//Shadows CS from cache 2.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:33 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__forwardPlusComputeData
// {
//
//   struct ForwardPlusDeferredComputeData
//   {
//
//       uint enableRadianceOutput;     // Index:    0
//       float outRadianceEmissiveIntensity;// Index:    0.y
//
//   } resourceTables__forwardPlusComputeData;// Index:    0.xy             Components:     2
//
// }
//
// cbuffer ConstBuf__constants
// {
//
//   struct ForwardPlusDeferredConstants
//   {
//
//       float4x4 gViewProj;            // Index:    0
//       float4x4 gView;                // Index:    4
//       float4 gEyePos;                // Index:    8
//       float4x4 gInvViewProj;         // Index:    9
//       float4 gInvViewportSize;       // Index:   13
//       float cDepthReprojectScale;    // Index:   14
//       float cDepthReprojectBias;     // Index:   14.y
//       float2 pad;                    // Index:   14.z
//       float4 mirrorPlaneWS;          // Index:   15
//       float2 mirrorProportion;       // Index:   16
//       float distortionByNormalMag;   // Index:   16.z
//       float planarToCubeMapBlend;    // Index:   16.w
//
//       struct LightingCB
//       {
//
//           uint imageWidth;           // Index:   17
//           uint imageHeight;          // Index:   17.y
//           float invImageWidth;       // Index:   17.z
//           float invImageHeight;      // Index:   17.w
//           uint tilesHorz;            // Index:   18
//           uint tilesVert;            // Index:   18.y
//           uint tilesHorzHalfRes;     // Index:   18.z
//           uint tilesVertHalfRes;     // Index:   18.w
//           uint numLocalShadows;      // Index:   19
//           uint numLocalLights;       // Index:   19.y
//           uint numExposureLights;    // Index:   19.z
//           uint numDirectionalLights; // Index:   19.w
//           uint numDirectionalShadows;// Index:   20
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:   21
//
//           } projectors[4];           // Index:   21
//
//           struct DirectionalLight
//           {
//
//               float3 dirWS;          // Index:   37
//               uint groupID;          // Index:   37.w
//               float3 color;          // Index:   38
//               float solidAngle;      // Index:   38.w
//               float halfAngle;       // Index:   39
//               int shadowMaskIndex;   // Index:   39.y
//               int projectorIndex;    // Index:   39.z
//               float ssdoAmount;      // Index:   39.w
//
//           } DirectionalLights[2];    // Index:   37
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:   43
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:   47
//                   float3 vTranslate; // Index:   47.y
//
//               } gCascadeOffset[3];   // Index:   47
//               float4 uvScaleOffset[4];// Index:   50
//               int extraCascadeIndex; // Index:   54
//               float cascadeRange;    // Index:   54.y
//               float2 linearizeConstants;// Index:   54.z
//               float filterSize;      // Index:   55
//               float shadowFade;      // Index:   55.y
//               float shadowBias;      // Index:   55.z
//               float padd;            // Index:   55.w
//
//           } DirectionalShadows[2];   // Index:   43
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:   69
//               float sourceRadiusSquared;// Index:   69.w
//               float3 dirWS;          // Index:   70
//               float falloffConstant; // Index:   70.w
//               float3 color;          // Index:   71
//               uint groupID;          // Index:   71.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:   72
//               float outerCosHalfAngle;// Index:   72.y
//               int lightIndex;        // Index:   72.z
//               int capsuleShadowIndex;// Index:   72.w
//               int projectorIndex;    // Index:   73
//               float fadeStartOnDist; // Index:   73.y
//               float fadeRcpDist;     // Index:   73.z
//               float fadeRate;        // Index:   73.w
//               float ssdoAmount;      // Index:   74
//               uint3 _unused1;        // Index:   74.y
//
//           } LocalLightsUnshadowed[32];// Index:   69
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:  261
//               float sourceRadiusSquared;// Index:  261.w
//               float3 dirWS;          // Index:  262
//               float falloffConstant; // Index:  262.w
//               float3 color;          // Index:  263
//               uint groupID;          // Index:  263.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:  264
//               float outerCosHalfAngle;// Index:  264.y
//               int lightIndex;        // Index:  264.z
//               int capsuleShadowIndex;// Index:  264.w
//               int projectorIndex;    // Index:  265
//               float fadeStartOnDist; // Index:  265.y
//               float fadeRcpDist;     // Index:  265.z
//               float fadeRate;        // Index:  265.w
//               float ssdoAmount;      // Index:  266
//               uint3 _unused1;        // Index:  266.y
//
//           } LocalLightsShadowed[16]; // Index:  261
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  357
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  361
//                   float3 vTranslate; // Index:  361.y
//
//               } gCascadeOffset[3];   // Index:  361
//               float4 uvScaleOffset[4];// Index:  364
//               int extraCascadeIndex; // Index:  368
//               float cascadeRange;    // Index:  368.y
//               float2 linearizeConstants;// Index:  368.z
//               float filterSize;      // Index:  369
//               float shadowFade;      // Index:  369.y
//               float shadowBias;      // Index:  369.z
//               float padd;            // Index:  369.w
//
//           } LocalLightsShadows[16];  // Index:  357
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  565
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  569
//                   float3 vTranslate; // Index:  569.y
