// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:49:41 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// POSITION                 0   xyz         1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xy          3     NONE   float
// TEXCOORD                 1   xyz         4     NONE   float     z
// COLOR                    0   xyzw        5     NONE   float   xyz
// COLOR                    1   xyzw        6     NONE   float   xyzw
// TEXCOORD                 2   xyzw        7     NONE   float    yz
// TEXCOORD                 3   x           8     NONE    uint
// TEXCOORD                 4    y          8     NONE    uint    y
// TEXCOORD                 7   xyz         9     NONE   float
// TEXCOORD                 8   xyz        10     NONE   float
// TEXCOORD                 9   xyz        11     NONE   float
// TEXCOORD                10   xyz        12     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[77], immediateIndexed
dcl_constantbuffer CB3[33], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_structured t7, 1100
dcl_resource_structured t9, 64
dcl_resource_structured t14, 24
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t58
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v4.z
dcl_input_ps constant v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.yz
dcl_input_ps constant v8.y
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r0.xyzw, v8.y, l(0), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r1.xyzw, v8.y, l(16), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, v8.y, l(32), t9.xyzw
mul r3.xy, v0.xyxx, cb3[32].zwzz
mad r4.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.xyxx, t22.yzxw, s5
mov r4.z, -r4.y
mul r3.xy, r3.zzzz, r4.xzxx
mov r3.w, l(1.000000)
add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x
dp4 r4.x, r3.xyzw, cb3[12].xyzw
dp4 r4.y, r3.xyzw, cb3[13].xyzw
dp4 r4.z, r3.xyzw, cb3[14].xyzw
mov r4.w, l(1.000000)
dp4 r0.x, r4.xyzw, r0.xyzw
dp4 r0.y, r4.xyzw, r1.xyzw
dp4 r0.z, r4.xyzw, r2.xyzw
add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.x, r1.y, r1.x
lt r2.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), r0.xyzx
or r1.x, r1.x, r2.x
or r1.x, r2.y, r1.x
or r1.x, r2.z, r1.x
or r1.x, r1.z, r1.x
discard_nz r1.x
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.xy, cb2[76].w, l(340), t7.xyxx
eq r1.zw, r1.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
and r1.z, r1.w, r1.z
if_z r1.z
  ftoi r2.xy, v0.xyxx
  mov r2.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r1.zw, r2.xyzw, t21.zwxy
  mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 8.000000, 8.000000), v0.xxxy
  mul r1.zw, r1.zzzw, cb3[32].zzzw
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t20.yzxw, s6, l(0.000000)
  add r1.z, r1.z, v4.z
  lt r1.w, l(0.000000), r1.y
  div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
  and r1.y, r1.y, r1.w
  div r1.x, r1.z, r1.x
  min r1.x, |r1.x|, l(1.000000)
  mul r1.w, r1.x, r1.x
  mad r1.x, -r1.x, l(2.000000), l(3.000000)
  mul r1.xy, r1.xyxx, r1.wzww
  min r1.y, |r1.y|, l(1.000000)
  mul r1.z, r1.y, r1.y
  mad r1.y, -r1.y, l(2.000000), l(3.000000)
  mad r1.y, -r1.z, r1.y, l(1.000000)
  mul r1.x, r1.y, r1.x
else
  mov r1.x, l(1.000000)
endif
mov_sat r1.x, r1.x
lt r1.y, r1.x, l(0.040450)
mul r1.z, r1.x, l(0.0773993805)
add r1.x, r1.x, l(0.055000)
mul r1.x, r1.x, l(0.947867334)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r1.x, r1.y, r1.z, r1.x
ge r1.y, l(0.189209), r1.x
discard_nz r1.y
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.yzw, cb2[76].w, l(76), t7.xxyz
