// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:38 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TEXCOORD                 5   xyzw        4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB2[38], immediateIndexed
dcl_constantbuffer CB3[10], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  if_z cb2[36].x
    ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb2[37].x
    if_z r0.y
      ftoi r0.yz, v0.xxyx
      iadd r0.w, r0.x, l(1)
      and r0.w, r0.w, l(7)
      imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
      and r1.xy, r0.yzyy, l(63, 63, 0, 0)
      and r1.z, l(7), cb2[37].z
      mov r1.w, l(0)
      ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t6.yxzw
    else
      mov r0.y, l(0)
    endif
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb2[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb2[35].z, cb2[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb2[12].xyzw
dp4 r2.y, r1.xyzw, cb2[13].xyzw
dp4 r2.z, r1.xyzw, cb2[14].xyzw
add r1.xyz, -r2.xyzx, cb2[29].xyzx
mul r41.xyz, r40.yyyy, cb2[16].xyzx
mul r41.w, cb2[16].x, cb2[16].x
mad r41.w, cb2[16].y, cb2[16].y, r41.w
mad r41.w, cb2[16].z, cb2[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mov r2.xw, -v3.xxxx
ge r0.w, v3.z, l(0.000000)
movc r3.xy, r0.wwww, l(1.000000,-1.000000,0,0), l(-1.000000,1.000000,0,0)
add r0.w, |v3.z|, l(1.000000)
div r0.w, v3.y, r0.w
mul r1.w, r0.w, v3.y
mul r4.x, r0.w, r2.x
mad r2.y, r3.x, r1.w, v3.z
mul r2.z, r3.x, r4.x
mad r4.y, -v3.y, r0.w, l(1.000000)
mul r4.z, r3.y, v3.y
dp2 r0.w, cb3[0].xyxx, cb3[0].xyxx
rsq r0.w, r0.w
mul r3.xy, r0.wwww, cb3[0].xyxx
mov r5.xy, v2.xyxx
mov r5.z, l(1.000000)
dp3 r6.x, cb3[0].xyzx, r5.xyzx
dp3 r6.y, cb3[1].xyzx, r5.xyzx
dp3 r7.x, cb3[2].xyzx, r5.xyzx
dp3 r7.y, cb3[3].xyzx, r5.xyzx
dp3 r8.x, cb3[6].xyzx, r5.xyzx
dp3 r8.y, cb3[7].xyzx, r5.xyzx
dp3 r9.x, cb3[8].xyzx, r5.xyzx
dp3 r9.y, cb3[9].xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t10.yzwx, s1
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, v3.xyzx
dp3 r1.w, r5.xyzx, r1.xyzx
dp2 r0.y, r0.yzyy, r0.yzyy
sqrt r0.y, r0.y
min r0.z, |r1.w|, l(1.000000)
rsq r0.z, r0.z
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add_sat r0.y, -r0.y, l(2.000000)
mul r1.w, r0.y, r0.y
mad r0.y, -r0.y, l(2.000000), l(3.000000)
mul r0.y, r0.y, r1.w
mul r0.z, r0.y, r0.z
mul_sat r0.z, r0.w, r0.z
mul r0.w, r0.z, l(0.594000041)
deriv_rtx_fine r1.w, r0.w
deriv_rty_fine r0.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r6.xyxx, t9.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r7.x, r3.xyxx, r5.xyxx
mov r3.z, -r3.y
dp2 r7.y, r3.zxzz, r5.xyxx
mov r7.z, r5.z
dp3 r2.x, r7.xyzx, r7.xyzx
sqrt r2.x, r2.x
max r2.x, r2.x, l(0.000010)
rcp r2.x, r2.x
mul r3.xyz, r2.xxxx, r7.xyzx
ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb2[36].w
mul r1.w, r1.w, l(0.010000)
mul r0.w, r0.w, l(0.010000)
deriv_rtx_fine r5.xy, r6.xyxx
deriv_rty_fine r5.zw, r6.xxxy
dp2 r3.w, r5.xyxx, r5.xyxx
dp2 r4.w, r5.zwzz, r5.zwzz
max r3.w, r3.w, l(0.001000)
div r5.xy, r5.xyxx, r3.wwww
max r3.w, r4.w, l(0.001000)
div r5.zw, r5.zzzw, r3.wwww
mul r5.zw, r0.wwww, r5.zzzw
mad r5.xy, r5.xyxx, r1.wwww, r5.zwzz
mad r5.xy, -r5.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r3.xyxx
mov r5.z, r3.z
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
movc r3.xyz, r2.xxxx, r3.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r8.xyxx, t10.yzwx, s1
dp3 r1.w, r2.yzwy, r2.yzwy
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.yzwy
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r4.xyz, r4.xyzx, r3.yyyy
mad r2.xyz, r3.xxxx, r2.xyzx, r4.xyzx
mad r2.xyz, r3.zzzz, v3.xyzx, r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
dp3 r1.x, r2.xyzx, r1.xyzx
min r1.x, |r1.x|, l(1.000000)
rsq r1.x, r1.x
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
mul r0.y, r0.y, r1.x
mul r0.y, r0.y, v4.x
mad_sat r0.y, r0.y, r0.w, l(0.196078)
mad r0.y, r0.z, l(0.990000), r0.y
min r0.y, r0.y, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r9.xyxx, t13.yzxw, s1
mad r0.z, v4.y, r0.z, l(0.0392156988)
mul_sat r0.z, r0.z, l(4.250002)
add r0.y, -r0.z, r0.y
max r0.y, r0.y, l(0.000000)
if_z cb2[36].x
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb2[37].x
  if_z r0.z
    ftoi r0.zw, v0.xxxy
    iadd r0.x, r0.x, cb2[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r0.xz, r0.xxxx, r0.zzwz
    utof r0.xz, r0.xxzx
    mul r0.xz, r0.xxzx, l(0.0671105608, 0.000000, 0.00583714992, 0.000000)
    add r0.x, r0.z, r0.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
else
  mov r0.x, l(0)
endif
ge r0.x, r0.x, r0.y
discard_nz r0.x
ge r0.x, l(0.000000), r0.y
discard_nz r0.x
ret
// Approximately 0 instruction slots used