//
//               } gCascadeOffset[3];   // Index:  569
//               float4 uvScaleOffset[4];// Index:  572
//               int extraCascadeIndex; // Index:  576
//               float cascadeRange;    // Index:  576.y
//               float2 linearizeConstants;// Index:  576.z
//               float filterSize;      // Index:  577
//               float shadowFade;      // Index:  577.y
//               float shadowBias;      // Index:  577.z
//               float padd;            // Index:  577.w
//
//           } ShadowTransmittanceInfo; // Index:  565
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  578
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  582
//                   float3 vTranslate; // Index:  582.y
//
//               } gCascadeOffset[3];   // Index:  582
//               float4 uvScaleOffset[4];// Index:  585
//               int extraCascadeIndex; // Index:  589
//               float cascadeRange;    // Index:  589.y
//               float2 linearizeConstants;// Index:  589.z
//               float filterSize;      // Index:  590
//               float shadowFade;      // Index:  590.y
//               float shadowBias;      // Index:  590.z
//               float padd;            // Index:  590.w
//
//           } ExtraCascades[2];        // Index:  578
//
//           struct ExposureLightFull
//           {
//
//               float3 posWS;          // Index:  604
//               float falloffConstant; // Index:  604.w
//               float3 color;          // Index:  605
//               uint groupID;          // Index:  605.w
//
//           } ExposureLightsFull[16];  // Index:  604
//
//       } global;                      // Index:   17
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  636
//           float gDebugDiffuseAmount; // Index:  636.y
//           float gDebugSpecularAmount;// Index:  636.z
//           float gDebugEnvmapAmount;  // Index:  636.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  637
//           float gDebugAOAmount;      // Index:  637.w
//           float g_GPUDebugOn;        // Index:  638
//           float g_GPUDebugOverridePositionEnable;// Index:  638.y
//           float g_skinSpecSecondLobeShift;// Index:  638.z
//           float g_skinSpecSecondProportion;// Index:  638.w
//           float g_thinScatteringAnisotropy;// Index:  639
//           float g_volumetricScatteringAnisotropy;// Index:  639.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  639.z
//           float g_skinScatteringAnisotropy;// Index:  639.w
//           float g_volumetricScatteringNormalBend;// Index:  640
//           float g_volumetricSpecularScatteringNormalBend;// Index:  640.y
//           float g_hairSpecSecondLobeShift;// Index:  640.z
//           float g_hairSpecSecondProportion;// Index:  640.w
//           float g_isHDRRendering;    // Index:  641
//           float g_defaultSceneToScreenPower;// Index:  641.y
//           float g_defaultWhiteLevel; // Index:  641.z
//           float padding0;            // Index:  641.w
//           int g_flags;               // Index:  642
//           float g_reflectionOcclusionFalloff;// Index:  642.y
//           float padding1;            // Index:  642.z
//           float padding2;            // Index:  642.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  643
//               float cHeightFalloff;  // Index:  643.w
//               float3 cEyePosition;   // Index:  644
//               float cHeightDensity;  // Index:  644.w
//               float cStartDistance;  // Index:  645
//               float cGlobalDensity;  // Index:  645.y
//               float cDepthReprojectScale;// Index:  645.z
//               float cDepthReprojectBias;// Index:  645.w
//               float4x4 cInvProjNoZReproj;// Index:  646
//               float3 cDirectionalFogDirection;// Index:  650
//               float cDirectionalityPower;// Index:  650.w
//               float3 cDirectionalFogColor;// Index:  651
//               float cDensityMapSparseBias;// Index:  651.w
//               float3 cDensityMapInvExtents;// Index:  652
//               float cDensityMapSparseSegmentScale;// Index:  652.w
//               float3 cDensityMapBias;// Index:  653
//               float cDensityMapSparseCutoff;// Index:  653.w
//               float cVolFogExponentMultiply;// Index:  654
//               float cVolFogDistanceMultiply;// Index:  654.y
//               float cVolFogExponentNormalize;// Index:  654.z
//               float cVolFogDistanceNormalize;// Index:  654.w
//               float cVolFogResolutionScale;// Index:  655
//               int cVolFogWidth;      // Index:  655.y
//               int cVolFogHeight;     // Index:  655.z
//               int cVolFogDepth;      // Index:  655.w
//
//           } atmosphericConstants;    // Index:  643
//
//       } environmentBuffer;           // Index:  636
//       float CascadeShadowSize;       // Index:  656
//       float OneOverCascadeShadowSize;// Index:  656.y
//       float ShadowTextureW;          // Index:  656.z
//       float ShadowTextureH;          // Index:  656.w
//       float OneOverShadowTextureW;   // Index:  657
//       float OneOverShadowTextureH;   // Index:  657.y
//
//   } resourceTables__constants;       // Index:    0-657.y          Components:  2630
                                        // Textures:  t0-t15
//
// }
//
// cbuffer ConstBuf__gbuffers
// {
//
//   struct GBufferStruct
//   {
//
//       float4x4 invViewProjNoZReproj; // Index:    0
//       float4x4 directionProjMatrix;  // Index:    4
//       float2 viewportScale;          // Index:    8
//       float2 viewportBias;           // Index:    8.z
//       float2 invViewportSize;        // Index:    9
//       float2 viewportSize;           // Index:    9.z
//       uint2 viewportSizeUint;        // Index:   10
//       float3 eyePos;                 // Index:   11
//
//   } resourceTables__gbuffers;        // Index:    0-11.z           Components:    47
                                        // Textures:  t16-t25
//
// }
//
// Resource bind info for resourceTables__constants.inOffsets
// {
//
//   uint $Element;                     // Index:    0.x              Components:     1
