// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:58:44 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc o0.xy, r0.xxxx, l(0.271696150,0.562773,0,0), l(0.271696150,0.485719979,0,0)
mov o0.zw, l(0,0,0,0.512347519)
mad r0.x, v0.z, cb3[35].z, cb3[35].w
rcp r0.x, r0.x
mov r0.z, -r0.x
mul r1.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r1.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mul r0.xy, r0.zzzz, r1.xyxx
mov r0.w, l(1.000000)
add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x
dp4 r2.x, r0.xyzw, cb3[12].xyzw
dp4 r2.y, r0.xyzw, cb3[13].xyzw
dp4 r2.z, r0.xyzw, cb3[14].xyzw
dp3 r0.x, r2.xyzx, v4.xyzx
dp3 r0.y, r2.xyzx, v5.xyzx
deriv_rtx_fine r2.xy, r0.xyxx
deriv_rty_fine r3.xy, r0.xyxx
dp2 r0.x, r2.xyxx, r2.xyxx
sqrt r0.x, r0.x
rcp r0.y, r0.x
lt r0.x, l(0.001000), r0.x
mul r0.yz, r0.yyyy, r2.xxyx
and r0.xy, r0.yzyy, r0.xxxx
dp2 r0.z, r3.xyxx, r3.xyxx
sqrt r0.z, r0.z
rcp r0.w, r0.z
lt r0.z, l(0.001000), r0.z
mul r1.zw, r0.wwww, r3.xxxy
and r0.zw, r0.zzzz, r1.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t11.yzxw, s2
mad_sat r1.z, r1.z, r1.z, l(-0.0392156988)
mul r1.z, r1.z, l(10.000000)
deriv_rty_fine r1.w, r1.z
deriv_rtx_fine r1.z, r1.z
mul r0.zw, r0.zzzw, r1.wwww
mad r0.xy, r0.xyxx, r1.zzzz, r0.zwzz
mov r0.z, l(1.000000)
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
ne r1.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wwwz
movc r0.xyz, r1.zzzz, l(0,0,1.000000,0), r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v5.xyzx
mul r2.xyz, r0.yyyy, r2.xyzx
dp3 r0.y, v4.xyzx, v4.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, v4.xyzx
mad r0.xyw, r0.xxxx, r3.xyxz, r2.xyxz
dp3 r1.z, v3.xyzx, v3.xyzx
rsq r1.z, r1.z
mul r2.xyz, r1.zzzz, v3.xyzx
mad r0.xyz, r0.zzzz, r2.xyzx, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, l(1.00000024)
deriv_rtx_fine r0.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.x, r0.w, r0.x
min r0.x, r0.x, l(0.300000)
add r0.x, r0.x, l(0.495819122)
sqrt r0.x, r0.x
sqrt r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
movc o2.z, r1.w, l(0.160866976), r0.x
and r0.x, l(8), cb1[0].y
movc o2.w, r0.x, l(0.0980392247), l(0.0941176564)
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyzw, l(0,0,0,0)
max r0.x, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.xy, r37.xyxx, r0.xxxx
add o4.xy, -r0.xyxx, r1.xyxx
ret
// Approximately 0 instruction slots used
