//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:19 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   19        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v3.xyzx
dp3 r0.z, r1.xyzx, r3.xyzx
max r0.z, r0.z, l(0.000100)
div r1.xyz, r1.xyzx, r0.zzzz
mul r1.xyz, r1.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000)
dp3 r0.z, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r0.z
deriv_rtx_fine r0.zw, v2.xxxy
deriv_rty_fine r1.zw, v2.yyyx
deriv_rtx_fine r4.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.w, r0.w, r1.w
mad r0.z, r0.z, r1.z, -r0.w
mul r5.xyz, r2.xyzx, r4.xyzx
mad r2.xyz, r4.zxyz, r2.yzxy, -r5.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
lt r1.z, l(0.000000), r0.w
div r0.z, |r0.z|, r0.w
sqrt r0.z, r0.z
and r0.z, r0.z, r1.z
mad r0.zw, -r1.xxxy, r0.zzzz, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.zwzz, t11.xyzw, s2
lt r2.xyz, r1.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r1.xyz, r2.xyzx, r4.xyzx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t12.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.z, r0.z
max r4.x, r0.z, l(0.000010)
rcp r0.z, r4.x
mul r2.xyz, r0.zzzz, r2.xyzx
mul r1.xyz, r1.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, r2.xyzx
mul r8.xyz, r6.xyzx, r7.yyyy
mad r7.xyw, r7.xxxx, r5.xyxz, r8.xyxz
mad r7.xyz, r7.zzzz, r3.xyzx, r7.xywx
dp3 r0.z, r7.xyzx, r7.xyzx
rsq r0.z, r0.z
mul r0.z, r0.z, r7.y
mad_sat r0.z, r0.z, l(0.500000), l(-0.171009898)
mul r0.zw, r0.zzzz, l(0.000000, 0.000000, 7.727259, 3.97284150)
min r0.zw, r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r0.z, r0.z, l(0.500000)
deriv_rtx_fine r1.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r2.w, l(0.000000), r0.w
ne r3.w, r1.w, l(0.000000)
or r3.w, r2.w, r3.w
ne r4.z, r0.z, l(0.000000)
or r3.w, r3.w, r4.z
if_nz r3.w
  mul r4.zw, v2.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.zwzz, t14.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xy, r4.zwzz, t16.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, r4.zwzz, t17.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r4.zwzz, t19.xyzw, s1
  mul r5.w, r8.y, r8.y
  if_nz r2.w
    sample_indexable(texture2d)(float,float,float,float) r8.yzw, r4.zwzz, t15.wxyz, s2
    mad r8.yzw, r8.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
    dp3 r2.w, r8.yzwy, r8.yzwy
    sqrt r2.w, r2.w
    rcp r6.w, r2.w
    add r2.w, -r4.x, r2.w
    mad r4.x, r0.w, r2.w, r4.x
    mad r8.yzw, r8.yyzw, r6.wwww, -r2.xxyz
    mad r2.xyz, r0.wwww, r8.yzwy, r2.xyzx
    mad r8.yzw, r9.xxyz, l(0.000000, 0.658375, 0.982251, 1.000000), l(0.000000, -0.658375, -0.982251, -1.000000)
    mad r8.yzw, r0.wwww, r8.yyzw, l(0.000000, 0.658375, 0.982251, 1.000000)
    mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r1.xyzx
    mad r1.xyz, r0.wwww, r7.xyzx, r1.xyzx
    add r2.w, r8.x, l(-0.491638)
    mad r2.w, r0.w, r2.w, l(0.491638)
    add r3.w, r3.w, l(-1.000000)
    mad r7.x, r0.w, r3.w, l(1.000000)
    mad r3.w, r5.w, l(0.160000), l(-0.018000)
    mad r0.w, r0.w, r3.w, l(0.018000)
    mov r9.xy, r2.xyxx
  else
    mov r2.w, l(0.491638)
    mov r0.w, l(0.018000)
    mov r8.yzw, l(0,0.658375,0.982251,1.000000)
    mov r9.xy, r2.xyxx
    mov r7.x, l(1.000000)
  endif
  ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.w, r1.w, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r10.xy, r4.zwzz
  deriv_rty_fine r4.zw, r4.zzzw
  dp2 r5.w, r10.xyxx, r10.xyxx
  dp2 r6.w, r4.zwzz, r4.zwzz
  max r5.w, r5.w, l(0.001000)
  div r10.xy, r10.xyxx, r5.wwww
  max r5.w, r6.w, l(0.001000)
  div r4.zw, r4.zzzw, r5.wwww
  mul r4.zw, r0.zzzz, r4.zzzw
  mad r4.zw, r10.xxxy, r1.wwww, r4.zzzw
  mad r2.xy, -r4.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r0.z, r2.xyzx, r2.xyzx
  rsq r0.z, r0.z
  mul r10.xyz, r0.zzzz, r2.xyzx
  mov r9.z, r2.z
  movc r2.xyz, r3.wwww, r9.xyzx, r10.xyzx
else
  mov r2.w, l(0.491638)
  mov r0.w, l(0.018000)
  mov r8.yzw, l(0,0.658375,0.982251,1.000000)
  mov r7.x, l(1.000000)
endif
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r6.xyz, r6.xyzx, r2.yyyy
mad r5.xyz, r2.xxxx, r5.xyzx, r6.xyzx
mad r2.xyz, r2.zzzz, r3.xyzx, r5.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r1.w, r1.w, r3.x
min r4.y, r1.w, l(0.300000)
movc r3.xy, r0.zzzz, l(1.000000,0,0,0), r4.xyxx
add r0.z, -r2.w, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.w, r3.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.z, r0.z, r0.z, r1.w
add r0.z, r3.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r7.y, -r0.z, l(1.000000)
lt r0.z, r1.x, l(0.040450)
mul r1.w, r1.x, l(0.0773993805)
add r1.x, r1.x, l(0.055000)
mul r1.x, r1.x, l(0.947867334)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r0.z, r0.z, r1.w, r1.x
lt r1.x, r1.y, l(0.040450)
mul r1.w, r1.y, l(0.0773993805)
add r1.y, r1.y, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r1.x, r1.x, r1.w, r1.y
lt r1.y, r1.z, l(0.040450)
mul r1.w, r1.z, l(0.0773993805)
add r1.z, r1.z, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.y, r1.y, r1.w, r1.z
mul r3.yzw, r8.yyzw, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r3.w, r3.z
max r1.w, r1.w, r3.y
lt r1.w, r1.w, l(0.010000)
movc r2.w, r1.w, l(0), l(2)
add r3.x, r3.x, l(-0.950000)
mul o1.w, r3.x, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.zzzz
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r6.yyyy, r6.xzxx
mad r6.x, r5.z, l(0.250000), r1.x
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r1.y
and r1.xy, r4.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
imad r0.z, r2.w, l(32), r0.z
utof r0.z, r0.z
mul r7.z, r0.z, l(0.00392156886)
ieq r0.z, r1.w, l(0)
and o3.xyz, r3.yzwy, r0.zzzz
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r7.w, l(0)
mov o2.xyzw, r7.xwyz
mov o3.w, l(0)
ret
// Approximately 238 instruction slots used