//
// }
//
// Resource bind info for resourceTables__constants.texLightsFlattened
// {
//
//   uint $Element;                     // Index:    0.x              Components:     1
//
// }
//
// Resource bind info for resourceTables__constants.DensityAtLightPoints
// {
//
//   float $Element;                    // Index:    0.x              Components:     1
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__constants__linearSamplerClamp    sampler      NA          NA    0        1
// resourceTables__constants__linearSampler    sampler      NA          NA    2        1
// resourceTables__constants.inOffsets    texture  struct         r/o    0        1
// resourceTables__constants.texLightsFlattened    texture  struct         r/o    2        1
// resourceTables__constants.shadowMask    texture   float     2darray    3        1
// resourceTables__constants.capsuleShadowMask    texture   float     2darray    4        1
// resourceTables__constants.DensityAtLightPoints    texture  struct         r/o    5        1
// resourceTables__constants.texMirror    texture  float4          2d    6        1
// resourceTables__constants.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__constants.ShadowTransmittanceTexture0    texture  float4          2d   10        1
// resourceTables__constants.ShadowTransmittanceTexture1    texture  float4          2d   11        1
// resourceTables__constants.ProjTextureMaps[0]    texture  float4          2d   12        1
// resourceTables__constants.ProjTextureMaps[1]    texture  float4          2d   13        1
// resourceTables__constants.ProjTextureMaps[2]    texture  float4          2d   14        1
// resourceTables__constants.ProjTextureMaps[3]    texture  float4          2d   15        1
// resourceTables__gbuffers.linearDepthTexture    texture   float          2d   16        1
// resourceTables__gbuffers.baseColorTexture    texture  float4          2d   17        1
// resourceTables__gbuffers.normalTexture    texture  float4          2d   18        1
// resourceTables__gbuffers.propertiesTexture    texture  float4          2d   19        1
// resourceTables__gbuffers.ambientTexture    texture  float3          2d   20        1
// resourceTables__gbuffers.scatteringEmissiveTexture    texture  float4          2d   21        1
// resourceTables__gbuffers.bilateralVectorsTex    texture  float2          2d   23        1
// resourceTables__gbuffers.reflectionMap    texture  float3          2d   25        1
// resourceTables__forwardPlusComputeData.outDiffuse        UAV  float4          2d    8        1
// resourceTables__forwardPlusComputeData.outSpecEmissive        UAV  float4          2d    9        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip0        UAV  float3          2d   11        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip1        UAV  float3          2d   12        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip2        UAV  float3          2d   13        1
// ConstBuf__forwardPlusComputeData    cbuffer      NA          NA    0        1
// ConstBuf__constants               cbuffer      NA          NA    1        1
// ConstBuf__gbuffers                cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[658], dynamicIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_resource_structured t0, 4
dcl_resource_structured t2, 4
dcl_resource_texture2darray (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_structured t5, 4
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_texture2d (float,float,float,float) u8
dcl_uav_typed_texture2d (float,float,float,float) u9
dcl_uav_typed_texture2d (float,float,float,float) u11
dcl_uav_typed_texture2d (float,float,float,float) u12
dcl_uav_typed_texture2d (float,float,float,float) u13
dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x
dcl_temps 50
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
dcl_tgsm_structured g0, 4, 64
dcl_tgsm_structured g1, 12, 64
dcl_thread_group 64, 1, 1
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, l(19), l(0), t0.xxxx
iadd r0.x, r0.x, vThreadGroupID.x
ishl r0.y, r0.x, l(2)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.y, r0.y, l(0), t2.xxxx
bfi r0.xz, l(30, 0, 30, 0), l(2, 0, 2, 0), r0.xxxx, l(1, 0, 2, 0)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, r0.x, l(0), t2.xxxx
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.z, r0.z, l(0), t2.xxxx
and r1.xy, r0.yyyy, l(0x02000000, 1023, 0, 0)
ine r0.w, r1.x, l(0)
ubfe r1.z, l(10), l(10), r0.y
and r0.y, r0.x, l(4095)
ubfe r0.x, l(16), l(12), r0.x
and r2.x, vThreadIDInGroupFlattened.x, l(7)
ushr r2.yz, vThreadIDInGroupFlattened.xxxx, l(0, 3, 2, 0)
imad r3.xyzw, r1.yzzz, l(8, 8, 8, 8), r2.xyyy
and r1.xw, r2.zzzy, l(4, 0, 0, 4)
xor r1.w, r1.x, r1.w
ishl r2.x, vThreadIDInGroupFlattened.x, l(1)
ushr r2.xy, l(0xebfa5014, 0xfa4141af, 0, 0), r2.xxxx
bfi r4.xyzw, l(2, 2, 2, 2), l(0, 0, 0, 0), r2.xyyy, r1.wxxx
imad r1.xyzw, r1.yzzz, l(8, 8, 8, 8), r4.xyzw
movc r1.xyzw, cb0[0].xxxx, r3.xyzw, r1.xyzw
utof r2.xy, r1.xwxx
add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
ftoi r3.xy, r2.xyxx
mad r2.zw, r2.xxxy, cb2[8].xxxy, cb2[8].zzzw
mul r4.xy, r2.xyxx, cb2[9].xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r5.z, r3.xyww, t16.yzxw
mul r5.xy, r2.zwzz, r5.zzzz
mov r5.w, l(1.000000)

add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x

dp4 r6.x, r5.xyzw, cb2[0].xyzw
dp4 r6.y, r5.xyzw, cb2[1].xyzw
dp4 r6.z, r5.xyzw, cb2[2].xyzw
ld_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyww, t18.xyzw
mad r5.xyw, r7.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
dp3 r2.z, r5.xywx, r5.xywx
rsq r2.z, r2.z
mul r5.xyw, r2.zzzz, r5.xyxw
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyww, t17.xyzw
ld_indexable(texture2d)(float,float,float,float) r9.xyzw, r3.xyww, t19.xyzw
ld_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyww, t20.xyzw
ld_indexable(texture2d)(float,float,float,float) r10.xyz, r3.xyww, t25.xyzw
mul r2.z, r9.w, l(255.000000)
ftou r2.z, r2.z
ubfe r2.w, l(3), l(5), r2.z
and r2.z, r2.z, l(2)
ult r4.z, r2.w, l(5)
and r4.z, r2.w, r4.z
ieq r2.w, r2.w, l(7)
ld_indexable(texture2d)(float,float,float,float) r11.xyzw, r3.xyww, t21.wxyz
iadd r12.xyzw, r3.xyxy, l(-1, 0, 0, -1)
mov r13.xy, r12.zwzz
