// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:52:05 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_constantbuffer CB4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, cb4[0].xyzx, r0.xyzx
dp3 r1.y, cb4[1].xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.xy, r1.xyxx, t41.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.z, l(2.500000), cb3[35].x
frc r0.z, r0.z
add r0.w, r0.z, l(-0.500000)
add r1.x, l(0.200000), cb3[35].x
mul r1.x, r1.x, l(2.500000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mul r1.x, r1.x, l(0.050000)
mul r0.xyzw, r0.xyzw, l(4.000000, 4.000000, 6.28318548, 0.050000)
sincos null, r0.z, r0.z
mad r0.z, r0.z, l(0.500000), l(0.500000)
mad r1.yz, r0.xxyx, r0.wwww, v2.xxyx
mad r0.xy, r0.xyxx, r1.xxxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.yzyy, t43.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.x, r0.xyxx, t43.wxyz, s2
add r1.x, -r0.w, r1.x
mad r0.w, r0.z, r1.x, r0.w
mad r0.w, r0.w, v6.x, l(-0.0588234998)
mul_sat r2.w, r0.w, l(1.27499962)
ge r0.w, l(0.000100), r2.w
discard_nz r0.w
mul r3.xy, v0.xyxx, cb3[32].zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.yzyy, t42.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.xyw, r0.xyxx, t42.xywz, s1
add r0.xyw, -r1.xyxz, r0.xyxw
mad r0.xyz, r0.zzzz, r0.xywx, r1.xyzx
mul r0.xyz, r0.xyzx, cb1[3].xxxx
mul r0.xyz, r2.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, l(0.760084, 0.760084, 0.760084, 0.000000)
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r3.z, r0.w, cb0[841].z
mov_sat r1.xyz, r3.xyzx
itof r4.xyz, cb0[842].yzwy
mad r5.xyz, r4.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r1.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r4.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r4.xyzx
mul r1.xyz, r1.xyzx, r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r1.xyzw, r1.xyzx, t8.xyzw, s5, l(0.000000)
exp r0.w, -r1.w
min r0.w, r0.w, l(1.000000)
lt r3.z, l(0.000000), cb0[832].y
if_nz r3.z
  mad r3.xy, r3.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
  mad r3.z, v0.z, cb3[35].z, cb3[35].w
  rcp r3.z, r3.z
  mov r4.z, -r3.z
  mul r4.xy, r3.xyxx, r4.zzzz
  mov r4.w, l(1.000000)
  add r40.w, r4.z, -r40.y
  mad r4.x, -r40.x, r40.w, r4.x
  dp4 r3.x, r4.xyzw, cb3[12].xyzw
  dp4 r3.y, r4.xyzw, cb3[13].xyzw
  dp4 r3.z, r4.xyzw, cb3[14].xyzw
  add r3.xyz, r3.xyzx, -cb0[831].xyzx
  dp3 r3.w, r3.xyzx, r3.xyzx
  sqrt r3.w, r3.w
  max r4.x, r3.w, l(0.001000)
  div r4.xyz, r3.xyzx, r4.xxxx
  mul r3.x, r3.y, cb0[830].w
  lt r3.y, l(0.010000), |r3.x|
  mul r3.z, r3.x, l(-1.442695)
  exp r3.z, r3.z
  add r3.z, -r3.z, l(1.000000)
  div r3.x, r3.z, r3.x
  mul r3.x, r3.x, cb0[831].w
  movc r3.x, r3.y, r3.x, cb0[831].w
  dp3_sat r3.y, r4.xyzx, cb0[837].xyzx
  log r3.y, r3.y
  mul r3.y, r3.y, cb0[837].w
  exp r3.y, r3.y
  mul r3.x, r3.x, cb0[832].y
  add r3.z, r3.w, -cb0[832].x
  max r3.z, r3.z, l(0.000000)
  mul r3.w, r3.z, r3.x
  exp r3.w, -r3.w
  min r3.w, r3.w, l(1.000000)
  mad r4.xyz, r3.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r0.wwww, r4.xyzx
  add r3.y, -r3.w, l(1.000000)
  mad r1.xyz, r4.xyzx, r3.yyyy, r1.xyzx
  mad r1.w, r3.x, r3.z, r1.w
  exp r1.w, -r1.w
  min r0.w, r1.w, l(1.000000)
endif
mul r1.xyz, r2.wwww, r1.xyzx
mad r2.xyz, r0.xyzx, r0.wwww, r1.xyzx
mul o0.xyzw, r2.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
