// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:48:54 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
// SV_IsFrontFace           0   x           8    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[7], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x
dp4 r3.x, r2.xyzw, cb3[12].xyzw
dp4 r3.y, r2.xyzw, cb3[13].xyzw
dp4 r3.z, r2.xyzw, cb3[14].xyzw
mul r1.zw, v2.xxxy, l(0.000000, 0.000000, 2.000000, 0.100000)
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t41.zwxy, s1
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mad r2.xy, r1.zwzz, l(-0.020752, 0.020752, 0.000000, 0.000000), v2.xyxx
mov r2.z, l(1.000000)
dp3 r4.x, cb4[0].xyzx, r2.xyzx
dp3 r4.y, cb4[1].xyzx, r2.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r5.x, cb4[2].xyzx, r2.xyzx
dp3 r5.y, cb4[3].xyzx, r2.xyzx
dp3 r6.x, cb4[4].xyzx, r2.xyzx
dp3 r6.y, cb4[5].xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t42.yzwx, s2
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
add_sat r1.x, -r1.x, l(2.000000)
mul r1.y, r1.x, r1.x
mad r1.x, -r1.x, l(2.000000), l(3.000000)
mul r1.x, r1.x, r1.y
mul r0.w, r0.w, r1.x
mul_sat r0.w, r0.w, v6.x
sample_indexable(texture2d)(float,float,float,float) r1.x, r5.xyxx, t43.xyzw, s2
mad_sat r1.x, r1.x, v6.x, l(-0.261176)
mul r1.x, r1.x, cb4[6].x
lt r1.y, l(0.000000), r1.x
if_nz r1.y
  mad r1.yzw, cb4[6].yyzw, l(0.000000, 600.000000, 600.000000, 600.000000), l(0.000000, -0.532712, -0.532712, -0.532712)
  mad r1.xyz, r1.xxxx, r1.yzwy, l(0.532712, 0.532712, 0.532712, 0.000000)
else
  mov r1.xyz, l(0.532712,0.532712,0.532712,0)
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, r6.xyxx, t44.yzwx, s2
add_sat r1.w, r1.w, l(0.292847)
add r1.w, -r1.w, l(1.000000)
mul r2.x, r1.w, l(0.0857544020)
mad_sat r0.w, r0.w, cb4[5].w, -r2.x
lt r1.w, l(0.000000), r1.w
if_nz r1.w
  add r2.yzw, -r1.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r1.xyz, r2.xxxx, r2.yzwy, r1.xyzx
endif
mul r1.w, l(0.800000), cb3[37].w
exp r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mul r1.xyz, r1.xyzx, cb1[3].xxxx
ftoi r2.xy, v0.xyxx
mov r3.w, l(1.000000)
dp4 r1.w, r3.xyzw, cb3[2].xyzw
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.x, r2.xyzw, t0.xyzw
add r1.w, r1.w, r2.x
mul_sat r1.w, r1.w, l(4.021604)
lt r2.x, l(0.500000), r1.w
add r2.y, -r1.w, l(1.000000)
movc r1.w, r2.x, r2.y, r1.w
add r1.w, r1.w, r1.w
mul r2.y, r1.w, r1.w
mul r1.w, r1.w, r2.y
mul r2.y, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.x, r1.w, r2.y
mul r2.w, r0.w, r1.w
mul r1.xyz, r1.xyzx, r2.wwww
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r4.xyz, cb0[842].yzwy
mad r5.xyz, r4.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r4.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r4.xyzx
mul r0.xyz, r0.xyzx, r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r3.w, l(0.000000), cb0[832].y
if_nz r3.w
  add r3.xyz, r3.xyzx, -cb0[831].xyzx
  dp3 r3.w, r3.xyzx, r3.xyzx
  sqrt r3.w, r3.w
  max r4.x, r3.w, l(0.001000)
  div r4.xyz, r3.xyzx, r4.xxxx
  mul r3.x, r3.y, cb0[830].w
  lt r3.y, l(0.010000), |r3.x|
  mul r3.z, r3.x, l(-1.442695)
  exp r3.z, r3.z
  add r3.z, -r3.z, l(1.000000)
  div r3.x, r3.z, r3.x
  mul r3.x, r3.x, cb0[831].w
  movc r3.x, r3.y, r3.x, cb0[831].w
  dp3_sat r3.y, r4.xyzx, cb0[837].xyzx
  log r3.y, r3.y
  mul r3.y, r3.y, cb0[837].w
  exp r3.y, r3.y
  mul r3.x, r3.x, cb0[832].y
  add r3.z, r3.w, -cb0[832].x
  max r3.z, r3.z, l(0.000000)
  mul r3.w, r3.z, r3.x
  exp r3.w, -r3.w
  min r3.w, r3.w, l(1.000000)
  mad r4.xyz, r3.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r1.wwww, r4.xyzx
  add r3.y, -r3.w, l(1.000000)
  mad r0.xyz, r4.xyzx, r3.yyyy, r0.xyzx
  mad r0.w, r3.x, r3.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r2.wwww, r0.xyzx
mad r2.xyz, r1.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r2.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