mov r13.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r13.xy, r13.xyzw, t17.xyzw
mov r12.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r12.xy, r12.xyzw, t17.xyzw
iadd r14.xyzw, r3.xyxy, l(0, 1, 1, 0)
mov r15.xy, r14.zwzz
mov r15.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r12.zw, r15.xyzw, t17.zwxy
mov r14.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r13.zw, r14.xyzw, t17.zwxy
mov r14.yz, r12.xxzx
mov r14.xw, r13.xxxz
add r14.xyzw, r8.xxxx, -r14.xyzw
mul r14.xyzw, |r14.xyzw|, l(50.000000, 50.000000, 50.000000, 50.000000)
min r14.xyzw, r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r14.xyzw, -r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
ult r12.xz, l(0, 0, 0, 0), r3.yyxy
and r13.xz, r12.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r15.xy, r13.xzxx, r14.xyxx
iadd r13.xz, l(-1, 0, -1, 0), cb2[10].xxyx
ult r13.xz, r3.xxyx, r13.xxzx
and r13.xz, r13.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r15.zw, r13.xxxz, r14.zzzw
add r4.w, r15.y, r15.x
mad r4.w, r14.z, r13.x, r4.w
mad r4.w, r14.w, r13.z, r4.w
ge r9.w, l(0.010000), r4.w
movc r14.xyzw, r12.xxxx, l(1.000000,0,0,0), l(0,0,0,1.000000)
movc r14.xyzw, r9.wwww, r14.xyzw, r15.xyzw
mul r10.w, r12.y, r14.y
mad r10.w, r13.y, r14.x, r10.w
mad r10.w, r12.w, r14.z, r10.w
mad r10.w, r13.w, r14.w, r10.w
rcp r4.w, r4.w
movc r4.w, r9.w, l(1.000000), r4.w
mul r12.z, r4.w, r10.w
and r12.xw, r3.xxxy, l(1, 0, 0, 1)
ine r4.w, r12.w, r12.x
mov r12.xy, r8.xyxx
movc r12.yz, r4.wwww, r12.yyzy, r12.zzyz
add r12.xyz, r12.xyzx, l(0.000000, -0.498039216, -0.498039216, 0.000000)
add r13.yz, r12.yyzy, r12.xxxx
add r13.x, -r12.z, r13.y
add r4.w, -r12.y, r12.x
add r13.w, -r12.z, r4.w
mul r12.xyz, r13.xzwx, r13.xzwx
min r12.xyz, r12.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r4.w, r8.w, r8.w
mul r8.xy, r4.wwww, l(8.000000, 0.160000, 0.000000, 0.000000)
mad r4.w, r7.w, l(0.0500000119), l(0.950000)
min r7.w, r8.y, l(0.160000)
mov_sat r8.x, r8.x
mad r13.xyz, r12.xyzx, r8.xxxx, -r7.wwww
mad r13.xyz, r8.zzzz, r13.xyzx, r7.wwww
add r14.xyz, -r6.xyzx, cb2[11].xyzx

//Specular CS.
mul r41.x, r40.y, cb2[0].x
mul r41.y, r40.y, cb2[1].x
mul r41.z, r40.y, cb2[2].x
mad r14.x, r40.x, r41.x, r14.x
mad r14.y, r40.x, r41.y, r14.y
mad r14.z, r40.x, r41.z, r14.z

dp3 r7.w, r14.xyzx, r14.xyzx
rsq r7.w, r7.w
mul r15.xyz, r7.wwww, r14.xyzx
ftou r16.xy, r2.xyxx
ld_indexable(texture2d)(float,float,float,float) r2.xy, r3.xyzw, t23.xyzw
mul r2.xy, r2.xyxx, cb2[9].xyxx
mad r3.xy, r2.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000), r4.xyxx
mul r17.xyz, r11.yzwy, r13.xyzx
lt r2.x, r11.w, l(0.000000)
mad r18.xyz, r11.yzwy, l(8.000000, 8.000000, -8.000000, 0.000000), l(-4.000000, -4.000000, -4.000000, 0.000000)
movc r11.yzw, r2.zzzz, r11.yyzw, l(0,0,0,0)
and r18.xyz, r2.xxxx, r18.xyzx
or r2.x, r2.w, r2.x
movc r2.xyz, r2.xxxx, l(0,0,0,0), r11.yzwy
movc r11.yzw, r2.wwww, l(0,0,0,0), r18.xxyz
movc r13.xyz, r2.wwww, r17.xyzx, r13.xyzx
ieq r2.w, r4.z, l(3)
movc r17.w, r2.w, l(0), r11.x
mov_sat r11.x, -r11.x
add r18.x, -r9.z, l(1.000000)
mul r2.w, r18.x, r18.x
max r2.w, r2.w, l(0.001000)
ge r3.w, l(0.000000), r11.x
and r8.y, l(0x80000000), cb1[642].x
ine r8.y, r8.y, l(0)
and r3.w, r3.w, r8.y
if_nz r3.w
  add r3.w, -r9.x, l(1.000000)
  mad_sat r3.w, -cb1[637].w, r3.w, l(1.000000)
  dp3_sat r8.y, r5.xywx, r15.xyzx
  add r8.w, r3.w, r8.y
  log r8.w, r8.w
  mul r8.w, r8.w, r9.z
  exp r8.w, r8.w
  add r3.w, r3.w, r8.w
  add_sat r3.w, r3.w, l(-1.000000)
  add r8.y, -r8.y, l(1.000000)
  mul r8.w, r8.y, r8.y
  mul r8.y, r8.w, r8.y
  add r8.w, -r3.w, l(1.000000)
  mad r3.w, r8.y, r8.w, r3.w
else
  mov r3.w, l(1.000000)
endif
dp3 r8.y, r15.xyzx, r5.xywx
sqrt r18.y, |r8.y|
mad r18.yzw, r18.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r9.xw, r18.yzyy, t7.xzwy, s0, l(0.000000)
mul r8.w, r8.x, r9.w
mad r19.xyz, r13.xyzx, r9.xxxx, r8.wwww
lt r8.w, l(0.000000), r9.y
mul r9.x, |r8.y|, |r8.y|
mad r9.w, -|r8.y|, |r8.y|, l(1.000000)
max r9.w, r9.w, l(0.000100)
mul r10.w, r9.w, r9.w
div r9.x, r9.x, r9.w
mad r9.w, r9.z, l(2.000000), l(0.124748)
add_sat r11.x, r9.z, l(0.000100)
div r9.x, -r9.x, r11.x
mul r9.x, r9.x, l(1.442695)
exp r9.x, r9.x
mul r9.x, r9.x, l(4.000000)
div r9.x, r9.x, r10.w
add r9.x, r9.x, l(0.250000)
div r9.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
mad r9.x, r9.x, r9.w, l(-1.000000)
mad r9.x, r9.y, r9.x, l(1.000000)
mul r20.xyz, r9.xxxx, r19.xyzx
movc r19.xyz, r8.wwww, r20.xyzx, r19.xyzx
dp3 r20.y, cb1[15].xyzx, cb1[4].xyzx
dp3 r20.z, cb1[15].xyzx, cb1[5].xyzx
dp3 r20.x, cb1[15].xyzx, cb1[6].xyzx
dp3 r21.x, r5.xywx, cb1[4].xyzx
dp3 r21.y, r5.xywx, cb1[5].xyzx
dp3 r21.z, r5.xywx, cb1[6].xyzx
lt r9.x, r20.x, l(0.999900)
mul r22.xyz, r20.xyzx, l(0.000000, 0.000000, -1.000000, 0.000000)
mad r22.xyz, r20.yzxy, l(-1.000000, 0.000000, 0.000000, 0.000000), -r22.xyzx
dp2 r9.w, r22.xzxx, r22.xzxx
rsq r9.w, r9.w
mul r22.xyz, r9.wwww, r22.xyzx
mul r23.xyz, r20.xyzx, r22.xyzx
mad r20.xyz, r20.zxyz, r22.yzxy, -r23.xyzx
movc r18.yz, r9.xxxx, r22.zzxz, l(0,1.000000,0,0)
movc r20.xyz, r9.xxxx, r20.xyzx, l(0,0,-1.000000,0)
dp2 r9.x, r18.yzyy, r21.xyxx
dp3 r9.w, r20.xyzx, r21.xyzx
mul r20.xy, r9.wwww, r20.xyxx
mad r9.xw, r18.yyyz, r9.xxxx, r20.xxxy
mul r4.xy, r4.xyxx, cb1[16].xyxx
mad r9.xw, cb1[16].zzzz, r9.xxxw, r4.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r20.xyzw, r9.xwxx, t6.xyzw, s0, l(0.000000)
lt r9.x, r20.z, l(0.000000)
if_nz r9.x
  sample_l_indexable(texture2d)(float,float,float,float) r20.xyzw, r4.xyxx, t6.xyzw, s0, l(0.000000)
  max r20.z, r20.z, l(0.000000)
endif
lt r4.x, l(0.000000), r20.w
div r21.xyz, r20.xyzx, r20.wwww
movc r20.xyz, r4.xxxx, r21.xyzx, r20.xyzx
dp3_sat r4.x, cb1[15].xyzx, r5.xywx
mul r4.y, cb1[16].w, cb1[16].w
mul r4.y, r4.y, l(2000.000000)
log r4.x, r4.x
mul r4.x, r4.x, r4.y
exp r4.x, r4.x
mul r4.x, r4.x, r20.w
mad r19.xyz, r20.xyzx, r19.xyzx, -r10.xyzx
mad r10.xyz, r4.xxxx, r19.xyzx, r10.xyzx
mov x0[0].x, cb1[21].x
mov x0[1].x, cb1[22].x
mov x0[3].x, cb1[24].x
mov x0[0].y, cb1[21].y
mov x0[1].y, cb1[22].y
mov x0[3].y, cb1[24].y
mov x0[0].z, cb1[21].z
mov x0[1].z, cb1[22].z
mov x0[3].z, cb1[24].z
mov x0[0].w, cb1[21].w
mov x0[1].w, cb1[22].w
mov x0[3].w, cb1[24].w
mov x0[4].x, cb1[25].x
mov x0[5].x, cb1[26].x
mov x0[7].x, cb1[28].x
mov x0[4].y, cb1[25].y
