// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:03:14 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v3.xyzx
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r2.xyzx
lod r0.w, v2.xyxx, t19.x, s1
mad r1.w, r0.w, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r2.y, r2.xwxx, r2.xwxx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000001)
div r2.xyz, r2.xwzx, r2.yyyy
mul r2.w, r1.w, r2.z
mul r4.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.000488281250, 0.000000)
min r1.w, r4.z, l(-0.00520833349)
mov r2.zw, v2.xxxy
mov r3.w, l(0.999000)
loop
  mad r5.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r6.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t19.xyzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t19.yxzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t19.yzxw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t19.yzwx, s1, r0.w
  mad r8.xyzw, r1.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r3.wwww
  ge r7.xyzw, r7.xyzw, r8.zxyw
  mov r9.xy, r6.zwzz
  mov r9.z, r8.y
  mov r6.z, r8.w
  movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
  mov r9.xy, r5.zwzz
  mov r9.z, r8.x
  movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
  mov r8.xy, r5.xyxx
  movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
  or r4.zw, r7.zzzw, r7.xxxy
  or r4.z, r4.w, r4.z
  if_nz r4.z
    mov r2.zw, r5.xxxy
    mov r3.w, r5.z
    break
  endif
  mov r2.zw, r5.xxxy
  mov r3.w, r5.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r4.z, r2.zwzz, t19.yzxw, s1, r0.w
mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t19.yzwx, s1, r0.w
add r1.w, -r1.w, r3.w
add r2.x, r3.w, -r4.z
add r0.w, -r0.w, r1.w
mul r4.xy, |r2.xxxx|, r4.xyxx
add r0.w, |r0.w|, |r2.x|
max r0.w, r0.w, l(0.000010)
div r2.xy, r4.xyxx, r0.wwww
add r2.xy, -r2.xyxx, r2.zwzz
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t17.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t18.xyzw, s1
mul r5.xyz, r5.xyzx, l(3.052480, 1.33162010, 0.443277985, 0.000000)
mul r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t21.yzwx, s2
add_sat r1.w, r0.w, l(-0.525757)
add r1.w, -r1.w, l(1.000000)
lt r2.w, l(0.000000), r1.w
if_nz r2.w
  mov r2.z, l(1.000000)
  dp3 r6.x, l(0.273731709, 0.961806059, -0.117768884, 0.000000), r2.xyzx
  dp3 r6.y, l(-0.961806059, 0.273731709, 0.844037175, 0.000000), r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t17.xyzw, s2
  lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  mul r2.z, r1.w, l(0.001000)
  mad r7.xyzw, r1.wwww, l(-0.0000284699563, -0.00000308669405, -8.473451203E-07, 0.000100830010), l(0.0284699555, 0.00308669382, 0.000847345102, 0.218506)
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r2.zzzz, r6.xyzx, r4.xyzx
  add r0.w, r0.w, l(-1.000000)
  mad r6.x, r2.z, r0.w, l(1.000000)
  mad r8.xy, r1.wwww, l(-0.000300, -0.00000100000022, 0.000000, 0.000000), l(0.950000, 0.030000, 0.000000, 0.000000)
  mad r5.xyz, r2.zzzz, -r5.xyzx, r5.xyzx
else
  mov r7.xyzw, l(0.0284699555,0.00308669382,0.000847345102,0.218506)
  mov r8.xy, l(0.950000,0.030000,0,0)
  mov r6.x, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t23.yzwx, s1
add_sat r0.w, r0.w, l(0.0380859002)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  mul r0.w, r0.w, l(0.001000)
  add r9.xyzw, -r7.xyzw, l(0.000000, 0.000000, 0.000000, 0.624634)
  mad r7.xyzw, r0.wwww, r9.xyzw, r7.xyzw
  add r9.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r4.xyz, r0.wwww, r9.xyzx, r4.xyzx
  add r1.w, -r8.x, l(1.000000)
  mad r8.x, r0.w, r1.w, r8.x
  add r1.w, -r6.x, l(1.000000)
  mad r6.x, r0.w, r1.w, r6.x
  add r1.w, -r8.y, l(0.030000)
  mad r8.y, r0.w, r1.w, r8.y
  add r9.xyz, -r5.xyzx, l(8.000000, 8.000000, 1.423104, 0.000000)
  mad r5.xyz, r0.wwww, r9.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t25.xywz, s2
dp3 r1.x, r3.xyzx, r1.xyzx
dp2 r1.y, r0.yzyy, r0.yzyy
sqrt r1.y, r1.y
add r1.x, |r1.x|, l(-0.755981)
