// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:49:27 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyzw        3     NONE   float   xyzw
// SV_InstanceID            0   x           4   INSTID    uint   x
// SV_VertexID              0   x           5   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// P                        0   x           8  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o8.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB3[28], immediateIndexed
dcl_constantbuffer CB4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_resource_structured t4, 104
dcl_resource_texture2d (float,float,float,float) t12
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_input_sgv v4.x, instance_id
dcl_input_sgv v5.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o2.xy
dcl_output o3.xyz
dcl_output o4.xyz
dcl_output o5.xyz
dcl_output o6.xyz
dcl_output o7.xyz
dcl_temps 53
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r52.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o8.x, r52.z
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.xy, v1.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, cb4[0].xyzx, r0.xyzx
dp3 r1.y, cb4[1].xyzx, r0.xyzx
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r1.xyxx, t12.xyzw, s1, l(0.000000)
mul r0.x, r0.x, cb4[1].w
iadd r0.y, v4.x, cb1[1].y
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r1.xyzw, r0.y, l(0), t4.xyzw
mov r2.x, r1.w
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r3.xyzw, r0.y, l(16), t4.xyzw
mov r2.y, r3.w
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r4.xyzw, r0.y, l(32), t4.xyzw
mov r2.z, r4.w
mad r5.xyz, v0.xyzx, cb1[4].xyzx, cb1[5].xyzx
dp3 r6.x, r5.xyzx, r1.xyzx
dp3 r6.y, r5.xyzx, r3.xyzx
dp3 r6.z, r5.xyzx, r4.xyzx
add r2.xyz, r2.xyzx, r6.xyzx
mad r6.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r7.x, r6.xyzx, r1.xyzx
dp3 r7.y, r6.xyzx, r3.xyzx
dp3 r7.z, r6.xyzx, r4.xyzx
dp3 r0.z, r7.xyzx, r7.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r7.xyzx
mad r2.xyz, r6.xyzx, r0.xxxx, r2.xyzx
mov r2.w, l(1.000000)
dp4 r42.x, r2.xyzw, cb3[16].xyzw
dp4 r42.y, r2.xyzw, cb3[17].xyzw
dp4 r42.z, r2.xyzw, cb3[18].xyzw
dp4 r42.w, r2.xyzw, cb3[19].xyzw
ieq r41.x, r42.w, l(0x3f800000)
if_nz r41.x
  add r40.w, r42.w, -r40.y
  mad r42.x, r40.x, r40.w, r42.x
endif
mov r50.xyzw, r42.xyzw
mov o6.xyz, r2.xyzx
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r0.z, r0.y, l(100), t4.xxxx
bfi o1.x, l(24), l(0), v5.x, r0.z
mov o2.xy, v1.xyxx
mov o3.xyz, r6.xyzx
mad r2.xyzw, v3.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
dp3 r1.x, r2.xyzx, r1.xyzx
dp3 r1.y, r2.xyzx, r3.xyzx
dp3 r1.z, r2.xyzx, r4.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mov o4.xyz, r1.xyzx
mul r2.xyz, r1.yzxy, r6.zxyz
mad r1.xyz, r6.yzxy, r1.zxyz, -r2.xyzx
mul r1.xyz, r2.wwww, r1.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
and r0.z, l(16), cb1[0].y
movc r0.z, r0.z, l(-1.000000), l(1.000000)
mul o5.xyz, r1.xyzx, r0.zzzz
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r1.xyzw, r0.y, l(48), t4.wxyz
dp3 r2.x, r5.xyzx, r1.yzwy
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r3.xyzw, r0.y, l(64), t4.xyzw
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r4.xyzw, r0.y, l(80), t4.xyzw
mov r1.y, r3.w
dp3 r2.y, r5.xyzx, r3.xyzx
dp3 r2.z, r5.xyzx, r4.xyzx
mov r1.z, r4.w
add r0.yzw, r1.xxyz, r2.xxyz
mad r0.xyz, r6.xyzx, r0.xxxx, r0.yzwy
mov r0.w, l(1.000000)
dp4 o7.x, r0.xyzw, cb3[24].xyzw
dp4 o7.y, r0.xyzw, cb3[25].xyzw
dp4 o7.z, r0.xyzw, cb3[27].xyzw
add r51.x, -r52.y, r50.w
mul r51.y, r52.x, r52.w
mad r51.x, r51.x, r51.y, r50.x
ne r51.y, l(1.000000), r50.w
movc r50.x, r51.y, r51.x, r50.x
mov o0.xyzw, r50.xyzw
ret
// Approximately 0 instruction slots used
