//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:29 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_dudv1_matU;    // Index:    0
//       float3 material_dudv1_matV;    // Index:    1
//       float3 Layer3_normal_matU;     // Index:    2
//       float3 Layer3_normal_matV;     // Index:    3
//       float3 Layer0Bottom_diffuse_matU;// Index:    4
//       float3 Layer0Bottom_diffuse_matV;// Index:    5
//       float3 Layer0_diffuse_matU;    // Index:    6
//       float3 Layer0_diffuse_matV;    // Index:    7
//       float3 Layer0_alpha_matU;      // Index:    8
//       float3 Layer0_alpha_matV;      // Index:    9
//
//   } resourceTables__materialData;    // Index:    0-9.z            Components:    39
                                        // Textures:  t41-t49
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   42        1
// resourceTables__materialData.Layer3_normal    texture  float4          2d   44        1
// resourceTables__materialData.Layer0Bottom_normal    texture  float4          2d   46        1
// resourceTables__materialData.Layer0Bottom_alpha    texture  float4          2d   47        1
// resourceTables__materialData.Layer0_alpha    texture  float4          2d   49        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_constantbuffer cb4[10], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t49
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, cb4[0].xyzx, r3.xyzx
dp3 r4.y, cb4[1].xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r4.xyxx, t41.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t42.xyzw, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
dp2 r1.w, cb4[2].xyxx, cb4[2].xyxx
rsq r1.w, r1.w
mul r5.xy, r1.wwww, cb4[2].xyxx
mad r6.xy, r0.zwzz, l(-0.010000, 0.010000, 0.000000, 0.000000), v2.xyxx
mov r6.z, l(1.000000)
dp3 r7.x, cb4[2].xyzx, r6.xyzx
dp3 r7.y, cb4[3].xyzx, r6.xyzx
mad r4.xy, r4.xyxx, l(-0.020000, 0.020000, 0.000000, 0.000000), v2.xyxx
dp3 r6.x, cb4[8].xyzx, r3.xyzx
dp3 r6.y, cb4[9].xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r7.xyxx, t44.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r8.x, r5.xyxx, r3.xyxx
mov r5.z, -r5.y
dp2 r8.y, r5.zxzz, r3.xyxx
mov r8.z, r3.z
dp3 r0.z, r8.xyzx, r8.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.z, r0.z
mul r3.xyz, r0.zzzz, r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t47.yzwx, s1
add_sat r0.w, r0.w, l(0.709106)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  mov r4.z, l(1.000000)
  dp2 r7.x, l(16.000000, 1.000000, 0.000000, 0.000000), r4.xzxx
  dp2 r7.y, l(12.000000, -1.026000, 0.000000, 0.000000), r4.yzyy
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r7.xyxx, t46.xyzw, s2
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r1.w, r4.xyzx, r4.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r1.w, r1.w
  mul r4.xyz, r1.wwww, r4.xyzx
  mad r1.w, r8.z, r0.z, l(1.000000)
  max r3.w, r1.w, l(0.001000)
  mul r5.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r1.w, r3.xywx, r5.xyzx
  mul r5.xyz, r1.wwww, r3.xywx
  div r5.xyz, r5.xyzx, r3.wwww
  mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
  mad r4.xyz, -r8.xyzx, r0.zzzz, r4.xyzx
  mad r3.xyz, r0.wwww, r4.xyzx, r3.xyzx
endif
add r4.xyz, -r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r3.xyz, r4.xyzx, l(0.066305, 0.066305, 0.066305, 0.000000), r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r6.xyxx, t49.yzwx, s2
add r0.w, r0.w, l(-0.253174)
mov_sat r1.w, r0.w
mul r1.w, r1.w, r1.w
mul_sat r0.w, r0.w, l(2.238253)
mul r1.w, r1.w, l(1.250000)
deriv_rtx_fine r3.w, r1.w
deriv_rty_fine r1.w, r1.w
lt r4.w, l(0.000000), r0.w
ne r5.x, r3.w, l(0.000000)
or r5.x, r4.w, r5.x
ne r5.y, r1.w, l(0.000000)
or r5.x, r5.y, r5.x
if_nz r5.x
  if_nz r4.w
    mad r3.xyz, -r3.xyzx, r0.zzzz, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r4.xyz, r0.wwww, r3.xyzx, r4.xyzx
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r0.w, r3.w, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r3.xy, r7.xyxx
  deriv_rty_fine r3.zw, r7.xxxy
  dp2 r4.w, r3.xyxx, r3.xyxx
  dp2 r5.x, r3.zwzz, r3.zwzz
  max r4.w, r4.w, l(0.001000)
  div r3.xy, r3.xyxx, r4.wwww
  max r4.w, r5.x, l(0.001000)
  div r3.zw, r3.zzzw, r4.wwww
  mul r3.zw, r1.wwww, r3.zzzw
  mad r3.xy, r3.xyxx, r0.wwww, r3.zwzz
  mad r3.xy, -r3.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  mov r3.z, r4.z
  dp3 r0.w, r3.xyzx, r3.xyzx
  rsq r0.w, r0.w
  mul r3.xyz, r0.wwww, r3.xyzx
  movc r4.xyz, r0.zzzz, r4.xyzx, r3.xyzx
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r5.xyz, r5.xyzx, r4.yyyy
mad r3.xyz, r4.xxxx, r3.xyzx, r5.xyzx
mad r1.xyz, r4.zzzz, r1.xyzx, r3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
add r3.xyz, -r2.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, r40.x, r41.x, r3.x
mad r3.y, r40.x, r41.y, r3.y
mad r3.z, r40.x, r41.z, r3.z

dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
dp3 r0.z, -r3.xyzx, r1.xyzx
add r0.z, r0.z, r0.z
mad r1.xyz, r1.xyzx, -r0.zzzz, -r3.xyzx
mad r1.xyz, r1.xyzx, l(-0.200000, -0.200000, -0.200000, 0.000000), r2.xyzx
mov r1.w, l(1.000000)
dp4 r3.x, r1.xyzw, cb3[16].xyzw
dp4 r3.y, r1.xyzw, cb3[17].xyzw
dp4 r0.z, r1.xyzw, cb3[19].xyzw

add r40.w, r0.z, -r40.y
mad r3.x, r40.x, r40.w, r3.x

div r0.zw, r3.xxxy, r0.zzzz
add r0.zw, -r0.xxxy, r0.zzzw
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.583313, 0.583313)
mul r0.xy, r0.xyxx, r0.xyxx
mul r0.xy, r0.xyxx, r0.xyxx
mad r0.xy, -r0.xyxx, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, r0.zwzz
dp2 r0.z, r0.xyxx, r0.xyxx
sqrt r0.z, r0.z
mul r0.z, r0.z, l(3.264160)
mov r2.w, l(1.000000)
dp4 r0.w, r2.xyzw, cb3[2].xyzw
mov o0.w, -r0.w
ftou r1.xy, v0.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc o0.z, r0.w, l(-1.000000), r0.z
mov o0.xy, r0.xyxx
ret
// Approximately 155 instruction slots used
