// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:45 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t49
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v2.xyxy, l(4.000000, 0.100000, 1.000000, 0.100000)
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t41.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r1.xy, l(20.000000, 4.000000, 0.000000, 0.000000), cb3[35].xxxx
frc r1.xy, r1.xyxx
add r1.zw, r1.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
add r2.xy, l(0.025000, 0.125000, 0.000000, 0.000000), cb3[35].xxxx
mul r2.xy, r2.xyxx, l(20.000000, 4.000000, 0.000000, 0.000000)
frc r2.xy, r2.xyxx
add r2.xy, r2.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r1.xyzw, r1.xyzw, l(6.28318548, 6.28318548, 0.500000, 0.500000)
sincos null, r1.xy, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t42.zwxy, s1
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
mad r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t43.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.050000, 0.050000)
mad r3.xy, r0.xyxx, r1.zzzz, r0.zwzz
mad r0.zw, r0.xxxy, r2.xxxx, r0.zzzw
add r3.xy, r3.xyxx, v2.xyxx
add r0.zw, r0.zzzw, v2.xxxy
mul r3.xyzw, r3.xyxy, l(4.000000, 0.100000, 2.000000, 0.100000)
mul r4.xyzw, r0.zwzw, l(4.000000, 0.100000, 2.000000, 0.100000)
mad r5.xy, r2.zwzz, r1.wwww, v2.xyxx
mov r5.z, l(1.000000)
dp2 r6.x, l(1.000000, 1.000000, 0.000000, 0.000000), r5.xzxx
mul r6.y, r5.y, l(0.500000)
mad r5.xy, r2.zwzz, r2.yyyy, v2.xyxx
mov r5.z, l(1.000000)
dp2 r7.x, l(1.000000, 1.000000, 0.000000, 0.000000), r5.xzxx
mul r7.y, r5.y, l(0.500000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t45.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t46.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t46.xywz, s2
add r1.w, -r0.w, r1.w
mad r0.w, r1.x, r1.w, r0.w
mul r0.w, r0.z, r0.w
sample_indexable(texture2d)(float,float,float,float) r2.yzw, r3.zwzz, t44.wxyz, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r4.zwzz, t44.xyzw, s1
add r3.xyz, -r2.yzwy, r3.xyzx
mad r2.yzw, r1.xxxx, r3.xxyz, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 15.000000, 15.000000, 15.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r6.xyxx, t49.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, r7.xyxx, t49.wxyz, s2
add r3.x, -r1.w, r3.x
mad r1.y, r1.y, r3.x, r1.w
mul r0.z, r0.z, r1.y
mul_sat r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.54999924, 2.125001)
mad_sat r0.w, r0.w, cb4[0].x, r0.z
lt r1.y, l(0.000000), r0.z
if_nz r1.y
  mad r1.yz, r0.xxyx, r1.zzzz, v2.xxyx
  mad r0.xy, r0.xyxx, r2.xxxx, v2.xyxx
  mul r1.yz, r1.yyzy, l(0.000000, 2.000000, 0.300000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t44.wxyz, s1
  mul r0.xy, r0.xyxx, l(2.000000, 0.300000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t44.xyzw, s1
  add r3.xyz, -r1.yzwy, r3.xyzx
  mad r1.xyz, r1.xxxx, r3.xyzx, r1.yzwy
  mul r0.xyz, r0.zzzz, r1.xyzx
  mad r2.yzw, r0.xxyz, l(0.000000, 22.458960, 71.408699, 180.000000), r2.yyzw
endif
ge r0.x, l(0.000100), r0.w
discard_nz r0.x
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r1.z, v0.z, cb3[35].z, cb3[35].w
rcp r1.z, r1.z
mov r3.z, -r1.z
mul r3.xy, r1.xyxx, r3.zzzz
mov r3.w, l(1.000000)
add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x
dp4 r1.x, r3.xyzw, cb3[12].xyzw
dp4 r1.y, r3.xyzw, cb3[13].xyzw
dp4 r1.z, r3.xyzw, cb3[14].xyzw
mul r2.xyz, r2.yzwy, cb1[3].xxxx
ftoi r3.xy, v0.xyxx
mov r1.w, l(1.000000)
dp4 r1.w, r1.xyzw, cb3[2].xyzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.w, r3.xyzw, t0.yzwx
add r1.w, r1.w, r2.w
mul_sat r1.w, r1.w, l(0.333333343)
lt r2.w, l(0.500000), r1.w
add r3.x, -r1.w, l(1.000000)
movc r1.w, r2.w, r3.x, r1.w
add r1.w, r1.w, r1.w
mul r3.x, r1.w, r1.w
mul r1.w, r1.w, r3.x
mul r3.x, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.w, r1.w, r3.x
mul r0.w, r0.w, r1.w
mul r2.xyz, r0.wwww, r2.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.x, r0.xyzx, t8.wxyz, s5, l(0.000000)
lt r0.y, l(0.000000), cb0[832].y
if_nz r0.y
  add r0.yzw, r1.xxyz, -cb0[831].xxyz
  dp3 r0.y, r0.yzwy, r0.yzwy
  sqrt r0.y, r0.y
  mul r0.z, r0.z, cb0[830].w
  lt r0.w, l(0.010000), |r0.z|
  mul r1.x, r0.z, l(-1.442695)
  exp r1.x, r1.x
  add r1.x, -r1.x, l(1.000000)
  div r0.z, r1.x, r0.z
  mul r0.z, r0.z, cb0[831].w
  movc r0.z, r0.w, r0.z, cb0[831].w
  mul r0.z, r0.z, cb0[832].y
  add r0.y, r0.y, -cb0[832].x
  max r0.y, r0.y, l(0.000000)
  mad r0.y, r0.z, r0.y, r0.x
  exp r0.y, -r0.y
  min r0.y, r0.y, l(1.000000)
else
  exp r0.x, -r0.x
  min r0.y, r0.x, l(1.000000)
endif
mul r0.xyz, r0.yyyy, r2.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
