// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:53 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// POSITION                 0   xyz         1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xy          3     NONE   float
// TEXCOORD                 1   xyz         4     NONE   float
// COLOR                    0   xyzw        5     NONE   float   xyz
// COLOR                    1   xyzw        6     NONE   float   xyz
// TEXCOORD                 2   xyzw        7     NONE   float    yz
// TEXCOORD                 3   x           8     NONE    uint
// TEXCOORD                 4    y          8     NONE    uint    y
// TEXCOORD                 7   xyz         9     NONE   float
// TEXCOORD                 8   xyz        10     NONE   float
// TEXCOORD                 9   xyz        11     NONE   float
// TEXCOORD                10   xyz        12     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[77], immediateIndexed
dcl_constantbuffer CB3[33], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 1100
dcl_resource_structured t9, 64
dcl_resource_structured t14, 24
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t59
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps constant v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.yz
dcl_input_ps constant v8.y
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r0.xyzw, v8.y, l(0), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r1.xyzw, v8.y, l(16), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, v8.y, l(32), t9.xyzw
mul r3.xy, v0.xyxx, cb3[32].zwzz
mad r4.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.xyxx, t22.yzxw, s5
mov r4.z, -r4.y
mul r3.xy, r3.zzzz, r4.xzxx
mov r3.w, l(1.000000)
add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x
dp4 r4.x, r3.xyzw, cb3[12].xyzw
dp4 r4.y, r3.xyzw, cb3[13].xyzw
dp4 r4.z, r3.xyzw, cb3[14].xyzw
mov r4.w, l(1.000000)
dp4 r0.x, r4.xyzw, r0.xyzw
dp4 r0.y, r4.xyzw, r1.xyzw
dp4 r0.z, r4.xyzw, r2.xyzw
add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
lt r1.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r0.xyxz
or r0.y, r0.w, r1.x
or r0.y, r1.y, r0.y
or r0.y, r1.w, r0.y
or r0.y, r1.z, r0.y
discard_nz r0.y
discard_nz l(-1)
discard_nz l(-1)
discard_nz l(-1)
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.xyz, cb2[76].w, l(92), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.y, cb2[76].w, l(300), t7.xxxx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r2.xyzw, cb2[76].w, l(428), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.w, cb2[76].w, l(444), t7.xxxx
ftoi r1.w, v5.x
and r3.xy, r0.yyyy, l(512, 128, 0, 0)
mad r0.y, v7.z, l(2.000000), l(-1.000000)
if_nz r3.x
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r3.z, cb2[76].w, l(1036), t7.xxxx
  ine r3.w, r3.z, l(-2)
  if_nz r3.w
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r5.xyzw, r3.z, l(0), t14.xyzw
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r6.xy, r3.z, l(16), t14.xyxx
    utof r3.z, r3.z
    add r3.z, r3.z, l(0.500000)
    mul r7.y, r3.z, l(0.000976562500)
    mov r7.x, l(0)
    sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t16.xyzw, s0, l(0.000000)
    mov r6.z, r5.w
    mad r5.xyz, r5.xyzx, r7.xyzx, r6.zxyz
