//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:58 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t2-t7
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__modelData.customRTs    texture  struct         r/o    7        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   14        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   17        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t17
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r6.xyzw, l(0), l(48), t7.xyzw
mov r7.xy, v3.xyxx
mov r7.z, l(1.000000)
dp3 r8.x, l(0.891677380, 1.79022670, -0.340952039, 0.000000), r7.xyzx
dp3 r8.y, l(-0.895113349, 0.445838690, 0.724637330, 0.000000), r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r8.xyxx, t12.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(50.000000), cb3[35].x
frc r1.w, r1.w
add r3.w, r1.w, l(-0.500000)
mul r3.w, r3.w, l(0.400000)
add r7.x, l(0.010000), cb3[35].x
mul r7.x, r7.x, l(50.000000)
frc r7.x, r7.x
add r7.x, r7.x, l(-0.500000)
mul r7.x, r7.x, l(0.400000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
dp3 r7.y, r1.xyzx, r3.xyzx
max r7.y, r7.y, l(0.000100)
div r1.xyz, r1.xyzx, r7.yyyy
mul r1.xyz, r1.xyzx, l(0.030000, 0.030000, 0.030000, 0.000000)
dp3 r7.y, -r1.xyzx, v5.xyzx
dp3 r1.y, -r1.xyzx, v6.xyzx
mov r1.x, -r7.y
deriv_rtx_fine r7.yz, v3.xxyx
deriv_rty_fine r8.xy, v3.yxyy
deriv_rtx_fine r9.xyz, r2.zxyz
deriv_rty_fine r10.xyz, r2.yzxy
mul r1.z, r7.z, r8.y
mad r1.z, r7.y, r8.x, -r1.z
mul r7.yzw, r9.xxyz, r10.xxyz
mad r7.yzw, r9.zzxy, r10.yyzx, -r7.yyzw
dp3 r7.y, r7.yzwy, r7.yzwy
sqrt r7.y, r7.y
lt r7.z, l(0.000000), r7.y
div r1.z, |r1.z|, r7.y
sqrt r1.z, r1.z
and r1.z, r1.z, r7.z
mul r1.xy, r1.zzzz, r1.xyxx
mad r7.yz, r0.zzwz, r3.wwww, -r1.xxyx
mad r0.zw, r0.zzzw, r7.xxxx, -r1.xxxy
add r1.xy, r7.yzyy, v3.xyxx
add r0.zw, r0.zzzw, v3.xxxy
mov r2.w, l(1.000000)
dp4 r4.x, r2.xyzw, r4.xyzw
dp4 r4.y, r2.xyzw, r5.xyzw
dp4 r1.z, r2.xyzw, r6.xyzw
div r2.xy, r4.xyxx, r1.zzzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t13.xyzw, s2
add r4.xyz, -r1.xyzx, r4.xyzx
mad r1.xyz, r1.wwww, r4.xyzx, r1.xyzx
lt r4.xyz, r1.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r1.xyz, r4.xyzx, r5.xyzx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t14.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r4.xyzx, r4.xyzx
sqrt r0.z, r0.z
max r5.x, r0.z, l(0.000010)
rcp r0.z, r5.x
mul r6.xyz, r0.zzzz, r4.xyzx
mad r0.z, r4.z, r0.z, l(1.000000)
max r6.w, r0.z, l(0.001000)
mul r4.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.z, r6.xywx, r4.xyzx
mul r4.xyz, r0.zzzz, r6.xywx
div r4.xyz, r4.xyzx, r6.wwww
mad r4.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
mad r1.xyz, -r1.xyzx, l(0.960784376, 0.999999940, 0.960784376, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, -r1.xyzx, l(0.926635802, 0.926635802, 0.926635802, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t17.xyzw, s5
add r0.w, r0.z, l(-0.0392156988)
mul_sat r0.w, r0.w, l(5.312508)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  lt r1.w, r0.z, l(0.00313080009)
  mul r2.x, r0.z, l(12.920000)
  log r0.z, r0.z
  mul r0.z, r0.z, l(0.416666657)
  exp r0.z, r0.z
  mad r0.z, r0.z, l(1.055000), l(-0.055000)
  movc r0.z, r1.w, r2.x, r0.z
  mul r1.w, r0.z, l(0.999999940)
  lt r2.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r6.xyz, r1.xyzx, r1.wwww
  add r6.xyz, r6.xyzx, r6.xyzx
  add r7.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r7.xyz, r7.xyzx, r7.xyzx
  mad r0.z, -r0.z, l(0.999999940), l(1.000000)
  mad r7.xyz, -r7.xyzx, r0.zzzz, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r2.xyz, r2.xyzx, r6.xyzx, r7.xyzx
  add r2.xyz, -r1.xyzx, r2.xyzx
  mad r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r6.xyz, r6.xyzx, r4.yyyy
mad r2.xyz, r4.xxxx, r2.xyzx, r6.xyzx
mad r2.xyz, r4.zzzz, r3.xyzx, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
add r0.w, r0.w, r1.w
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
max r1.w, r0.z, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
add r0.w, r0.w, r1.w
add r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.950000, 0.200910345)
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r1.x, l(0.040450)
mul r1.w, r1.x, l(0.0773993805)
add r1.x, r1.x, l(0.055000)
mul r1.x, r1.x, l(0.947867334)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r0.w, r0.w, r1.w, r1.x
lt r1.x, r1.y, l(0.040450)
mul r1.w, r1.y, l(0.0773993805)
add r1.y, r1.y, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r1.x, r1.x, r1.w, r1.y
lt r1.y, r1.z, l(0.040450)
mul r1.w, r1.z, l(0.0773993805)
add r1.z, r1.z, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.y, r1.y, r1.w, r1.z
mul r3.xyz, l(0.500000, 0.051282, 0.0131610502, 0.000000), cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, r1.w, l(0.010000)
movc r2.w, r1.w, l(0), l(1)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(29), l(28)
imad r0.z, r2.w, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ieq r0.z, r1.w, l(0)
and o3.xyz, r3.xyzx, r0.zzzz
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.zw, l(0,0,0,0.512347519)
mov o2.xy, l(1.000000,0,0,0)
mul o3.w, l(0.500000), cb3[37].y
ret
// Approximately 208 instruction slots used
