xyzw
  dp4 r2.z, r1.xyzw, cb3[14].xyzw
  dp4 r1.x, r6.xyzw, cb2[4].xyzw
  dp4 r1.y, r6.xyzw, cb2[6].xyzw
  add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mov r2.w, l(1.000000)
  dp4 r4.x, r2.xyzw, cb2[4].xyzw
  dp4 r4.y, r2.xyzw, cb2[6].xyzw
  add r1.zw, r4.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  add r1.xyzw, -r1.xyzw, r5.xzxz
  mul r1.xy, r8.zzzz, r1.xyxx
  mul r7.xy, r4.zzzz, r1.zwzz
  and r1.xy, r0.zzzz, r1.xyxx
  and r2.xyz, r7.xyzx, r0.zzzz
else
  mov r1.xy, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.z, l(0.000000), r2.z
discard_nz r0.z
lt r0.z, v0.z, cb2[8].w
lt r0.w, cb2[9].x, v0.z
or r0.z, r0.w, r0.z
discard_nz r0.z
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r4.z, -r0.z
mul r4.xy, r0.xyxx, r4.zzzz
mov r4.w, l(1.000000)
add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x
dp4 r0.x, r4.xyzw, cb3[12].xyzw
dp4 r0.y, r4.xyzw, cb3[13].xyzw
dp4 r0.z, r4.xyzw, cb3[14].xyzw
add r0.xyz, -r0.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r0.x, r40.x, r41.x, r0.x
mad r0.y, r40.x, r41.y, r0.y
mad r0.z, r40.x, r41.z, r0.z
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r4.x, r0.xyzx, v4.xyzx
dp3 r4.y, r0.xyzx, v5.xyzx
dp3 r4.z, r0.xyzx, v3.xyzx
dp3 r0.x, -r4.xyzx, -r4.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, -r4.xyzx
lod r1.z, r5.xzxx, t12.x, s1
mad r1.w, r1.z, l(2.000000), l(10.000000)
mov r0.w, -r0.y
dp2 r0.y, r0.xwxx, r0.xwxx
sqrt r0.y, r0.y
max r0.y, r0.y, l(0.000001)
div r0.xyz, r0.xwzx, r0.yyyy
mul r0.w, r1.w, r0.z
mul r4.xyz, r0.xywx, l(0.000976562500, 0.000976562500, 0.00113636360, 0.000000)
min r0.z, r4.z, l(-0.00520833349)
mov r4.zw, r5.xxxz
mov r0.w, l(0.806312)
loop
  mad r6.xyzw, r0.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r4.zwzw
  mad r7.xyzw, r0.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r4.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r8.x, r6.xyxx, t12.xyzw, s1, r1.z
  sample_l_indexable(texture2d)(float,float,float,float) r8.y, r6.zwzz, t12.yxzw, s1, r1.z
  sample_l_indexable(texture2d)(float,float,float,float) r8.z, r7.zwzz, t12.yzxw, s1, r1.z
  sample_l_indexable(texture2d)(float,float,float,float) r8.w, r7.xyxx, t12.yzwx, s1, r1.z
  mad r9.xyzw, r0.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r0.wwww
  ge r8.xyzw, r8.xyzw, r9.zxyw
  mov r10.xy, r7.zwzz
  mov r10.z, r9.y
  mov r7.z, r9.w
  movc r7.xyz, r8.zzzz, r10.xyzx, r7.xyzx
  mov r10.xy, r6.zwzz
  mov r10.z, r9.x
  movc r7.xyz, r8.yyyy, r10.xyzx, r7.xyzx
  mov r9.xy, r6.xyxx
  movc r6.xyz, r8.xxxx, r9.xyzx, r7.xyzx
  or r5.yw, r8.zzzw, r8.xxxy
  or r1.w, r5.w, r5.y
  if_nz r1.w
    mov r4.zw, r6.xxxy
    mov r0.w, r6.z
    break
  endif
  mov r4.zw, r6.xxxy
  mov r0.w, r6.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r4.zwzz, t12.yzwx, s1, r1.z
mad r0.xy, -r0.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r4.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t12.xyzw, s1, r1.z
add r0.y, -r0.z, r0.w
add r0.z, r0.w, -r1.w
add r0.x, -r0.x, r0.y
mul r0.yw, |r0.zzzz|, r4.xxxy
add r0.x, |r0.x|, |r0.z|
max r0.x, r0.x, l(0.000010)
div r0.xy, r0.ywyy, r0.xxxx
add r0.xy, -r0.xyxx, r4.zwzz
add r0.xy, r0.xyxx, r0.xyxx
mul r0.zw, r5.xxxz, l(0.000000, 0.000000, 4.000000, 4.000000)
sample_d_indexable(texture2d)(float,float,float,float) r1.z, r5.xzxx, t13.xywz, s2, r1.xyxx, r2.xyxx
add r1.w, r1.z, l(-0.140625)
mul_sat r1.w, r1.w, l(5.350741)
sample_d_indexable(texture2d)(float,float,float,float) r4.xyz, r0.xyxx, t11.xyzw, s2, r1.xyxx, r2.xyxx
lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r6.xyzx, r7.xyzx, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t14.xyzw, s2, r1.xyxx, r2.xyxx
lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r6.xyz, r6.xyzx
mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r6.xyz, r6.xyzx
mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t15.xyzw, s2, r1.xyxx, r2.xyxx
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r0.x, r0.zwzz, t16.xyzw, s2, r1.xyxx, r2.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r0.y, r0.zwzz, t17.xzyw, s2, r1.xyxx, r2.xyxx
dp3 r0.z, r7.xyzx, r7.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
add r0.yz, r0.yyzy, l(0.000000, -1.000000, -1.000000, 0.000000)