  else
    ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r5.xyz, cb2[76].w, l(1084), t7.xyzx
  endif
else
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r6.xyz, cb2[76].w, l(412), t7.xyzx
  mov_sat r6.xyz, r6.xyzx
  movc r3.xzw, r3.xxxx, l(1.000000,0,1.000000,1.000000), v6.xxyz
  mul r5.xyz, r6.xyzx, r3.xzwx
endif
utof r6.x, r1.w
mul r1.w, r1.x, r6.x
round_ni r6.y, r1.w
add r3.xz, r0.xxzx, r6.xxyx
mul r3.xz, r1.yyzy, r3.xxzx
sample_indexable(texture2d)(float,float,float,float) r3.xz, r3.xzxx, t59.xzyw, s2
if_nz r3.y
  ftoi r1.w, v5.y
  utof r6.x, r1.w
  mul r1.x, r1.x, r6.x
  round_ni r6.y, r1.x
  add r1.xw, r0.xxxz, r6.xxxy
  mul r1.xy, r1.yzyy, r1.xwxx
  sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t59.xyzw, s2
  add r1.xy, -r3.xzxx, r1.xyxx
  mad r3.xz, v5.zzzz, r1.xxyx, r3.xxzx
endif
switch r2.z
  case l(0)
  mov r1.x, l(0)
  break
  case l(1)
  mov r1.x, v7.y
  break
  case l(2)
  lt r1.y, l(0.000010), |r2.w|
  lt r1.z, l(0.000000), r2.w
  lt r1.w, r2.w, l(0.000000)
  iadd r1.z, -r1.z, r1.w
  itof r1.z, r1.z
  mul r1.z, r1.z, l(0.000100)
  movc r1.y, r1.y, r2.w, r1.z
  mul r1.z, r1.y, v7.y
  exp r1.z, r1.z
  exp r1.y, r1.y
  add r1.yz, r1.yyzy, l(0.000000, -1.000000, -1.000000, 0.000000)
  div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
  mul r1.y, r1.y, r1.z
  max r1.x, r1.y, l(0.000000)
  break
  case l(3)
  add r1.y, |r2.w|, l(6.000000)
  add r1.z, -v7.y, l(0.500000)
  mul r1.y, r1.z, r1.y
  exp r1.y, r1.y
  add r1.y, r1.y, l(1.000000)
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
  break
  default
  mov r1.x, l(0)
  break
endswitch
add r1.y, -r2.x, r2.y
mad r1.x, r1.x, r1.y, r2.x
lt r1.y, l(0.000000), r0.w
mul r0.w, r0.w, r1.x
mad r0.y, r0.w, r0.y, r1.x
movc r0.y, r1.y, r0.y, r1.x
add r1.xy, r3.xzxx, r3.xzxx
mad r2.xy, r3.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, r2.xyxx
add r0.w, r2.y, r2.x
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
sqrt r1.z, r0.w
add r1.xyz, r1.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r0.yyyy, r1.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r1.xyzx
deriv_rtx_coarse r2.xyz, r4.yzxy
deriv_rty_coarse r3.xyz, r4.zxyz
mul r4.xyz, r2.xyzx, r3.yzxy
mad r4.xyz, r2.zxyz, r3.zxyz, -r4.xyzx
mul r6.xyz, r3.xyzx, r4.zxyz
mad r3.xyz, r3.zxyz, r4.xyzx, -r6.xyzx
mul r6.xyz, r2.xyzx, r4.xyzx
mad r2.xyz, r4.zxyz, r2.yzxy, -r6.xyzx
deriv_rtx_coarse r0.yw, r0.xxxz
deriv_rty_coarse r0.xz, r0.xxzx
mul r4.xyz, r2.xyzx, r0.xxxx
mad r4.xyz, r0.yyyy, r3.xyzx, r4.xyzx
dp3 r0.x, r4.xyzx, r4.xyzx
rsq r0.x, r0.x
mul r4.xyz, r0.xxxx, r4.xyzx
mul r0.xyz, r2.xyzx, r0.zzzz
mad r0.xyz, r0.wwww, r3.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.xyz, -r0.xyzx, r1.yyyy
mad r0.xyz, r1.xxxx, r4.xyzx, r0.xyzx
mad r0.xyz, r1.zzzz, v2.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
ftou r1.xy, v0.xyxx
sqrt r2.xyzw, r5.xyzx
mul r3.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.zw, r3.yyyy, r3.xxxz
mad r3.x, r2.z, l(0.250000), r1.z
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r2.z, l(-0.250000), r1.w
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.zw, l(0,0,0,0)
mov o1.w, l(0)
mov o2.xyzw, l(1.000000,0,0.353000,0)
ret
// Approximately 0 instruction slots used
