// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:49:43 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.z, -r2.xyzx, -r2.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, -r2.xyzx
lod r0.z, v2.xyxx, t15.x, s1
mad r0.w, r0.z, l(2.000000), l(10.000000)
mov r1.w, -r1.y
dp2 r1.y, r1.xwxx, r1.xwxx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000001)
div r1.xyz, r1.xwzx, r1.yyyy
mul r1.w, r0.w, r1.z
mul r2.xyz, r1.xywx, l(0.000976562500, 0.000976562500, 0.00293262000, 0.000000)
min r0.w, r2.z, l(-0.00520833349)
mov r1.zw, v2.xxxy
mov r2.z, l(0.999000)
loop
  mad r3.xyzw, r1.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r1.zwzw
  mad r4.xyzw, r1.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r1.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r5.x, r3.xyxx, t15.xyzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r5.y, r3.zwzz, t15.yxzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r5.z, r4.zwzz, t15.yzxw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r5.w, r4.xyxx, t15.yzwx, s1, r0.z
  mad r6.xyzw, r0.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r2.zzzz
  ge r5.xyzw, r5.xyzw, r6.zxyw
  mov r7.xy, r4.zwzz
  mov r7.z, r6.y
  mov r4.z, r6.w
  movc r4.xyz, r5.zzzz, r7.xyzx, r4.xyzx
  mov r7.xy, r3.zwzz
  mov r7.z, r6.x
  movc r4.xyz, r5.yyyy, r7.xyzx, r4.xyzx
  mov r6.xy, r3.xyxx
  movc r3.xyz, r5.xxxx, r6.xyzx, r4.xyzx
  or r4.xy, r5.zwzz, r5.xyxx
  or r2.w, r4.y, r4.x
  if_nz r2.w
    mov r1.zw, r3.xxxy
    mov r2.z, r3.z
    break
  endif
  mov r1.zw, r3.xxxy
  mov r2.z, r3.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r2.w, r1.zwzz, t15.yzwx, s1, r0.z
mad r1.xy, -r1.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r1.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t15.yzxw, s1, r0.z
add r0.w, -r0.w, r2.z
add r1.x, -r2.w, r2.z
add r0.z, -r0.z, r0.w
mul r2.xy, |r1.xxxx|, r2.xyxx
add r0.z, |r0.z|, |r1.x|
max r0.z, r0.z, l(0.000010)
div r0.zw, r2.xxxy, r0.zzzz
add r0.zw, -r0.zzzw, r1.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.zwzz, t11.wxyz, s2
lt r2.xyz, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r3.xyz, r1.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.yzw, r1.yyzw
mul r1.yzw, r1.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r1.yzw, r1.yyzw
mad r1.yzw, r1.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r1.yzw, r2.xxyz, r3.xxyz, r1.yyzw
mov_sat r1.x, r1.x
mul_sat r2.w, r1.x, v6.x
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r0.zwzz, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.zwzz, t14.zxyw, s2
dp3 r0.z, r3.xyzx, r3.xyzx
sqrt r0.z, r0.z
max r4.x, r0.z, l(0.000010)
rcp r0.z, r4.x
mul r3.xyz, r0.zzzz, r3.xyzx
mul r1.yzw, r1.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t16.xyzw, s2
add r0.z, r5.w, l(-0.381836)
mul_sat r0.z, r0.z, l(2.61892533)
mad_sat r0.z, r0.z, v6.y, l(-0.00280761998)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t17.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t18.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t19.xywz, s2
  dp3 r4.z, r6.xyzx, r6.xyzx
  sqrt r4.z, r4.z
  max r4.z, r4.z, l(0.000010)
  rcp r4.w, r4.z
  add r4.z, -r4.x, r4.z
  mad r4.x, r0.z, r4.z, r4.x
  mad r6.xyz, r6.xyzx, r4.wwww, -r3.xyzx
  mad r3.xyz, r0.zzzz, r6.xyzx, r3.xyzx
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.670588076, 0.000000), -r1.yzwy
  mad r1.yzw, r0.zzzz, r5.xxyz, r1.yyzw
  add r0.w, -r1.x, r0.w
  mad r1.x, r0.z, r0.w, r1.x
  add r0.w, -r2.x, r3.w
  mad r2.x, r0.z, r0.w, r2.x
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t22.yzxw, s2
mul r0.z, r0.z, v6.w
mul_sat r0.z, r0.z, l(1.657292)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  dp2 r0.w, cb4[0].xyxx, cb4[0].xyxx
  rsq r0.w, r0.w
  mul r5.xy, r0.wwww, cb4[0].xyxx
  mov r6.xy, v2.xyxx
  mov r6.z, l(1.000000)
  dp3 r7.x, cb4[0].xyzx, r6.xyzx
  dp3 r7.y, cb4[1].xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r7.xyxx, t21.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r7.x, r5.xyxx, r6.xyxx
  mov r5.z, -r5.y
  dp2 r7.y, r5.zxzz, r6.xyxx
  mov r7.z, r6.z
  dp3 r0.w, r7.xyzx, r7.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r3.w, r0.w
  add r0.w, -r4.x, r0.w
  mad r4.x, r0.z, r0.w, r4.x
  mad r5.xyz, r7.xyzx, r3.wwww, -r3.xyzx
  mad r3.xyz, r0.zzzz, r5.xyzx, r3.xyzx
  mad r1.yzw, r0.zzzz, -r1.yyzw, r1.yyzw
  add r0.w, -r1.x, l(0.880759)
  mad r1.x, r0.z, r0.w, r1.x
  add r0.w, -r2.x, l(1.000000)
  mad r2.x, r0.z, r0.w, r2.x
endif
ge r0.z, l(0.000000), r2.w
discard_nz r0.z
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t1.xyzw, s4
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r6.xyz, r6.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r5.xyxz, r6.xyxz
mad r3.xyz, r3.zzzz, r0.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r0.xyzx
deriv_rty_fine r0.xyz, r0.xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.x, r0.x, r3.w
min r4.y, r0.x, l(0.300000)
movc r0.xy, r0.wwww, l(1.000000,0,0,0), r4.xyxx
add r0.z, -r1.x, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.z, r0.z, r0.x
add r0.x, r0.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add r2.y, -r0.x, l(1.000000)
lt r0.x, r1.y, l(0.040450)
mul r0.y, r1.y, l(0.0773993805)
add r0.zw, r1.yyyz, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r0.z, r0.z
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.x, r0.x, r0.y, r0.z
lt r0.y, r1.z, l(0.040450)
mul r0.z, r1.z, l(0.0773993805)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.y, r0.y, r0.z, r0.w
lt r0.z, r1.w, l(0.040450)
mul r0.w, r1.w, l(0.0773993805)
add r1.x, r1.w, l(0.055000)
mul r1.x, r1.x, l(0.947867334)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r0.z, r0.z, r0.w, r1.x
ftou r1.xy, v0.xyxx
sqrt r4.xyzw, r0.xyzx
mul r0.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r0.yyyy, r0.xzxx
mad r5.x, r4.z, l(0.250000), r0.x
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.y
and r0.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r5.xyxx, r5.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r2.z, l(0)
mov o0.zw, r2.zzzw
mov o1.w, r2.w
mov o2.xyzw, r2.xzyw
ret
// Approximately 0 instruction slots used