mov x0[5].y, cb1[26].y
mov x0[7].y, cb1[28].y
mov x0[4].z, cb1[25].z
mov x0[5].z, cb1[26].z
mov x0[7].z, cb1[28].z
mov x0[4].w, cb1[25].w
mov x0[5].w, cb1[26].w
mov x0[7].w, cb1[28].w
mov x0[8].x, cb1[29].x
mov x0[9].x, cb1[30].x
mov x0[11].x, cb1[32].x
mov x0[8].y, cb1[29].y
mov x0[9].y, cb1[30].y
mov x0[11].y, cb1[32].y
mov x0[8].z, cb1[29].z
mov x0[9].z, cb1[30].z
mov x0[11].z, cb1[32].z
mov x0[8].w, cb1[29].w
mov x0[9].w, cb1[30].w
mov x0[11].w, cb1[32].w
mov x0[12].x, cb1[33].x
mov x0[13].x, cb1[34].x
mov x0[15].x, cb1[36].x
mov x0[12].y, cb1[33].y
mov x0[13].y, cb1[34].y
mov x0[15].y, cb1[36].y
mov x0[12].z, cb1[33].z
mov x0[13].z, cb1[34].z
mov x0[15].z, cb1[36].z
mov x0[12].w, cb1[33].w
mov x0[13].w, cb1[34].w
mov x0[15].w, cb1[36].w
mov r6.w, l(1.000000)
dp4 r4.x, r6.xyzw, cb1[565].xyzw
dp4 r4.y, r6.xyzw, cb1[566].xyzw
dp4 r9.x, r6.xyzw, cb1[567].xyzw
dp4 r9.w, r6.xyzw, cb1[568].xyzw
div r4.xy, r4.xyxx, r9.wwww
lt r18.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r4.xxyx|
or r10.w, r18.z, r18.y
max r11.x, |r4.y|, |r4.x|
mad r11.x, r11.x, l(1.05263162), l(-1.000000)
mul_sat r11.x, r11.x, l(20.000000)
movc r11.x, r10.w, l(0), r11.x
add r8.y, |r8.y|, l(0.001000)
mad r4.xy, r4.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r19.xyzw, r4.xyxx, t10.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r20.xyzw, r4.xyxx, t11.xyzw, s0, l(0.000000)
div r4.x, r9.x, r9.w
max r4.x, r4.x, l(0.000000)
min r4.x, r4.x, l(0.999990)
mul r4.y, r4.x, l(8.000000)
round_ni r4.y, r4.y
ftoi r9.x, r4.y
ilt r9.w, r9.x, l(7)
iadd r12.w, r9.x, l(1)
movc r9.w, r9.w, r12.w, l(7)
mad r4.x, r4.x, l(8.000000), -r4.y
ne r4.y, r11.w, l(0.000000)
add r12.w, -r8.y, l(1.000000)
mul r13.w, r12.w, r12.w
mul r13.w, r13.w, r13.w
mul r12.w, r12.w, r13.w
add r21.xyz, r8.xxxx, -r13.xyzx
dp3 r8.x, r11.yzwy, r11.yzwy
sqrt r8.x, r8.x
div r13.w, l(1.000000, 1.000000, 1.000000, 1.000000), r8.x
mov r16.w, l(0)
mov r22.xyz, l(0,0,0,0)
mov r23.xyz, l(0,0,0,0)
mov r14.w, l(0)
mov r15.w, l(0)
loop
  uge r18.y, r15.w, cb1[19].w
  breakc_nz r18.y
  imul null, r18.y, r15.w, l(3)
  ige r18.z, cb1[r18.y + 39].y, l(0)
  mov r16.z, r14.w
  ld_indexable(texture2darray)(float,float,float,float) r21.w, r16.xyzw, t3.yzwx
  movc r21.w, r18.z, r21.w, l(1.000000)
  and r22.w, r18.z, l(1)
  iadd r14.w, r14.w, r22.w
  lt r22.w, l(0.000000), r21.w
  if_nz r22.w
    add r22.w, -r21.w, l(1.000000)
    mul r22.w, r22.w, r22.w
    mad_sat r22.w, -r22.w, l(200.000000), l(1.000000)
    movc r21.w, r4.z, r22.w, r21.w
    if_nz r18.z
      if_nz r10.w
        mov r18.z, l(1.000000)
      endif
      if_z r10.w
        mov x1[0].x, r19.x
        mov x1[1].x, r19.y
        mov x1[2].x, r19.z
        mov x1[3].x, r19.w
        mov x1[4].x, r20.x
        mov x1[5].x, r20.y
        mov x1[6].x, r20.z
        mov x1[7].x, r20.w
        mov r22.w, x1[r9.x + 0].x
        mov r23.w, x1[r9.w + 0].x
        add r23.w, -r22.w, r23.w
        mad r22.w, r4.x, r23.w, r22.w
        exp r22.w, -r22.w
        add r22.w, r11.x, r22.w
        min r18.z, r22.w, l(1.000000)
      endif
      mov r24.xyz, r18.zzzz
    else
      mov r24.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    ige r18.z, cb1[r18.y + 39].z, l(0)
    if_nz r18.z
      ishl r18.z, cb1[r18.y + 39].z, l(2)
      mov r25.x, x0[r18.z + 0].x
      mov r26.x, x0[r18.z + 1].x
      mov r27.x, x0[r18.z + 3].x
      mov r25.y, x0[r18.z + 0].y
      mov r26.y, x0[r18.z + 1].y
      mov r27.y, x0[r18.z + 3].y
      mov r25.z, x0[r18.z + 0].z
      mov r26.z, x0[r18.z + 1].z
      mov r27.z, x0[r18.z + 3].z
      mov r25.w, x0[r18.z + 0].w
      mov r26.w, x0[r18.z + 1].w
      mov r27.w, x0[r18.z + 3].w
      dp4 r25.x, r6.xyzw, r25.xyzw
      dp4 r25.y, r6.xyzw, r26.xyzw
      dp4 r18.z, r6.xyzw, r27.xyzw
      div r25.xy, r25.xyxx, r18.zzzz
      sample_l_indexable(texture2d)(float,float,float,float) r26.xyz, r25.xyxx, t12.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r25.xyxx, t13.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r28.xyz, r25.xyxx, t14.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r25.xyz, r25.xyxx, t15.xyzw, s2, l(0.000000)
      ieq r29.xyz, l(1, 2, 3, 0), cb1[r18.y + 39].zzzz
      movc r26.xyz, r29.xxxx, r27.xyzx, r26.xyzx
      movc r26.xyz, r29.yyyy, r28.xyzx, r26.xyzx
      movc r25.xyz, r29.zzzz, r25.xyzx, r26.xyzx
      mul r24.xyz, r24.xyzx, r25.xyzx
    endif
    and r18.z, l(1), cb1[r18.y + 37].w
    movc r22.w, r18.z, cb1[r18.y + 38].w, l(0)
    movc r25.xyz, r18.zzzz, cb1[r18.y + 37].xyzx, l(0,1.000000,0,0)
    mad_sat r18.z, cb1[r18.y + 39].x, l(0.318309873), r2.w
    add r23.w, -r2.w, r18.z
    mad r23.w, -r23.w, r23.w, l(1.000000)
    sqrt r23.w, r23.w
    min_sat r23.w, r4.w, r23.w
    mad r26.xyz, r14.xyzx, r7.wwww, r25.xyzx
    dp3 r24.w, r26.xyzx, r26.xyzx
    dp3 r25.x, r5.xywx, r25.xyzx
    max r23.w, r23.w, l(0.950000)
    add r25.y, -r23.w, l(1.000000)
    rsq r25.z, r25.y
    mul r25.y, r25.z, r25.y
    mul r25.yw, r25.yyyx, l(0.000000, 0.668740, 0.000000, 0.373837)
    mad r26.w, r25.x, l(0.373837), r25.y
    ge r25.y, r25.y, |r25.w|
    mul r25.w, r26.w, r26.w
    mul r25.z, r25.z, r25.w
    mov_sat r25.x, r25.x
    movc r25.y, r25.y, r25.z, r25.x
    mul r25.z, r23.w, r25.y
    min r25.w, r25.z, l(1.000000)
    mul r27.xyz, r25.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r26.w, l(0.000000), r25.z
    if_nz r26.w
      add_sat r26.w, r9.z, -cb1[r18.y + 39].x
      rsq r27.w, r24.w
      mul r28.xyz, r26.xyzx, r27.wwww
      dp3 r27.w, r5.xywx, r28.xyzx
      dp3 r28.x, r15.xyzx, r28.xyzx
      mul r28.y, r28.x, r28.x
      dp2 r28.y, r28.yyyy, r18.xxxx
      mad r28.y, r18.x, l(0.500000), r28.y
      add r28.y, r28.y, l(-1.000000)
      add r25.w, -r25.w, l(1.000000)
      mul r28.z, r25.w, r25.w
      mul r28.z, r28.z, r28.z
      mul r25.w, r25.w, r28.z
      mad r25.w, r28.y, r25.w, l(1.000000)
      mad r28.y, r28.y, r12.w, l(1.000000)
      mul r25.w, r25.w, r28.y
      mul r25.w, r18.w, r25.w
      mul r28.yzw, r25.wwww, r27.zzzz
      add r25.w, -r28.x, l(1.000000)
      mul r28.x, r25.w, r25.w
      mul r28.x, r28.x, r28.x
      mul r25.w, r25.w, r28.x
      mad r29.xyz, r21.xyzx, r25.wwww, r13.xyzx
      mul r25.w, r18.z, r18.z
      mad r28.x, -r25.z, r25.w, r25.z
