//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:19 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float glow_cst_AlphaBlendAmount;// Index:    0
//       float glow2_cst_AlphaReference;// Index:    0.y
//
//   } resourceTables__materialData;    // Index:    0.xy             Components:     2
                                        // Textures:  t11-t26
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.glow_emissive    texture  float4          2d   16        1
// resourceTables__materialData.glow2_alpha    texture  float4          2d   17        1
// resourceTables__materialData.layer_3_4__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_3_4__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_3_4__gloss    texture  float4          2d   20        1
// resourceTables__materialData.layer_3_4__scatter    texture  float4          2d   23        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   25        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   26        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
//Depth copy for highlight.
mov r21.x, r1.z

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xw, v2.xyxx, t13.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xywz, s2
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.w, r2.w
mul r6.xyz, r3.wwww, r4.xyzx
mul r4.w, r5.w, r5.w
mul r5.w, r4.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
dp3 r6.w, v4.xyzx, v4.xyzx
rsq r6.w, r6.w
mul r7.xyz, r6.wwww, v4.xyzx
dp3 r6.w, v5.xyzx, v5.xyzx
rsq r6.w, r6.w
mul r8.xyz, r6.wwww, v5.xyzx
dp3 r6.w, r6.xyzx, r6.xyzx
rsq r6.w, r6.w
mul r9.xyz, r6.wwww, r6.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r7.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r2.xyzx, r9.xywx
dp3 r6.w, r9.xyzx, r9.xyzx
rsq r6.w, r6.w
mul r9.xyz, r6.wwww, r9.xyzx

//Highlight fix.
mov r20.xyzw, r0.xyzw
div r21.w, r40.y, r21.x
add r21.w, r21.w, l(-1.0)
mad r20.x, r40.x, r21.w, r20.x

