// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:51 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyz         3     NONE   float
// BINORMAL                 0   xyz         4     NONE   float
// TEXCOORD                 8   xyz         5     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2d (float,float,float,float) t11
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
dp3 r0.z, v2.xyzx, v2.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v2.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(0), l(48), t7.xyzw
mov r2.w, l(1.000000)
dp4 r3.x, r2.xyzw, r3.xyzw
dp4 r3.y, r2.xyzw, r4.xyzw
dp4 r0.z, r2.xyzw, r5.xyzw
div r0.zw, r3.xxxy, r0.zzzz
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t11.yzxw, s5
add r0.z, r0.z, l(-0.00183105003)
mul_sat r0.z, r0.z, l(3.51587772)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r2.xyz, r0.zzzz, l(9.910330, 10.000000, 3.613070, 0.000000)
else
  mov r2.xyz, l(0,0,0,0)
endif
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r4.xyz, r1.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
add r0.w, r0.w, r1.w
min r0.w, r0.w, l(0.300000)
add r0.w, r0.w, l(0.175233513)
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
movc o2.z, r0.z, l(0.353000), r0.w
mul r2.xyz, r2.xyzx, cb1[3].xxxx
and r0.z, l(8), cb1[0].y
max r0.w, r2.z, r2.y
max r0.w, r0.w, r2.x
lt r0.w, l(0.0000153787005), r0.w
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.z, l(1), l(0)
and r1.x, r0.w, l(2)
iadd r0.z, r0.z, r1.x
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r2.xyzx, r0.wwww
max r0.z, |v5.z|, l(0.000001)
mov r37.xyz, v5.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, l(1.000000,0.498039216,0,0.512347519)
mov o1.w, l(1.00000024)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used