      mad r28.x, r28.x, r25.z, r25.w
      sqrt r28.x, r28.x
      mad r29.w, -r8.y, r25.w, r8.y
      mad r29.w, r29.w, r8.y, r25.w
      sqrt r29.w, r29.w
      mul r29.w, r25.z, r29.w
      mad r28.x, r8.y, r28.x, r29.w
      rcp r28.x, r28.x
      mul r28.x, r28.x, l(0.500000)
      mad r18.z, r18.z, r18.z, l(-1.000000)
      mul r29.w, r27.w, r27.w
      mad r18.z, r29.w, r18.z, l(1.000000)
      mul r18.z, r18.z, r18.z
      div r18.z, r25.w, r18.z
      mul r18.z, r28.x, r18.z
      mad r25.w, -r27.w, r27.w, l(1.000000)
      max r25.w, r25.w, l(0.000100)
      mul r27.w, r25.w, r25.w
      div r25.w, r29.w, r25.w
      add r28.x, r26.w, l(0.000100)
      min r28.x, r28.x, l(1.000000)
      div r25.w, -r25.w, r28.x
      mul r25.w, r25.w, l(1.442695)
      exp r25.w, r25.w
      mul r25.w, r25.w, l(4.000000)
      div r25.w, r25.w, r27.w
      add r25.w, r25.w, l(0.250000)
      mad r23.w, r23.w, r25.y, r8.y
      mad r23.w, -r25.z, r8.y, r23.w
      mul r23.w, r23.w, l(4.000000)
      mad r25.y, r26.w, l(2.000000), l(0.124748)
      mul r23.w, r23.w, r25.y
      div r23.w, l(1.000000, 1.000000, 1.000000, 1.000000), r23.w
      mad r23.w, r25.w, r23.w, -r18.z
      mad r23.w, r9.y, r23.w, r18.z
      movc r18.z, r8.w, r23.w, r18.z
      mul r25.yzw, r29.xxyz, r18.zzzz
      mul r27.xyz, r25.yzwy, r27.zzzz
    else
      mov r28.yzw, r27.zzzz
    endif
    mul r25.yzw, r22.wwww, cb1[r18.y + 38].xxyz
    mul r24.xyz, r24.xyzx, r25.yzwy
    sqrt r18.y, r24.w
    ge r18.z, r18.y, l(0.010000)
    div r25.yzw, r26.xxyz, r18.yyyy
    ge r18.y, r25.x, l(0.100000)
    and r18.y, r18.y, l(0x3f800000)
    mul r26.xyz, r8.xxxx, r24.xyzx
    dp3 r22.w, r25.yzwy, r11.yzwy
    mul_sat r22.w, r13.w, r22.w
    mul r18.y, r18.y, r22.w
    log r18.y, r18.y
    mul r18.y, r18.y, l(128.000000)
    exp r18.y, r18.y
    mad r25.xyz, r26.xyzx, r18.yyyy, r27.xyzx
    movc r25.xyz, r18.zzzz, r25.xyzx, r27.xyzx
    movc r25.xyz, r4.yyyy, r25.xyzx, r27.xyzx
    mul r26.xyz, r21.wwww, r28.yzwy
    min r18.y, r3.w, r21.w
    mul r25.xyz, r18.yyyy, r25.xyzx
    mad r22.xyz, r24.xyzx, r26.xyzx, r22.xyzx
    mad r23.xyz, r24.xyzx, r25.xyzx, r23.xyzx
  endif
  iadd r15.w, r15.w, l(1)
endloop
mov r16.w, l(0)
mov r19.xyz, r22.xyzx
mov r20.xyz, r23.xyzx
mov r4.x, r0.y
mov r16.z, r14.w
loop
  breakc_z r4.x
  firstbit_lo r9.x, r4.x
  ishl r9.w, l(1), r9.x
  not r9.w, r9.w
  and r4.x, r4.x, r9.w
  iadd r9.w, r16.z, l(1)
  ld_indexable(texture2darray)(float,float,float,float) r10.w, r16.xyzw, t3.yzwx
  lt r11.x, l(0.000000), r10.w
  if_nz r11.x
    imul null, r9.x, r9.x, l(6)
    add r11.x, -r10.w, l(1.000000)
    mul r11.x, r11.x, r11.x
    mad_sat r11.x, -r11.x, l(200.000000), l(1.000000)
    movc r10.w, r4.z, r11.x, r10.w
    ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r11.x, cb1[r9.x + 264].z, l(0), t5.xxxx
    ige r15.w, cb1[r9.x + 265].x, l(0)
    if_nz r15.w
      ishl r15.w, cb1[r9.x + 265].x, l(2)
      mov r24.x, x0[r15.w + 0].x
      mov r25.x, x0[r15.w + 1].x
      mov r26.x, x0[r15.w + 3].x
      mov r24.y, x0[r15.w + 0].y
      mov r25.y, x0[r15.w + 1].y
      mov r26.y, x0[r15.w + 3].y
      mov r24.z, x0[r15.w + 0].z
      mov r25.z, x0[r15.w + 1].z
      mov r26.z, x0[r15.w + 3].z
      mov r24.w, x0[r15.w + 0].w
      mov r25.w, x0[r15.w + 1].w
      mov r26.w, x0[r15.w + 3].w
      dp4 r24.x, r6.xyzw, r24.xyzw
      dp4 r24.y, r6.xyzw, r25.xyzw
      dp4 r15.w, r6.xyzw, r26.xyzw
      div r18.yz, r24.xxyx, r15.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r24.xyz, r18.yzyy, t12.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r25.xyz, r18.yzyy, t13.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r26.xyz, r18.yzyy, t14.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r18.yzyy, t15.xyzw, s2, l(0.000000)
      ieq r28.xyz, l(1, 2, 3, 0), cb1[r9.x + 265].xxxx
      movc r24.xyz, r28.xxxx, r25.xyzx, r24.xyzx
      movc r24.xyz, r28.yyyy, r26.xyzx, r24.xyzx
      movc r24.xyz, r28.zzzz, r27.xyzx, r24.xyzx
    else
      mov r24.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r15.w, l(1), cb1[r9.x + 263].w
    add r25.xyz, -r6.xyzx, cb1[r9.x + 261].xyzx
    dp3 r18.y, r25.xyzx, r25.xyzx
    rsq r18.z, r18.y
    mul r26.y, r18.z, r18.y
    mul r25.xyz, r18.zzzz, r25.xyzx
    add r18.z, r18.y, -cb1[r9.x + 261].w
    max r18.z, r18.z, l(0.001000)
    rcp r18.z, r18.z
    mad r18.z, cb1[r9.x + 261].w, r18.z, l(1.000000)
    rsq r18.z, r18.z
    add r18.z, -r18.z, l(1.000000)
    mul r18.z, r18.z, l(6.28318548)
    mul r18.y, r18.y, r18.y
    mad_sat r18.y, -r18.y, cb1[r9.x + 262].w, l(1.000000)
    mul r18.y, r18.y, r18.y
    mul r18.y, r18.y, r18.z
    dp3_sat r18.z, cb1[r9.x + 262].xyzx, r25.xyzx
    add_sat r18.z, r18.z, -cb1[r9.x + 264].y
    mul_sat r18.z, r18.z, cb1[r9.x + 264].x
    mul r19.w, r18.z, r18.z
    mad r18.z, -r18.z, l(2.000000), l(3.000000)
    mul r18.z, r18.z, r19.w
    mul r26.x, r18.z, r18.y
    movc r25.xyz, r15.wwww, r25.xyzx, l(0,1.000000,0,0)
    movc r18.yz, r15.wwww, r26.xxyx, l(0,0,100000000.000000,0)
    mad_sat r15.w, -r18.y, l(0.159154937), l(1.000000)
    mad r19.w, r15.w, l(-0.156583), l(1.57079637)
    add r15.w, -r15.w, l(1.000000)
    sqrt r15.w, r15.w
    mul r20.w, r15.w, r19.w
    mul r11.x, r11.x, -r18.z
    exp r11.x, r11.x
    mad r18.z, r20.w, l(0.318309873), r2.w
    min r18.z, r18.z, l(1.000000)
    add r20.w, -r2.w, r18.z
    mad r20.w, -r20.w, r20.w, l(1.000000)
    sqrt r20.w, r20.w
    min_sat r20.w, r4.w, r20.w
    mad r26.xyz, r14.xyzx, r7.wwww, r25.xyzx
    dp3 r21.w, r26.xyzx, r26.xyzx
    dp3 r22.w, r5.xywx, r25.xyzx
    max r20.w, r20.w, l(0.950000)
    add r23.w, -r20.w, l(1.000000)
    rsq r24.w, r23.w
    mul r23.w, r23.w, r24.w
    mul r25.x, r22.w, l(0.373837)
    mul r23.w, r23.w, l(0.668740)
    mad r25.y, r22.w, l(0.373837), r23.w
    ge r23.w, r23.w, |r25.x|
    mul r25.x, r25.y, r25.y
    mul r24.w, r24.w, r25.x
    mov_sat r22.w, r22.w
    movc r23.w, r23.w, r24.w, r22.w
    mul r24.w, r20.w, r23.w
    min r25.x, r24.w, l(1.000000)
    mul r25.yzw, r25.xxxx, l(0.000000, 0.318309873, 0.318309873, 0.318309873)
    lt r26.w, l(0.000000), r24.w
    if_nz r26.w
      mad_sat r15.w, -r19.w, r15.w, r9.z
      rsq r19.w, r21.w
      mul r27.xyz, r19.wwww, r26.xyzx
      dp3 r19.w, r5.xywx, r27.xyzx
