// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:04:13 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyz         3     NONE   float
// BINORMAL                 0   xyz         4     NONE   float
// TEXCOORD                 8   xyz         5     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r0.z, r1.xyzw, cb3[12].xyzw
dp4 r0.w, r1.xyzw, cb3[14].xyzw
mul r1.xyzw, r0.zzww, l(0.100000, 0.200000, 0.100000, 0.200000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xzxx, t11.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.ywyy, t12.xyzw, s1
mul r1.xyz, r1.xyzx, cb1[3].xxxx
mul r1.xyz, r1.xyzx, l(2.138916, 2.666037, 2.922285, 0.000000)
log r3.xyzw, r2.xyzx
mul r3.xyzw, r3.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r4.xyzw, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r2.xyzw, r2.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r2.xyzw, r4.xyzw, r2.xyzw, r3.xyzw
mad r3.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
mul r0.z, r2.w, l(0.0773993731)
lt r4.xyz, r2.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r2.xy, r2.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r2.xy, r4.yzyy, r2.xyxx, r3.yzyy
movc r0.z, r4.x, r0.z, r3.x
sqrt r3.xw, r0.zzzz
sqrt r3.yz, r2.xxyx
mul r2.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
add r0.zw, r2.yyyy, r2.xxxz
mad r4.x, r3.z, l(0.250000), r0.z
mad r4.z, r3.z, l(-0.250000), r0.w
ftou r0.zw, v0.xxxy
and r0.zw, r0.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r4.xxxy, r4.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.zw, l(0,0,0,0.433012694)
dp3 r0.z, v2.xyzx, v2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v2.xyzx
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, l(1.00000024)
max r0.z, r1.z, r1.y
max r0.z, r0.z, r1.x
lt r0.z, l(0.0000153787005), r0.z
and r0.w, r0.z, l(2)
and o3.xyz, r1.xyzx, r0.zzzz
and r0.z, l(8), cb1[0].y
movc r0.z, r0.z, l(1), l(0)
iadd r0.z, r0.w, r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
mov o2.xyz, l(1.000000,0,0,0)
mov o3.w, l(0)
max r0.z, |v5.z|, l(0.000001)
mov r37.xyz, v5.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 0 instruction slots used
