// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:46 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// POSITION                 0   xyz         1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xy          3     NONE   float
// TEXCOORD                 1   xyz         4     NONE   float     z
// COLOR                    0   xyzw        5     NONE   float   xyz
// COLOR                    1   xyzw        6     NONE   float   xyzw
// TEXCOORD                 2   xyzw        7     NONE   float    yz
// TEXCOORD                 3   x           8     NONE    uint
// TEXCOORD                 4    y          8     NONE    uint    y
// TEXCOORD                 7   xyz         9     NONE   float
// TEXCOORD                 8   xyz        10     NONE   float
// TEXCOORD                 9   xyz        11     NONE   float
// TEXCOORD                10   xyz        12     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[77], immediateIndexed
dcl_constantbuffer CB3[33], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_structured t7, 1100
dcl_resource_structured t9, 64
dcl_resource_structured t13, 8
dcl_resource_structured t14, 24
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t58
dcl_resource_texture2d (float,float,float,float) t60
dcl_resource_texture2d (float,float,float,float) t63
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v4.z
dcl_input_ps constant v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.yz
dcl_input_ps constant v8.y
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r0.xyzw, v8.y, l(0), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r1.xyzw, v8.y, l(16), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, v8.y, l(32), t9.xyzw
mul r3.xy, v0.xyxx, cb3[32].zwzz
mad r4.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.xyxx, t22.yzxw, s5
mov r4.z, -r4.y
mul r3.xy, r3.zzzz, r4.xzxx
mov r3.w, l(1.000000)
add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x
dp4 r4.x, r3.xyzw, cb3[12].xyzw
dp4 r4.y, r3.xyzw, cb3[13].xyzw
dp4 r4.z, r3.xyzw, cb3[14].xyzw
mov r4.w, l(1.000000)
dp4 r0.x, r4.xyzw, r0.xyzw
dp4 r0.y, r4.xyzw, r1.xyzw
dp4 r0.z, r4.xyzw, r2.xyzw
add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
lt r1.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r0.xyxz
or r0.y, r0.w, r1.x
or r0.y, r1.y, r0.y
or r0.y, r1.w, r0.y
or r0.y, r1.z, r0.y
discard_nz r0.y
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.xyz, cb2[76].w, l(156), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.y, cb2[76].w, l(300), t7.xxxx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.w, cb2[76].w, l(1028), t7.xxxx
ftoi r2.xy, v5.xyxx
utof r3.x, r2.x
mul r1.w, r1.x, r3.x
round_ni r3.y, r1.w
mad r2.xz, r0.xxzx, l(0.500000, 0.000000, 0.100000, 0.000000), r3.xxyx
mul r2.xz, r1.yyzy, r2.xxzx
sample_indexable(texture2d)(float,float,float,float) r2.xz, r2.xzxx, t63.xzyw, s2
and r1.w, r0.y, l(128)
if_nz r1.w
  utof r4.x, r2.y
  mul r1.x, r1.x, r4.x
  round_ni r4.y, r1.x
  mad r4.xy, r0.xzxx, l(0.500000, 0.100000, 0.000000, 0.000000), r4.xyxx
  mul r1.xy, r1.yzyy, r4.xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t63.xyzw, s2
  add r1.xy, -r2.xzxx, r1.xyxx
  mad r2.xz, v5.zzzz, r1.xxyx, r2.xxzx
endif