      dp3 r26.w, r15.xyzx, r27.xyzx
      mul r27.x, r26.w, r26.w
      dp2 r27.x, r27.xxxx, r18.xxxx
      mad r27.x, r18.x, l(0.500000), r27.x
      add r27.x, r27.x, l(-1.000000)
      add r25.x, -r25.x, l(1.000000)
      mul r27.y, r25.x, r25.x
      mul r27.y, r27.y, r27.y
      mul r25.x, r25.x, r27.y
      mad r25.x, r27.x, r25.x, l(1.000000)
      mad r27.x, r27.x, r12.w, l(1.000000)
      mul r25.x, r25.x, r27.x
      mul r25.x, r18.w, r25.x
      mul r27.xyz, r25.xxxx, r25.wwww
      add r25.x, -r26.w, l(1.000000)
      mul r26.w, r25.x, r25.x
      mul r26.w, r26.w, r26.w
      mul r25.x, r25.x, r26.w
      mad r28.xyz, r21.xyzx, r25.xxxx, r13.xyzx
      mul r25.x, r18.z, r18.z
      mad r26.w, -r24.w, r25.x, r24.w
      mad r26.w, r26.w, r24.w, r25.x
      sqrt r26.w, r26.w
      mad r27.w, -r8.y, r25.x, r8.y
      mad r27.w, r27.w, r8.y, r25.x
      sqrt r27.w, r27.w
      mul r27.w, r24.w, r27.w
      mad r26.w, r8.y, r26.w, r27.w
      rcp r26.w, r26.w
      mul r26.w, r26.w, l(0.500000)
      mad r18.z, r18.z, r18.z, l(-1.000000)
      mul r27.w, r19.w, r19.w
      mad r18.z, r27.w, r18.z, l(1.000000)
      mul r18.z, r18.z, r18.z
      div r18.z, r25.x, r18.z
      mul r18.z, r26.w, r18.z
      mad r19.w, -r19.w, r19.w, l(1.000000)
      max r19.w, r19.w, l(0.000100)
      mul r25.x, r19.w, r19.w
      div r19.w, r27.w, r19.w
      add r26.w, r15.w, l(0.000100)
      min r26.w, r26.w, l(1.000000)
      div r19.w, -r19.w, r26.w
      mul r19.w, r19.w, l(1.442695)
      exp r19.w, r19.w
      mul r19.w, r19.w, l(4.000000)
      div r19.w, r19.w, r25.x
      add r19.w, r19.w, l(0.250000)
      mad r20.w, r20.w, r23.w, r8.y
      mad r20.w, -r24.w, r8.y, r20.w
      mul r20.w, r20.w, l(4.000000)
      mad r15.w, r15.w, l(2.000000), l(0.124748)
      mul r15.w, r15.w, r20.w
      div r15.w, l(1.000000, 1.000000, 1.000000, 1.000000), r15.w
      mad r15.w, r19.w, r15.w, -r18.z
      mad r15.w, r9.y, r15.w, r18.z
      movc r15.w, r8.w, r15.w, r18.z
      mul r28.xyz, r28.xyzx, r15.wwww
      mul r25.yzw, r25.wwww, r28.xxyz
    else
      mov r27.xyz, r25.wwww
    endif
    mul r11.x, r11.x, r18.y
    mul r28.xyz, r11.xxxx, cb1[r9.x + 263].xyzx
    mul r24.xyz, r24.xyzx, r28.xyzx
    sqrt r9.x, r21.w
    ge r11.x, r9.x, l(0.010000)
    div r26.xyz, r26.xyzx, r9.xxxx
    ge r9.x, r22.w, l(0.100000)
    and r9.x, r9.x, l(0x3f800000)
    mul r28.xyz, r8.xxxx, r24.xyzx
    dp3 r15.w, r26.xyzx, r11.yzwy
    mul_sat r15.w, r13.w, r15.w
    mul r9.x, r9.x, r15.w
    log r9.x, r9.x
    mul r9.x, r9.x, l(128.000000)
    exp r9.x, r9.x
    mad r26.xyz, r28.xyzx, r9.xxxx, r25.yzwy
    movc r26.xyz, r11.xxxx, r26.xyzx, r25.yzwy
    movc r25.xyz, r4.yyyy, r26.xyzx, r25.yzwy
    mul r26.xyz, r10.wwww, r27.xyzx
    min r9.x, r3.w, r10.w
    mul r25.xyz, r9.xxxx, r25.xyzx
    mad r19.xyz, r24.xyzx, r26.xyzx, r19.xyzx
    mad r20.xyz, r24.xyzx, r25.xyzx, r20.xyzx
  endif
  mov r16.z, r9.w
endloop
mov r16.xyz, r19.xyzx
mov r22.xyz, r20.xyzx
mov r0.y, r0.z
loop
  breakc_z r0.y
  firstbit_lo r4.x, r0.y
  ishl r4.z, l(1), r4.x
  not r4.z, r4.z
  and r0.y, r0.y, r4.z
  imul null, r4.x, r4.x, l(6)
  ige r4.z, cb1[r4.x + 72].w, l(0)
  and r4.z, r0.w, r4.z
  itof r3.z, cb1[r4.x + 72].w
  sample_l_indexable(texture2darray)(float,float,float,float) r3.z, r3.xyzx, t4.yzxw, s0, l(0.000000)
  movc r3.z, r4.z, r3.z, l(1.000000)
  ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r4.z, cb1[r4.x + 72].z, l(0), t5.xxxx
  ige r9.x, cb1[r4.x + 73].x, l(0)
  if_nz r9.x
    ishl r9.x, cb1[r4.x + 73].x, l(2)
    mov r23.x, x0[r9.x + 0].x
    mov r24.x, x0[r9.x + 1].x
    mov r25.x, x0[r9.x + 3].x
    mov r23.y, x0[r9.x + 0].y
    mov r24.y, x0[r9.x + 1].y
    mov r25.y, x0[r9.x + 3].y
    mov r23.z, x0[r9.x + 0].z
    mov r24.z, x0[r9.x + 1].z
    mov r25.z, x0[r9.x + 3].z
    mov r23.w, x0[r9.x + 0].w
    mov r24.w, x0[r9.x + 1].w
    mov r25.w, x0[r9.x + 3].w
    dp4 r23.x, r6.xyzw, r23.xyzw
    dp4 r23.y, r6.xyzw, r24.xyzw
    dp4 r9.x, r6.xyzw, r25.xyzw
    div r9.xw, r23.xxxy, r9.xxxx
    sample_l_indexable(texture2d)(float,float,float,float) r23.xyz, r9.xwxx, t12.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r24.xyz, r9.xwxx, t13.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r25.xyz, r9.xwxx, t14.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r26.xyz, r9.xwxx, t15.xyzw, s2, l(0.000000)
    ieq r27.xyz, l(1, 2, 3, 0), cb1[r4.x + 73].xxxx
    movc r23.xyz, r27.xxxx, r24.xyzx, r23.xyzx
    movc r23.xyz, r27.yyyy, r25.xyzx, r23.xyzx
    movc r23.xyz, r27.zzzz, r26.xyzx, r23.xyzx
  else
    mov r23.xyz, l(1.000000,1.000000,1.000000,0)
  endif
  and r9.x, l(1), cb1[r4.x + 71].w
  add r24.xyz, -r6.xyzx, cb1[r4.x + 69].xyzx
  dp3 r9.w, r24.xyzx, r24.xyzx
  rsq r10.w, r9.w
  mul r25.y, r9.w, r10.w
  mul r24.xyz, r10.wwww, r24.xyzx
  add r10.w, r9.w, -cb1[r4.x + 69].w
  max r10.w, r10.w, l(0.001000)
  rcp r10.w, r10.w
  mad r10.w, cb1[r4.x + 69].w, r10.w, l(1.000000)
  rsq r10.w, r10.w
  add r10.w, -r10.w, l(1.000000)
  mul r10.w, r10.w, l(6.28318548)
  mul r9.w, r9.w, r9.w
  mad_sat r9.w, -r9.w, cb1[r4.x + 70].w, l(1.000000)
  mul r9.w, r9.w, r9.w
  mul r9.w, r9.w, r10.w
  dp3_sat r10.w, cb1[r4.x + 70].xyzx, r24.xyzx
  add_sat r10.w, r10.w, -cb1[r4.x + 72].y
  mul_sat r10.w, r10.w, cb1[r4.x + 72].x
  mul r11.x, r10.w, r10.w
  mad r10.w, -r10.w, l(2.000000), l(3.000000)
  mul r10.w, r10.w, r11.x
  mul r25.x, r9.w, r10.w
  movc r24.xyz, r9.xxxx, r24.xyzx, l(0,1.000000,0,0)
  movc r9.xw, r9.xxxx, r25.xxxy, l(0,0,0,100000000.000000)
  mad_sat r10.w, -r9.x, l(0.159154937), l(1.000000)
  mad r11.x, r10.w, l(-0.156583), l(1.57079637)
  add r10.w, -r10.w, l(1.000000)
  sqrt r10.w, r10.w
  mul r14.w, r10.w, r11.x
  mul r4.z, r4.z, -r9.w
  exp r4.z, r4.z
  mad r9.w, r14.w, l(0.318309873), r2.w
  min r9.w, r9.w, l(1.000000)
  add r14.w, -r2.w, r9.w
  mad r14.w, -r14.w, r14.w, l(1.000000)
  sqrt r14.w, r14.w
  min_sat r14.w, r4.w, r14.w
  mad r25.xyz, r14.xyzx, r7.wwww, r24.xyzx
  dp3 r15.w, r25.xyzx, r25.xyzx
  dp3 r16.w, r5.xywx, r24.xyzx
  max r14.w, r14.w, l(0.950000)
  add r18.y, -r14.w, l(1.000000)
  rsq r18.z, r18.y
  mul r18.y, r18.z, r18.y
  mul r19.w, r16.w, l(0.373837)
  mul r18.y, r18.y, l(0.668740)
  mad r20.w, r16.w, l(0.373837), r18.y
