// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:04:28 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t12.wxyz, s2
mov_sat r1.x, r1.x
ge r0.y, l(0.000000), r1.x
discard_nz r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.xyzx
lt r3.xyzw, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r1.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
log r1.xyzw, r1.yzwy
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r1.xyzw, r3.xyzw, r4.xyzw, r1.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t13.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t14.xywz, s2
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
max r5.x, r0.w, l(0.000010)
rcp r0.w, r5.x
mul r3.xyz, r0.wwww, r3.xyzx
mul r0.w, r4.z, r4.z
mul r6.xyzw, r1.xyzw, r4.yyyy
mul r6.xyzw, r6.xyzw, l(5.960464478E-08, 5.960464478E-08, 5.960464478E-08, 5.960464478E-08)
mad r1.xyzw, r1.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), r6.xyzw
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r6.xyz, r2.wwww, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
mul r7.xyz, r7.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r6.xyxz, r7.xyxz
mad r3.xyz, r3.zzzz, r2.xyzx, r3.xywx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r3.w, r6.xyzx, r6.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r3.w
min r5.y, r2.x, l(0.300000)
movc r2.xy, r2.wwww, l(1.000000,0,0,0), r5.xyxx
add r2.z, -r4.x, l(1.000000)
mul r2.z, r2.z, r2.z
max r2.w, r2.x, l(0.600000)
mad r2.w, r2.w, l(-0.527635), l(0.520718)
max r2.w, r2.w, l(0.000000)
mad r2.z, r2.z, r2.z, r2.w
add r2.y, r2.y, r2.z
sqrt r2.y, r2.y
min r2.y, r2.y, l(1.000000)
max r2.y, r2.y, l(0.001000)
sqrt r2.y, r2.y
add o2.z, -r2.y, l(1.000000)
lt r5.xyzw, r1.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r6.xyzw, r1.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r1.xyzw, r1.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r1.xyzw, r1.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r1.xyzw, r1.xyzw
mul r1.xyzw, r1.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r1.xyzw, r1.xyzw
movc r1.xyzw, r5.xyzw, r6.xyzw, r1.xyzw
ult r2.y, cb1[2].z, l(64)
if_nz r2.y
  sample_l_indexable(texture2d)(float,float,float,float) r2.y, v2.xyxx, t11.yxzw, s1, l(0.000000)
  ne r2.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.z
    ftoi r2.zw, v0.xxxy
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r2.zw, r0.xxxx, r2.zzzw
    utof r2.zw, r2.zzzw
    mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.0671105608, 0.00583714992)
    add r0.x, r2.w, r2.z
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r5.xy, v0.xyxx
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.z, r5.xyzw, t0.yzxw
  add r2.z, r2.z, -v0.w
  ge r2.z, l(0.000005), |r2.z|
  and r0.x, r0.x, r2.z
  lt r2.z, cb4[0].y, r2.y
  and r0.x, r0.x, r2.z
  lt r2.z, r2.y, cb4[0].x
  and r0.x, r0.x, r2.z
  if_nz r0.x
    imm_atomic_iadd r5.x, u9, cb1[2].z, l(1)
    ult r0.x, r5.x, cb1[2].y
    if_nz r0.x
      ftou r2.zw, v0.xxxy
      add r0.x, r2.y, -cb4[0].y
      mul_sat r0.x, r0.x, l(1.#INF00)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.y, r5.x, cb1[2].x
      ishl r3.w, r2.y, l(1)
      bfi r2.z, l(16), l(16), r2.z, r2.w
      store_uav_typed u8.xyzw, r3.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r2.y, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.zzzz
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r1.xyzw, r1.xyzw
mul r4.xzw, r1.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r1.xy, r4.zzzz, r4.xwxx
mad r5.x, r1.z, l(0.250000), r1.x
dp2 r5.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r1.z, l(-0.250000), r1.y
and r1.xy, r2.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r5.xyxx, r5.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r0.w, l(1.000000)
sqrt o0.w, r0.w
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.x, l(0.0980392247), l(0.0941176564)
max r0.x, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, r4.y
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