mad r1.xy, r2.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, l(-0.100000, 0.100000, 0.000000, 0.000000)
ieq r2.xz, r0.wwww, l(-2, 0, -3, 0)
or r1.z, r2.z, r2.x
if_z r1.z
  ld_structured_indexable(structured_buffer, stride=8)(mixed,mixed,mixed,mixed) r2.zw, r0.w, l(0), t13.xxxy
  utof r0.w, r0.w
  add r0.w, r0.w, l(0.500000)
  mul r4.y, r0.w, l(0.000244140625)
  mov r4.x, v7.y
  sample_l_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t15.yzwx, s0, l(0.000000)
  mad r0.w, r2.z, r0.w, r2.w
else
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.z, cb2[76].w, l(1076), t7.xxxx
  f16tof32 r2.z, r1.z
  ushr r1.z, r1.z, l(16)
  f16tof32 r1.z, r1.z
  mov_sat r2.w, v7.y
  add r1.z, -r2.z, r1.z
  mad r1.z, r2.w, r1.z, r2.z
  movc r0.w, r2.x, r2.z, r1.z
endif
mad r0.xz, r1.xxyx, r0.wwww, r0.xxzx
frc r1.xy, r0.xzxx
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r1.xyxx, r1.xyxx
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
ge r1.x, l(1.227951033E-21), r0.w
discard_nz r1.x
mul r0.w, r0.w, l(3.33333325)
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.xy, cb2[76].w, l(340), t7.xyxx
eq r2.xz, r1.xxyx, l(0.000000, 0.000000, 0.000000, 0.000000)
and r1.z, r2.z, r2.x
if_z r1.z
  ftoi r4.xy, v0.xyxx
  mov r4.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.xz, r4.xyzw, t21.xzyw
  mad r2.xz, r2.xxzx, l(8.000000, 0.000000, 8.000000, 0.000000), v0.xxyx
  mul r2.xz, r2.xxzx, cb3[32].zzwz
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r2.xzxx, t20.yzxw, s6, l(0.000000)
  add r1.z, r1.z, v4.z
  lt r2.x, l(0.000000), r1.y
  div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
  and r1.y, r1.y, r2.x
  div r1.x, r1.z, r1.x
  min r1.x, |r1.x|, l(1.000000)
  mul r2.x, r1.x, r1.x
  mad r1.x, -r1.x, l(2.000000), l(3.000000)
  mul r1.x, r1.x, r2.x
  mul r1.y, r1.y, r1.z
  min r1.y, |r1.y|, l(1.000000)
  mul r1.z, r1.y, r1.y
  mad r1.y, -r1.y, l(2.000000), l(3.000000)
  mad r1.y, -r1.z, r1.y, l(1.000000)
  mul r1.x, r1.y, r1.x
else
  mov r1.x, l(1.000000)
endif
mul_sat r0.w, r0.w, r1.x
lt r1.x, r0.w, l(0.040450)
mul r1.y, r0.w, l(0.0773993805)
add r0.w, r0.w, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.w, r1.x, r1.y, r0.w
ge r1.x, l(4.093169975E-21), r0.w
discard_nz r1.x
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.xyz, cb2[76].w, l(76), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r2.xzw, cb2[76].w, l(108), t7.xxyz
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r4.xyzw, cb2[76].w, l(412), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r5.xyzw, cb2[76].w, l(468), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r3.y, cb2[76].w, l(484), t7.xxxx
mov_sat r4.xyzw, r4.xyzw
and r0.y, r0.y, l(512)
mov r6.x, l(1.000000)
mov r6.w, v6.w
movc r6.xyzw, r0.yyyy, r6.xxxw, v6.xyzw
mul r6.w, r0.w, r6.w
mul r4.xyzw, r4.xyzw, r6.xyzw
mad r0.w, v7.z, l(2.000000), l(-1.000000)
switch r5.z
  case l(0)
  mov r5.z, l(0)
  break
  case l(1)
  mov r5.z, v7.y
  break
  case l(2)
  lt r6.x, l(0.000010), |r5.w|
  lt r6.y, l(0.000000), r5.w
  lt r6.z, r5.w, l(0.000000)
  iadd r6.y, -r6.y, r6.z
  itof r6.y, r6.y
  mul r6.y, r6.y, l(0.000100)
  movc r6.x, r6.x, r5.w, r6.y
  mul r6.y, r6.x, v7.y
  exp r6.y, r6.y
  exp r6.x, r6.x
  add r6.xy, r6.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
