// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:19 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(4.000000), cb3[35].x
frc r1.w, r1.w
add r2.x, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
add r2.y, l(0.125000), cb3[35].x
mul r2.xy, r2.xyxx, l(0.250000, 4.000000, 0.000000, 0.000000)
frc r2.y, r2.y
add r2.y, r2.y, l(-0.500000)
mul r2.y, r2.y, l(0.250000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
add r2.zw, v2.xxxy, v2.xxxy
mad r3.xy, r0.zwzz, r2.xxxx, v2.xyxx
mad r0.zw, r0.zzzw, r2.yyyy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.zwzz, t13.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.zwzz, t14.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyw, r2.zwzz, t15.xyzw, s2
dp3 r3.z, r5.xyzx, r5.xyzx
sqrt r3.z, r3.z
max r3.z, r3.z, l(0.000010)
rcp r3.w, r3.z
mul r6.xyz, r3.wwww, r5.xyzx
mul r4.w, r2.w, r2.w
mul r5.w, r4.w, l(0.160000)
mul r7.xyz, r2.yyyy, r4.xyzx
mul r7.xyz, r7.xyzx, l(5.960464478E-08, 5.960464478E-08, 5.960464478E-08, 0.000000)
mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xz, v2.xyxx, t17.zxyw, s2
add r6.w, r7.z, l(-0.490196)
mul_sat r6.w, r6.w, l(85.000046)
lt r8.x, l(0.000000), r6.w
if_nz r8.x
  mad r5.xyz, -r5.xyzx, r3.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r6.wwww, r5.xyzx, r6.xyzx
  add r3.w, -r3.z, l(1.000000)
  mad r3.z, r6.w, r3.w, r3.z
  add r5.xyz, -r4.xyzx, l(0.999999940, 0.886274695, 0.607843041, 0.000000)
  mad r4.xyz, r6.wwww, r5.xyzx, r4.xyzx
  add r5.xy, -r2.xyxx, l(0.900000, 1.000000, 0.000000, 0.000000)
  mad r2.xy, r6.wwww, r5.xyxx, r2.xyxx
  mad r3.w, -r4.w, l(0.160000), l(0.040000)
  mad r5.w, r6.w, r3.w, r5.w
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t18.xyzw, s2
mad r5.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r3.w, r5.xyzx, r5.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.w, r3.w
mul r5.xyz, r4.wwww, r5.xyzx
add r4.w, r6.z, l(1.000000)
max r6.z, r4.w, l(0.001000)
mul r8.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.w, r6.xyzx, r8.xyzx
mul r6.xyw, r4.wwww, r6.xyxz
div r6.xyz, r6.xywx, r6.zzzz
mad r5.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r6.x, r3.w, r3.z
add r3.z, -r2.y, l(1.000000)
mul r8.xyz, r3.zzzz, r4.xyzx
mad r4.xyz, r8.xyzx, l(-5.960464478E-08, -5.960464478E-08, -5.960464478E-08, 0.000000), r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.xyxx, t21.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r3.w, r0.zwzz, t21.yzwx, s1
add r3.w, -r3.z, r3.w
mad r3.z, r1.w, r3.w, r3.z
mad r3.z, r8.w, r3.z, -cb4[0].y
mul_sat r3.z, r3.z, l(1.96153808)
mul r3.z, r3.z, cb4[0].x
lt r3.w, l(0.000000), r3.z
if_nz r3.w
  mul r3.xy, r3.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xyw, r3.xyxx, t20.xywz, s1
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t20.xyzw, s1
  add r8.xyz, -r3.xywx, r8.xyzx
  mad r3.xyw, r1.wwww, r8.xyxz, r3.xyxw
  mul r3.xyw, r3.zzzz, r3.xyxw
  add r8.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r5.xyz, r3.zzzz, r8.xyzx, r5.xyzx
  add r0.z, -r6.x, l(1.000000)
  mad r6.x, r3.z, r0.z, r6.x
  mad r4.xyz, r3.zzzz, -r4.xyzx, r4.xyzx
  mad r2.x, r3.z, -r2.x, r2.x
  add r0.z, -r7.x, l(1.000000)
  mad r7.x, r3.z, r0.z, r7.x
  mad r2.y, r3.z, -r2.y, r2.y
  mad r5.w, r3.z, -r5.w, r5.w
  mul r3.xyz, r3.xywx, l(25.987238, 1.45661116, 25.416862, 0.000000)
else
  mov r3.xyz, l(0,0,0,0)
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
mul r9.xyz, r9.xyzx, r5.yyyy
mad r8.xyz, r5.xxxx, r8.xyzx, r9.xyzx
mad r5.xyz, r5.zzzz, r1.xyzx, r8.xyzx
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r2.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.y, -r0.w, l(1.000000)
lt r0.w, r4.x, l(0.040450)
mul r1.x, r4.x, l(0.0773993805)
add r1.yzw, r4.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r4.y, l(0.040450)
mul r1.y, r4.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r4.z, l(0.040450)
mul r1.z, r4.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r3.xyz, r3.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, l(0.0000153787005), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r8.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r6.z, l(0.250000), r0.z
dp2 r8.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r6.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add r2.xz, r0.zzwz, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.z, r5.w, l(6.250000)
sqrt r2.w, r0.z
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul r7.z, r0.z, l(0.00392156886)
and o3.xyz, r3.xyzx, r1.wwww
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r2.xzyw
mov r7.w, l(0)
mov o2.xyzw, r7.xwyz
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used