  ge r18.y, r18.y, |r19.w|
  mul r19.w, r20.w, r20.w
  mul r18.z, r18.z, r19.w
  mov_sat r16.w, r16.w
  movc r18.y, r18.y, r18.z, r16.w
  mul r18.z, r14.w, r18.y
  min r19.w, r18.z, l(1.000000)
  mul r24.xyz, r19.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  lt r20.w, l(0.000000), r18.z
  if_nz r20.w
    mad_sat r10.w, -r11.x, r10.w, r9.z
    rsq r11.x, r15.w
    mul r26.xyz, r11.xxxx, r25.xyzx
    dp3 r11.x, r5.xywx, r26.xyzx
    dp3 r20.w, r15.xyzx, r26.xyzx
    mul r21.w, r20.w, r20.w
    dp2 r21.w, r21.wwww, r18.xxxx
    mad r21.w, r18.x, l(0.500000), r21.w
    add r21.w, r21.w, l(-1.000000)
    add r19.w, -r19.w, l(1.000000)
    mul r22.w, r19.w, r19.w
    mul r22.w, r22.w, r22.w
    mul r19.w, r19.w, r22.w
    mad r19.w, r21.w, r19.w, l(1.000000)
    mad r21.w, r21.w, r12.w, l(1.000000)
    mul r19.w, r19.w, r21.w
    mul r19.w, r18.w, r19.w
    mul r26.xyz, r19.wwww, r24.zzzz
    add r19.w, -r20.w, l(1.000000)
    mul r20.w, r19.w, r19.w
    mul r20.w, r20.w, r20.w
    mul r19.w, r19.w, r20.w
    mad r27.xyz, r21.xyzx, r19.wwww, r13.xyzx
    mul r19.w, r9.w, r9.w
    mad r20.w, -r18.z, r19.w, r18.z
    mad r20.w, r20.w, r18.z, r19.w
    sqrt r20.w, r20.w
    mad r21.w, -r8.y, r19.w, r8.y
    mad r21.w, r21.w, r8.y, r19.w
    sqrt r21.w, r21.w
    mul r21.w, r18.z, r21.w
    mad r20.w, r8.y, r20.w, r21.w
    rcp r20.w, r20.w
    mul r20.w, r20.w, l(0.500000)
    mad r9.w, r9.w, r9.w, l(-1.000000)
    mul r21.w, r11.x, r11.x
    mad r9.w, r21.w, r9.w, l(1.000000)
    mul r9.w, r9.w, r9.w
    div r9.w, r19.w, r9.w
    mul r9.w, r20.w, r9.w
    mad r11.x, -r11.x, r11.x, l(1.000000)
    max r11.x, r11.x, l(0.000100)
    mul r19.w, r11.x, r11.x
    div r11.x, r21.w, r11.x
    add r20.w, r10.w, l(0.000100)
    min r20.w, r20.w, l(1.000000)
    div r11.x, -r11.x, r20.w
    mul r11.x, r11.x, l(1.442695)
    exp r11.x, r11.x
    mul r11.x, r11.x, l(4.000000)
    div r11.x, r11.x, r19.w
    add r11.x, r11.x, l(0.250000)
    mad r14.w, r14.w, r18.y, r8.y
    mad r14.w, -r18.z, r8.y, r14.w
    mul r14.w, r14.w, l(4.000000)
    mad r10.w, r10.w, l(2.000000), l(0.124748)
    mul r10.w, r10.w, r14.w
    div r10.w, l(1.000000, 1.000000, 1.000000, 1.000000), r10.w
    mad r10.w, r11.x, r10.w, -r9.w
    mad r10.w, r9.y, r10.w, r9.w
    movc r9.w, r8.w, r10.w, r9.w
    mul r27.xyz, r27.xyzx, r9.wwww
    mul r24.xyz, r24.zzzz, r27.xyzx
  else
    mov r26.xyz, r24.zzzz
  endif
  mul r4.z, r4.z, r9.x
  mul r27.xyz, r4.zzzz, cb1[r4.x + 71].xyzx
  mul r23.xyz, r23.xyzx, r27.xyzx
  sqrt r4.x, r15.w
  ge r4.z, r4.x, l(0.010000)
  div r25.xyz, r25.xyzx, r4.xxxx
  ge r4.x, r16.w, l(0.100000)
  and r4.x, r4.x, l(0x3f800000)
  mul r27.xyz, r8.xxxx, r23.xyzx
  dp3 r9.x, r25.xyzx, r11.yzwy
  mul_sat r9.x, r13.w, r9.x
  mul r4.x, r4.x, r9.x
  log r4.x, r4.x
  mul r4.x, r4.x, l(128.000000)
  exp r4.x, r4.x
  mad r25.xyz, r27.xyzx, r4.xxxx, r24.xyzx
  movc r25.xyz, r4.zzzz, r25.xyzx, r24.xyzx
  movc r24.xyz, r4.yyyy, r25.xyzx, r24.xyzx
  mul r25.xyz, r3.zzzz, r26.xyzx
  min r3.z, r3.w, r3.z
  mul r24.xyz, r3.zzzz, r24.xyzx
  mad r16.xyz, r23.xyzx, r25.xyzx, r16.xyzx
  mad r22.xyz, r23.xyzx, r24.xyzx, r22.xyzx
endloop
mov r0.yzw, l(0,1.000000,1.000000,1.000000)
mov r2.w, r0.x
loop
  breakc_z r2.w
  firstbit_lo r3.x, r2.w
  ishl r3.y, l(1), r3.x
  not r3.y, r3.y
  and r2.w, r2.w, r3.y
  ishl r3.x, r3.x, l(1)
  and r3.y, l(1), cb1[r3.x + 605].w
  add r4.xyz, -r6.xyzx, cb1[r3.x + 604].xyzx
  dp3 r3.z, r4.xyzx, r4.xyzx
  ishr r3.z, r3.z, l(1)
  iadd r3.z, r3.z, l(0x1fbd22df)
  mul_sat r3.z, r3.z, cb1[r3.x + 604].w
  add r4.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb1[r3.x + 605].xyzx
  mad r3.xzw, r3.zzzz, r4.xxyz, cb1[r3.x + 605].xxyz
  movc r3.xyz, r3.yyyy, r3.xzwx, l(1.000000,1.000000,1.000000,0)
  mul r0.yzw, r0.yyzw, r3.xxyz
endloop
mad r3.xyz, r16.xyzx, cb1[636].yyyy, r7.xyzx
mad r4.xyz, r22.xyzx, cb1[636].zzzz, r10.xyzx
add r4.xyz, r2.xyzx, r4.xyzx
mul r3.xyz, r0.yzwy, r3.xyzx
mul r17.xyz, r0.yzwy, r4.xyzx
lt r0.x, l(0.00392156886), r17.w
movc r0.x, r0.x, l(1.000000), l(-1.000000)
mul r3.w, r5.z, r0.x
store_uav_typed u8.xyzw, r1.xwww, r3.xyzw
store_uav_typed u9.xyzw, r1.xwww, r17.xyzw
if_nz cb0[0].x
  mad r0.xyz, r8.zzzz, -r12.xyzx, r12.xyzx
  mul r2.xyz, r2.xyzx, cb0[0].yyyy
  mad r0.xyz, r3.xyzx, r0.xyzx, r2.xyzx
  max r0.w, r0.z, r0.y
  max r0.w, r0.w, r0.x
  add r0.w, r0.w, l(6.000000)
  rcp r0.w, r0.w
  mul r0.w, r0.w, l(6.000000)
  mul r2.xyz, r0.wwww, r0.xyzx
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xyzx
  sync_g_t
  xor r2.xyzw, vThreadIDInGroupFlattened.xxxx, l(1, 8, 2, 16)
  ld_structured r3.xyz, r2.x, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.y, l(0), g1.xyzx
  add r0.xyz, r0.xyzx, r3.xyzx
  mul r3.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
  and r4.xyzw, r1.xwxw, l(1, 1, 3, 3)
  ieq r4.xyzw, r4.xyzw, l(0, 0, 0, 0)
  and r2.xy, r4.ywyy, r4.xzxx
  if_nz r2.x
    ushr r4.xyzw, r1.xwww, l(1, 1, 1, 1)
    store_uav_typed u11.xyzw, r4.xyzw, r3.xyzx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r3.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.z, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r2.xzw, r2.w, l(0), g1.xxyz
  add r0.xyz, r0.xyzx, r2.xzwx
  mul r2.xzw, r0.xxyz, l(0.250000, 0.000000, 0.250000, 0.250000)
  if_nz r2.y
    ushr r3.xyzw, r1.xwww, l(2, 2, 2, 2)
    store_uav_typed u12.xyzw, r3.xyzw, r2.xzwx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xzwx
  sync_g_t
  xor r0.w, vThreadIDInGroupFlattened.x, l(4)
  ld_structured r2.xyz, r0.w, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r2.xyzx
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.x
  sync_g_t
  ld_structured r0.w, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.y
  sync_g_t
  ld_structured r2.x, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.z
  sync_g_t
  and r2.yz, r1.xxwx, l(0, 7, 7, 0)
  ieq r2.yz, r2.yyzy, l(0, 0, 0, 0)
  and r2.y, r2.z, r2.y
  if_nz r2.y
    add r3.xw, r0.wwww, r0.xxxx
    add r3.y, r0.y, r2.x
    ld_structured r0.x, l(32), l(0), g0.xxxx
    add r3.z, r0.x, r0.z
    mul r0.xyzw, r3.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
    ushr r1.xyzw, r1.xyzw, l(3, 3, 3, 3)
    store_uav_typed u13.xyzw, r1.xyzw, r0.xyzw
  endif
endif
ret
// Approximately 993 instruction slots used
