// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:49:50 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t47
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.xy
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, cb4[2].xyzx, r0.xyzx
dp3 r1.y, cb4[3].xyzx, r0.xyzx
dp3 r2.x, cb4[4].xyzx, r0.xyzx
dp3 r2.y, cb4[5].xyzx, r0.xyzx
dp3 r3.x, cb4[8].xyzx, r0.xyzx
dp3 r3.y, cb4[9].xyzx, r0.xyzx
dp3 r4.x, cb4[10].xyzx, r0.xyzx
dp3 r4.y, cb4[11].xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t43.yzwx, s2
mad_sat r0.w, r0.w, v6.x, l(-0.290649)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t42.xyzw, s1
mul r1.xyz, r1.xyzx, l(0.708376, 0.708376, 0.708376, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t45.yzwx, s2
mul_sat r1.w, r1.w, v6.y
mul r2.x, r1.w, l(0.660000)
mad r0.w, r1.w, l(0.660000), r0.w
min r0.w, r0.w, l(1.000000)
lt r1.w, l(0.000000), r1.w
if_nz r1.w
  dp3 r3.x, cb4[6].xyzx, r0.xyzx
  dp3 r3.y, cb4[7].xyzx, r0.xyzx
  sample_indexable(texture2d)(float,float,float,float) r0.xyz, r3.xyxx, t42.xyzw, s1
  mad r0.xyz, r0.xyzx, l(20.000000, 20.000000, 20.000000, 0.000000), -r1.xyzx
  mad r1.xyz, r2.xxxx, r0.xyzx, r1.xyzx
endif
add_sat r0.x, v6.x, l(-0.313726)
mul r0.y, r0.x, l(0.500000)
mad r0.z, r0.x, l(0.500000), r0.w
min r0.z, r0.z, l(1.000000)
lt r0.x, l(0.000000), r0.x
if_nz r0.x
  mul r0.xw, v2.xxxy, l(1.000000, 0.000000, 0.000000, 0.600000)
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xwxx, t42.xyzw, s1
  mul r0.xyw, r0.yyyy, r2.xyxz
  mad r1.xyz, r0.xywx, l(3.915730, 3.915730, 3.915730, 0.000000), r1.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.x, r4.xyxx, t47.xyzw, s2
add r0.x, r0.x, -cb4[11].w
mul_sat r0.x, r0.x, l(2.35368323)
add r0.x, -r0.x, l(1.000000)
add r0.x, -r0.x, r0.z
max r0.x, r0.x, l(0.000000)
ge r0.y, l(0.000100), r0.x
discard_nz r0.y
mul r2.xy, v0.xyxx, cb3[32].zwzz
mul r0.y, l(0.900000), cb3[37].w
exp r0.y, r0.y
mul r0.yzw, r0.yyyy, r1.xxyz
mul r0.yzw, r0.yyzw, cb1[3].xxxx
lt r1.x, r0.x, l(0.040450)
mul r1.y, r0.x, l(0.0773993805)
add r0.x, r0.x, l(0.055000)
mul r0.x, r0.x, l(0.947867334)
log r0.x, r0.x
mul r0.x, r0.x, l(2.400000)
exp r0.x, r0.x
movc r1.w, r1.x, r1.y, r0.x
mul r0.xyz, r0.yzwy, r1.wwww
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r2.z, r0.w, cb0[841].z
mov_sat r3.xyz, r2.xyzx
itof r4.xyz, cb0[842].yzwy
mad r5.xyz, r4.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r3.xyz, r3.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r4.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r4.xyzx
mul r3.xyz, r3.xyzx, r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r3.xyzw, r3.xyzx, t8.xyzw, s5, l(0.000000)
exp r0.w, -r3.w
min r0.w, r0.w, l(1.000000)
lt r2.z, l(0.000000), cb0[832].y
if_nz r2.z
  mad r2.xy, r2.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
  mad r2.z, v0.z, cb3[35].z, cb3[35].w
  rcp r2.z, r2.z
  mov r4.z, -r2.z
  mul r4.xy, r2.xyxx, r4.zzzz
  mov r4.w, l(1.000000)
  add r40.w, r4.z, -r40.y
  mad r4.x, -r40.x, r40.w, r4.x
  dp4 r2.x, r4.xyzw, cb3[12].xyzw
  dp4 r2.y, r4.xyzw, cb3[13].xyzw
  dp4 r2.z, r4.xyzw, cb3[14].xyzw
  add r2.xyz, r2.xyzx, -cb0[831].xyzx
  dp3 r2.w, r2.xyzx, r2.xyzx
  sqrt r2.w, r2.w
  max r4.x, r2.w, l(0.001000)
  div r4.xyz, r2.xyzx, r4.xxxx
  mul r2.x, r2.y, cb0[830].w
  lt r2.y, l(0.010000), |r2.x|
  mul r2.z, r2.x, l(-1.442695)
  exp r2.z, r2.z
  add r2.z, -r2.z, l(1.000000)
  div r2.x, r2.z, r2.x
  mul r2.x, r2.x, cb0[831].w
  movc r2.x, r2.y, r2.x, cb0[831].w
  dp3_sat r2.y, r4.xyzx, cb0[837].xyzx
  log r2.y, r2.y
  mul r2.y, r2.y, cb0[837].w
  exp r2.y, r2.y
  mul r2.x, r2.x, cb0[832].y
  add r2.z, r2.w, -cb0[832].x
  max r2.z, r2.z, l(0.000000)
  mul r2.w, r2.z, r2.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r4.xyz, r2.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r0.wwww, r4.xyzx
  add r2.y, -r2.w, l(1.000000)
  mad r3.xyz, r4.xyzx, r2.yyyy, r3.xyzx
  mad r2.x, r2.x, r2.z, r3.w
  exp r2.x, -r2.x
  min r0.w, r2.x, l(1.000000)
endif
mul r2.xyz, r1.wwww, r3.xyzx
mad r1.xyz, r0.xyzx, r0.wwww, r2.xyzx
mul o0.xyzw, r1.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