mad r8.x, r0.z, l(0.200000), l(1.000000)
mad r7.xyz, r7.xyzx, r0.wwww, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r7.xyz, r7.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000), l(0.000000, 0.000000, 1.000000, 0.000000)
mad r6.xyz, r6.xyzx, l(0.956862628, 0.999999940, 0.952941, 0.000000), -r4.xyzx
mad r4.xyz, r6.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000), r4.xyzx
mul r0.z, r0.x, l(0.200000)
mad r6.x, r0.y, l(0.200000), l(1.000000)
sample_d_indexable(texture2d)(float,float,float,float) r0.y, r5.xzxx, t26.xwyz, s2, r1.xyxx, r2.xyxx
add r0.y, r0.y, l(-0.356445)
mul_sat r0.y, r0.y, l(17.906000)
add r0.y, -r0.y, l(1.000000)
lt r0.w, l(0.000000), r0.y
if_nz r0.w
  sample_d_indexable(texture2d)(float,float,float,float) r9.xyz, r5.xzxx, t21.xyzw, s2, r1.xyxx, r2.xyxx
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_d_indexable(texture2d)(float,float,float,float) r10.xyz, r5.xzxx, t20.xyzw, s2, r1.xyxx, r2.xyxx
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_d_indexable(texture2d)(float,float,float,float) r0.w, r5.xzxx, t23.yzwx, s2, r1.xyxx, r2.xyxx
  dp3 r2.w, r10.xyzx, r10.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  add r2.w, -r8.x, r2.w
  mad r8.x, r0.y, r2.w, r8.x
  mad r10.xyz, r10.xyzx, r3.wwww, -r7.xyzx
  mad r7.xyz, r0.yyyy, r10.xyzx, r7.xyzx
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r0.yyyy, r9.xyzx, r4.xyzx
  mad r0.x, -r0.x, l(0.200000), r0.w
  mad r0.z, r0.y, r0.x, r0.z
  add r0.x, -r6.x, l(1.000000)
  mad r6.x, r0.y, r0.x, r6.x
endif
mov_sat r1.z, r1.z
lt r0.x, l(0.000000), r1.z
if_nz r0.x
  sample_d_indexable(texture2d)(float,float,float,float) r0.xyw, r5.xzxx, t27.xywz, s2, r1.xyxx, r2.xyxx
  mad r0.xyw, r0.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
  dp3 r1.x, r0.xywx, r0.xywx
  sqrt r1.x, r1.x
  max r1.x, r1.x, l(0.000010)
  rcp r1.y, r1.x
  mul r0.xyw, r0.xyxw, r1.yyyy
  add r1.y, r7.z, l(1.000000)
  max r7.w, r1.y, l(0.001000)
  mul r2.xyw, r0.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000)
  dp3 r1.y, r7.xywx, r2.xywx
  mul r2.xyw, r1.yyyy, r7.xyxw
  div r2.xyw, r2.xyxw, r7.wwww
  mad r0.xyw, -r0.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r2.xyxw
  min r1.x, r1.x, r8.x
  add r1.x, -r8.x, r1.x
  mad r8.x, r1.z, r1.x, r8.x
  add r0.xyw, -r7.xyxz, r0.xyxw
  mad r7.xyz, r1.zzzz, r0.xywx, r7.xyzx
  mul r0.xyw, r1.zzzz, r4.xyxz
  mad r4.xyz, r0.xywx, l(-5.960464478E-08, -5.960464478E-08, -5.960464478E-08, 0.000000), r4.xyzx
endif
mul r6.w, r2.z, r1.w
ge r0.x, l(0.000000), r6.w
discard_nz r0.x
dp3 r0.x, v4.xyzx, v4.xyzx
rsq r0.x, r0.x
mul r0.xyw, r0.xxxx, v4.xyxz
dp3 r1.x, v5.xyzx, v5.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v5.xyzx
dp3 r1.w, r7.xyzx, r7.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r7.xyzx
mul r1.xyz, r1.xyzx, r2.yyyy
mad r0.xyw, r2.xxxx, r0.xyxw, r1.xyxz
mad r0.xyw, r2.zzzz, r3.xyxz, r0.xyxw
dp3 r1.x, r0.xywx, r0.xywx
rsq r1.x, r1.x
mul r0.xyw, r0.xyxw, r1.xxxx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r1.yzw, r3.xxyz
deriv_rty_fine r2.xyz, r3.xyzx
dp3 r1.y, r1.yzwy, r1.yzwy
dp3 r1.z, r2.xyzx, r2.xyzx
add r1.y, r1.z, r1.y
min r8.y, r1.y, l(0.300000)
movc r1.xy, r1.xxxx, l(1.000000,0,0,0), r8.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.z, r0.z, r0.z, r1.x
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r6.y, -r0.z, l(1.000000)
lt r0.z, r4.x, l(0.040450)
mul r1.x, r4.x, l(0.0773993805)
add r1.yzw, r4.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.z, r0.z, r1.x, r1.y
lt r1.x, r4.y, l(0.040450)
mul r1.y, r4.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r4.z, l(0.040450)
mul r1.z, r4.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
ftou r1.zw, v0.xxxy
sqrt r2.xw, r0.zzzz
sqrt r2.yz, r1.xxyx
mul r3.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r3.yyyy, r3.xzxx
mad r3.x, r2.z, l(0.250000), r1.x
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r2.z, l(-0.250000), r1.y
and r1.xy, r1.zwzz, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r0.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r6.z, l(0)
mov o0.zw, r6.zzzw
mov o1.w, r6.w
mov o2.xyzw, r6.xzyw
ret
// Approximately 0 instruction slots used