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r2.x, cb2[76].w, l(300), t7.xxxx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r3.xyzw, cb2[76].w, l(412), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r4.xyzw, cb2[76].w, l(468), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r2.y, cb2[76].w, l(484), t7.xxxx
ftoi r2.z, v5.x
mov_sat r3.xyzw, r3.xyzw
and r2.xw, r2.xxxx, l(512, 0, 0, 128)
mov r5.x, l(1.000000)
mov r5.w, v6.w
movc r5.xyzw, r2.xxxx, r5.xxxw, v6.xyzw
mul r5.w, r1.x, r5.w
mul r3.xyzw, r3.xyzw, r5.xyzw
mad r1.x, v7.z, l(2.000000), l(-1.000000)
switch r4.z
  case l(0)
  mov r4.z, l(0)
  break
  case l(1)
  mov r4.z, v7.y
  break
  case l(2)
  lt r5.x, l(0.000010), |r4.w|
  lt r5.y, l(0.000000), r4.w
  lt r5.z, r4.w, l(0.000000)
  iadd r5.y, -r5.y, r5.z
  itof r5.y, r5.y
  mul r5.y, r5.y, l(0.000100)
  movc r5.x, r5.x, r4.w, r5.y
  mul r5.y, r5.x, v7.y
  exp r5.y, r5.y
  exp r5.x, r5.x
  add r5.xy, r5.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
  div r5.x, l(1.000000, 1.000000, 1.000000, 1.000000), r5.x
  mul r5.x, r5.x, r5.y
  max r4.z, r5.x, l(0.000000)
  break
  case l(3)
  add r4.w, |r4.w|, l(6.000000)
  add r5.x, -v7.y, l(0.500000)
  mul r4.w, r4.w, r5.x
  exp r4.w, r4.w
  add r4.w, r4.w, l(1.000000)
  div r4.z, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
  break
  default
  mov r4.z, l(0)
  break
endswitch
add r4.y, -r4.x, r4.y
mad r4.x, r4.z, r4.y, r4.x
lt r4.y, l(0.000000), r2.y
mul r2.y, r2.y, r4.x
mad r1.x, r2.y, r1.x, r4.x
movc r1.x, r4.y, r1.x, r4.x
mov r0.w, l(1.000000)
dp2 r0.y, l(0.330000, 0.330000, 0.000000, 0.000000), r0.zwzz
utof r4.x, r2.z
mul r0.z, r1.y, r4.x
round_ni r4.y, r0.z
add r0.zw, r0.xxxy, r4.xxxy
mul r0.zw, r1.zzzw, r0.zzzw
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r0.zwzz, t58.xyzw, s2
if_nz r2.w
  ftoi r0.z, v5.y
  utof r5.x, r0.z
  mul r0.z, r1.y, r5.x
  round_ni r5.y, r0.z
  add r0.xy, r0.xyxx, r5.xyxx
  mul r0.xy, r1.zwzz, r0.xyxx
  sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t58.xyzw, s2
  add r0.xyzw, -r4.xyzw, r0.xyzw
  mad r4.xyzw, v5.zzzz, r0.xyzw, r4.xyzw
endif
ne r0.x, r1.x, l(0.000000)
mul r0.y, r1.x, r4.w
exp r0.y, r0.y
exp r0.z, r1.x
add r0.yz, r0.yyzy, l(0.000000, -1.000000, -1.000000, 0.000000)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
mul r0.y, r0.z, r0.y
max r0.y, r0.y, l(0.000000)
movc r4.w, r0.x, r0.y, r4.w
mul r0.xyzw, r3.xyzw, r4.xyzw
ge r1.x, l(0.189209), r0.w
discard_nz r1.x
if_nz r2.x
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.x, cb2[76].w, l(1036), t7.xxxx
  ine r1.y, r1.x, l(-2)
  if_nz r1.y
    mov_sat r0.x, r0.x
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r2.xyzw, r1.x, l(0), t14.xyzw
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r3.xy, r1.x, l(16), t14.xyxx
    utof r1.x, r1.x
    add r1.x, r1.x, l(0.500000)
    mul r0.y, r1.x, l(0.000976562500)
    sample_l_indexable(texture2d)(float,float,float,float) r1.xyz, r0.xyxx, t16.xyzw, s0, l(0.000000)
    mov r3.z, r2.w
    mad r0.xyz, r2.xyzx, r1.xyzx, r3.zxyz
  else
    ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.xyz, cb2[76].w, l(1084), t7.xyzx
  endif
endif
ftou r1.xy, v0.xyxx
sqrt r2.xyzw, r0.xyzx
mul r0.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r0.yyyy, r0.xzxx
mad r3.x, r2.z, l(0.250000), r0.x
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r2.z, l(-0.250000), r0.y
and r0.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.z, l(0)
mov o0.w, r0.w
mad o1.xyz, v2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, r0.w
mov o2.xyzw, l(1.000000,0,0,0)
ret
// Approximately 0 instruction slots used