  div r6.x, l(1.000000, 1.000000, 1.000000, 1.000000), r6.x
  mul r6.x, r6.x, r6.y
  max r5.z, r6.x, l(0.000000)
  break
  case l(3)
  add r5.w, |r5.w|, l(6.000000)
  add r6.x, -v7.y, l(0.500000)
  mul r5.w, r5.w, r6.x
  exp r5.w, r5.w
  add r5.w, r5.w, l(1.000000)
  div r5.z, l(1.000000, 1.000000, 1.000000, 1.000000), r5.w
  break
  default
  mov r5.z, l(0)
  break
endswitch
add r5.y, -r5.x, r5.y
mad r5.x, r5.z, r5.y, r5.x
lt r5.y, l(0.000000), r3.y
mul r3.y, r3.y, r5.x
mad r0.w, r3.y, r0.w, r5.x
movc r0.w, r5.y, r0.w, r5.x
mul r3.y, r1.x, r3.x
round_ni r3.z, r3.y
add r3.yz, r0.xxzx, r3.xxzx
mul r3.yz, r1.yyzy, r3.yyzy
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r3.yzyy, t58.xyzw, s2
if_nz r1.w
  utof r6.x, r2.y
  mul r1.x, r1.x, r6.x
  round_ni r6.y, r1.x
  add r3.yz, r0.xxzx, r6.xxyx
  mul r1.xy, r1.yzyy, r3.yzyy
  sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r1.xyxx, t58.xyzw, s2
  add r6.xyzw, -r5.xyzw, r6.xyzw
  mad r5.xyzw, v5.zzzz, r6.xyzw, r5.xyzw
endif
ne r1.x, r0.w, l(0.000000)
mul r1.y, r0.w, r5.w
exp r1.y, r1.y
exp r1.z, r0.w
add r1.yz, r1.yyzy, l(0.000000, -1.000000, -1.000000, 0.000000)
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
mul r1.y, r1.z, r1.y
max r1.y, r1.y, l(0.000000)
movc r5.w, r1.x, r1.y, r5.w
mul r4.xyzw, r4.xyzw, r5.xyzw
mul r1.y, r2.x, r3.x
round_ni r3.w, r1.y
add r3.xy, r0.xzxx, r3.xwxx
mul r3.xy, r2.zwzz, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.y, r3.xyxx, t60.yxzw, s2
if_nz r1.w
  utof r3.x, r2.y
  mul r1.w, r2.x, r3.x
  round_ni r3.y, r1.w
  add r0.xz, r0.xxzx, r3.xxyx
  mul r0.xz, r2.zzwz, r0.xxzx
  sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t60.xyzw, s2
  add r0.x, -r1.y, r0.x
  mad r1.y, v5.z, r0.x, r1.y
endif
mul r0.x, r0.w, r1.y
exp r0.x, r0.x
add r0.x, r0.x, l(-1.000000)
mul r0.x, r1.z, r0.x
max r0.x, r0.x, l(0.000000)
movc r0.x, r1.x, r0.x, r1.y
mul r0.x, r0.x, r4.w
ge r0.z, l(4.093169975E-21), r0.x
discard_nz r0.z
if_nz r0.y
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.y, cb2[76].w, l(1036), t7.xxxx
  ine r0.z, r0.y, l(-2)
  if_nz r0.z
    mov_sat r4.x, r4.x
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r1.xyzw, r0.y, l(0), t14.xyzw
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r2.xy, r0.y, l(16), t14.xyxx
    utof r0.y, r0.y
    add r0.y, r0.y, l(0.500000)
    mul r4.y, r0.y, l(0.000976562500)
    sample_l_indexable(texture2d)(float,float,float,float) r0.yzw, r4.xyxx, t16.wxyz, s0, l(0.000000)
    mov r2.z, r1.w
    mad r4.xyz, r1.xyzx, r0.yzwy, r2.zxyz
  else
    ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r4.xyz, cb2[76].w, l(1084), t7.xyzx
  endif
endif
ftou r0.yz, v0.xxyx
sqrt r1.xyzw, r4.xyzx
mul r2.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r2.yyyy, r2.xzxx
mad r2.x, r1.z, l(0.250000), r1.x
dp2 r2.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r2.z, r1.z, l(-0.250000), r1.y
and r0.yz, r0.yyzy, l(0, 1, 1, 0)
ine r0.y, r0.z, r0.y
movc r0.yz, r0.yyyy, r2.xxyx, r2.xxzx
add o0.xy, r0.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.z, l(0)
mov o0.w, r0.x
mad o1.xyz, v2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, r0.x
mov o2.xyzw, l(1.000000,0,0.353000,0)
ret
// Approximately 0 instruction slots used
