// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:45 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t50
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, l(-1.000000, -0.00000253518169, 1.00000119, 0.000000), r0.xyzx
dp3 r1.y, l(0.00000507036339, -2.000000, 1.99999738, 0.000000), r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.x, r1.xyxx, t44.xyzw, s2
add r0.yz, l(0.000000, 0.050000, 0.065000, 0.000000), cb3[35].xxxx
mul r0.yz, r0.yyzy, l(0.000000, 10.000000, 7.692308, 0.000000)
frc r0.yz, r0.yyzy
add r0.yz, r0.yyzy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r0.yz, r0.yyzy, l(0.000000, 0.200000, 0.300000, 0.000000)
mul r1.xyzw, v2.xyxy, l(3.000000, 0.100000, 6.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t41.zwxy, s1
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t42.xyzw, s1
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mad r2.xy, r1.zwzz, r0.yyyy, v2.xyxx
mad r3.xy, r1.xyxx, r0.zzzz, v2.xyxx
mul r2.z, r2.x, l(7.000000)
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.zyzz, t50.yxzw, s2
mul r0.zw, l(0.000000, 0.000000, 10.000000, 7.692308), cb3[35].xxxx
frc r0.zw, r0.zzzw
add r2.xy, r0.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 6.28318548, 6.28318548)
sincos null, r0.zw, r0.zzzw
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
mul r2.xy, r2.xyxx, l(0.200000, 0.300000, 0.000000, 0.000000)
mad r4.xy, r1.zwzz, r2.xxxx, v2.xyxx
mad r1.xy, r1.xyxx, r2.yyyy, v2.xyxx
mul r4.z, r4.x, l(7.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.zyzz, t50.yzwx, s2
add r0.y, r0.y, -r1.w
mad r0.y, r0.z, r0.y, r1.w
mad_sat r0.x, r0.y, r0.x, l(-0.00784313958)
mov r3.zw, l(0,0,1.000000,1.000000)
dp3 r2.x, l(-1.000000, -0.00000253518169, 1.00000119, 0.000000), r3.xyzx
dp3 r2.y, l(0.00000152110908, -0.600000, 0.999999285, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.xyxx, t44.yxzw, s2
mov r1.zw, l(0,0,1.000000,1.000000)
dp3 r2.x, l(-1.000000, -0.00000253518169, 1.00000119, 0.000000), r1.xyzx
dp3 r2.y, l(0.00000152110908, -0.600000, 0.999999285, 0.000000), r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t44.yzxw, s2
add r0.y, -r0.z, r0.y
mad_sat r0.y, r0.w, r0.y, r0.z
add r0.x, r0.x, r0.y
min r0.x, r0.x, l(1.000000)
dp3 r0.y, v3.xyzx, v3.xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, v3.xxyz
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r2.xy, v0.xyxx, cb3[32].zwzz
mad r2.xy, r2.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mul r1.xy, r1.zzzz, r2.xyxx
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r3.x, r1.xyzw, cb3[12].xyzw
dp4 r3.y, r1.xyzw, cb3[13].xyzw
dp4 r3.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r3.xyzx, cb3[31].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r1.w, -r1.xyzx, r0.yzwy
add r1.w, r1.w, r1.w
mad r0.yzw, r0.yyzw, -r1.wwww, -r1.xxyz
add r1.xyz, r3.xyzx, -r0.yzwy
mov r1.w, l(1.000000)
dp4 r4.x, r1.xyzw, cb3[16].xyzw
dp4 r4.y, r1.xyzw, cb3[17].xyzw
dp4 r0.y, r1.xyzw, cb3[19].xyzw
add r40.w, r0.y, -r40.y
mad r4.x, r40.x, r40.w, r4.x
div r0.yz, r4.xxyx, r0.yyyy
add r0.yz, -r2.xxyx, r0.yyzy
mul r1.xy, r2.xyxx, r2.xyxx
mul r1.xy, r1.xyxx, r1.xyxx
mad r1.xy, -r1.xyxx, r1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xxxx, r0.yzyy
mul r0.xy, r1.xyxx, r0.xyxx
dp2 r0.z, r0.xyxx, r0.xyxx
mov o0.xy, r0.xyxx
sqrt r0.x, r0.z
mul r0.x, r0.x, l(120.000000)
ftou r0.yz, v0.xxyx
and r0.yz, r0.yyzy, l(0, 1, 1, 0)
ine r0.y, r0.z, r0.y
movc o0.z, r0.y, l(-1.000000), r0.x
dp4 r0.x, r3.xyzw, cb3[2].xyzw
mov o0.w, -r0.x
ret
// Approximately 0 instruction slots used