mul_sat r1.x, r1.x, l(4.098042)
log r1.x, r1.x
mul r1.x, r1.x, l(5.359500)
exp r1.x, r1.x
add_sat r1.y, -r1.y, l(2.000000)
mul r1.z, r1.y, r1.y
mad r1.y, -r1.y, l(2.000000), l(3.000000)
mul r1.y, r1.y, r1.z
mul r1.x, r1.y, r1.x
mul_sat r0.w, r0.w, r1.x
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t24.xyzw, s1
  mul r0.w, r0.w, l(0.500000)
  add r2.xyzw, -r7.xyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r7.xyzw, r0.wwww, r2.xyzw, r7.xyzw
  add r2.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r4.xyz, r0.wwww, r2.xyzx, r4.xyzx
  add r1.w, -r8.x, l(0.353000)
  mad r8.x, r0.w, r1.w, r8.x
  add r1.w, -r6.x, l(1.000000)
  mad r6.x, r0.w, r1.w, r6.x
  add r1.w, -r8.y, l(0.042000)
  mad r8.y, r0.w, r1.w, r8.y
  mad r1.xyz, r1.xyzx, l(35.000000, 15.974385, 0.454405, 0.000000), -r5.xyzx
  mad r5.xyz, r0.wwww, r1.xyzx, r5.xyzx
endif
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r1.xyz, r3.xyzx
deriv_rty_fine r2.xyz, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
add r1.x, r1.y, r1.x
min r1.x, r1.x, l(0.300000)
movc r0.w, r0.w, l(0), r1.x
add r1.x, -r8.x, l(1.000000)
mul r1.x, r1.x, r1.x
mad r0.w, r1.x, r1.x, r0.w
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add r6.y, -r0.w, l(1.000000)
lt r0.w, r4.x, l(0.040450)
mul r1.x, r4.x, l(0.0773993805)
add r1.yzw, r4.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r4.y, l(0.040450)
mul r1.y, r4.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r4.z, l(0.040450)
mul r1.z, r4.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.xyzw, r7.xyzw, cb3[37].yyyy
mul r1.z, l(0.900000), cb3[37].w
exp r1.z, r1.z
mul r4.xyz, r1.zzzz, r5.xyzx
mul r4.xyz, r4.xyzx, cb1[3].xxxx
ult r1.z, cb1[2].z, l(64)
if_nz r1.z
  add r1.zw, v2.xxxy, v2.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t11.yzxw, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r5.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r5.xy, r0.xxxx, r5.xyxx
    utof r5.xy, r5.xyxx
    mul r5.xy, r5.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r5.y, r5.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r1.w, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r5.xy, v0.xyxx
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r3.w, r5.xyzw, t0.yzwx
  add r3.w, r3.w, -v0.w
  ge r3.w, l(0.000005), |r3.w|
  and r0.x, r0.x, r3.w
  lt r3.w, cb4[0].y, r1.z
  and r0.x, r0.x, r3.w
  lt r1.w, r1.z, r1.w
  and r0.x, r0.x, r1.w
  if_nz r0.x
    imm_atomic_iadd r5.x, u9, cb1[2].z, l(1)
    ult r0.x, r5.x, cb1[2].y
    if_nz r0.x
      ftou r5.yz, v0.xxyx
      add r0.x, r1.z, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.z, r5.x, cb1[2].x
      ishl r1.w, r1.z, l(1)
      bfi r3.w, l(16), l(16), r5.y, r5.z
      store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r3.wwww
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.z, r4.z, r4.y
max r1.z, r1.z, r4.x
lt r1.z, l(0.0000153787005), r1.z
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, r1.w, l(0.010000)
or r1.w, r1.w, r1.z
movc r3.w, r1.w, l(0), l(1)
ftou r5.xy, v0.xyxx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.xxyx
mul r8.xzw, r7.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r1.xy, r8.zzzz, r8.xwxx
mad r9.x, r7.z, l(0.250000), r1.x
dp2 r9.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r9.z, r7.z, l(-0.250000), r1.y
and r1.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r9.xyxx, r9.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r8.y, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r1.z, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(28)
imad r0.x, r3.w, l(32), r0.x
utof r0.x, r0.x
mul r6.z, r0.x, l(0.00392156886)
and r1.xyz, r4.xyzx, r1.zzzz
movc o3.xyz, r1.wwww, r1.xyzx, r2.xyzx
max r0.x, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov o1.w, l(1.00000024)
mov r6.w, l(0)
mov o2.xyzw, r6.xwyz
mov o3.w, r2.w
ret
// Approximately 0 instruction slots used