dp3 r1.x, r9.xyzx, r1.xyzx
dp2 r1.y, r20.xyxx, r20.xyxx
sqrt r1.y, r1.y
min r1.x, |r1.x|, l(1.000000)
log r1.x, r1.x
mul r1.x, r1.x, l(0.300000)
exp r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
add_sat r1.y, -r1.y, l(2.000000)
mul r1.z, r1.y, r1.y
mad r1.y, -r1.y, l(2.000000), l(3.000000)
mul r1.y, r1.y, r1.z
mul r1.x, r1.y, r1.x
mad r0.z, -r0.z, r0.w, l(5.000000)
mul_sat r0.z, r0.z, l(-0.0666666701)
mul r0.z, r0.z, r1.x
min r0.z, r0.z, l(1.000000)
mul r0.z, r0.z, cb4[0].x
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t16.xyzw, s1
  mul r1.xyz, r0.zzzz, r1.xyzx
  mad r4.xyz, -r4.xyzx, r3.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r0.zzzz, r4.xyzx, r6.xyzx
  add r0.w, -r2.w, l(1.000000)
  mad r2.w, r0.z, r0.w, r2.w
  mad r3.xyz, r0.zzzz, -r3.xyzx, r3.xyzx
  add r0.w, -r5.x, l(0.353000)
  mad r5.x, r0.z, r0.w, r5.x
  add r0.w, -r1.w, l(1.000000)
  mad r1.w, r0.z, r0.w, r1.w
  mad r0.w, -r4.w, l(0.160000), l(0.042000)
  mad r5.w, r0.z, r0.w, r5.w
  mul r1.xyz, r1.xyzx, l(0.935568, 0.935568, 0.305852, 0.000000)
else
  mov r1.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t17.xywz, s2
add_sat r0.z, r0.z, -cb4[0].y
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r4.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r0.zzzz, r4.xyzx, r6.xyzx
  add r0.w, -r2.w, l(1.000000)
  mad r2.w, r0.z, r0.w, r2.w
  add r4.xyz, -r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r3.xyz, r0.zzzz, r4.xyzx, r3.xyzx
  add r0.w, -r5.x, l(0.353000)
  mad r5.x, r0.z, r0.w, r5.x
  add r0.w, -r1.w, l(1.000000)
  mad r1.w, r0.z, r0.w, r1.w
  add r0.w, -r5.w, l(0.042000)
  mad r5.w, r0.z, r0.w, r5.w
  add r4.xyz, -r1.xyzx, l(1.843164, 2.000000, 0.993866, 0.000000)
  mad r1.xyz, r0.zzzz, r4.xyzx, r1.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t18.wxyz, s2
mov_sat r4.x, r4.x
mul r0.z, r4.x, l(0.020000)
deriv_rtx_fine r0.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r3.w, l(0.000000), r4.x
ne r6.w, r0.w, l(0.000000)
or r6.w, r3.w, r6.w
ne r7.w, r0.z, l(0.000000)
or r6.w, r6.w, r7.w
if_nz r6.w
  lt r9.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.yzw, r4.yyzw
  mul r4.yzw, r4.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r4.yzw, r4.yyzw
  mad r4.yzw, r4.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r4.yzw, r9.xxyz, r10.xxyz, r4.yyzw
  sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t19.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t20.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, v2.xyxx, t23.xyzw, s1
  dp3 r6.w, r9.xyzx, r9.xyzx
  sqrt r6.w, r6.w
  max r6.w, r6.w, l(0.000010)
  rcp r7.w, r6.w
  mul r8.w, r10.z, r10.z
  mul r11.xyz, r10.yyyy, r11.xyzx
  if_nz r3.w
    add r3.w, -r2.w, r6.w
    mad r2.w, r4.x, r3.w, r2.w
    mad r9.xyz, r9.xyzx, r7.wwww, -r6.xyzx
    mad r6.xyz, r4.xxxx, r9.xyzx, r6.xyzx
    mul r9.xyz, r4.xxxx, r11.xyzx
    mad r4.yzw, r4.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r3.xxyz
    mad r3.xyz, r4.xxxx, r4.yzwy, r3.xyzx
    add r3.w, -r5.x, r10.x
    mad r5.x, r4.x, r3.w, r5.x
    add r3.w, -r1.w, r9.w
    mad r1.w, r4.x, r3.w, r1.w
    mad r3.w, r8.w, l(0.160000), -r5.w
    mad r5.w, r4.x, r3.w, r5.w
    mad r1.xyz, r4.xxxx, -r1.xyzx, r1.xyzx
    mul r5.y, r4.x, r10.y
    mov r4.xy, r6.xyxx
  else
    mov r5.z, l(0)
    mov r5.xyw, r5.xzxw
    mov r9.xyz, l(0,0,0,0)
    mov r4.xy, r6.xyxx
  endif
  ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
  deriv_rtx_fine r10.xy, v2.xyxx
  deriv_rty_fine r10.zw, v2.xxxy
  dp2 r4.w, r10.xyxx, r10.xyxx
  dp2 r5.z, r10.zwzz, r10.zwzz
  max r4.w, r4.w, l(0.001000)
  div r10.xy, r10.xyxx, r4.wwww
  max r4.w, r5.z, l(0.001000)
  div r10.zw, r10.zzzw, r4.wwww
  mul r10.zw, r0.zzzz, r10.zzzw
  mad r0.zw, r10.xxxy, r0.wwww, r10.zzzw
  mad r6.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  dp3 r0.z, r6.xyzx, r6.xyzx
  rsq r0.z, r0.z
  mul r10.xyz, r0.zzzz, r6.xyzx
  mov r4.z, r6.z
  movc r6.xyz, r3.wwww, r4.xyzx, r10.xyzx
else
  mov r5.y, l(0)
  mov r9.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t24.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t25.xywz, s2
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r3.w, r0.w
mul r4.xyz, r3.wwww, r4.xyzx
add r3.w, r6.z, l(1.000000)
max r6.z, r3.w, l(0.001000)
mul r10.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.w, r6.xyzx, r10.xyzx
mul r6.xyw, r3.wwww, r6.xyxz
div r6.xyz, r6.xywx, r6.zzzz
mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r0.w, r0.w, r2.w
mul r2.w, r1.w, r0.z
mul r3.xyzw, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t26.xyzw, s2
mul_sat r4.w, r4.w, l(1.40418470)
mul r5.z, r4.w, l(0.332580)
add r6.xyzw, -r5.yxyx, l(1.500000, 0.500000, 1.000000, 0.860000)
mul_sat r6.y, r6.y, l(2.500000)
mad r10.xyzw, r4.wwww, l(0.332580, 0.332580, 0.332580, 0.332580), l(-0.200000, -0.300000, -0.250000, -0.300000)
mul r10.xyzw, r10.xyzw, l(1.250000, 1.47058821, 4.000000, 1.66666663)
max r10.xyzw, r10.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r4.w, r6.y, r10.x
mad r4.w, r4.w, l(0.600000), l(1.000000)
mul r6.y, r6.z, r10.y
mov_sat r6.x, r6.x
mul r6.x, r6.x, r10.z
mad r5.x, r6.y, r6.w, r5.x
add r6.z, -r5.w, l(0.020000)
mad r5.w, r6.x, r6.z, r5.w
max r6.x, r10.w, r6.y
add r6.y, -r0.w, l(1.000000)
mad r6.x, r6.x, r6.y, r0.w
add r10.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r4.xyz, r10.wwww, r10.xyzx, r4.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mad r0.z, -r0.z, r1.w, l(1.000000)
mad o2.x, r5.z, r0.z, r2.w
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, r4.wwww
exp r3.xyzw, r3.xyzw
mul r8.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r7.xyxz, r8.xyxz
mad r4.xyz, r4.zzzz, r2.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
add r0.w, r0.w, r1.w
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.w, -r5.x, l(1.000000)
mul r1.w, r1.w, r1.w
max r2.x, r0.z, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r1.w, r1.w, r1.w, r2.x
add r0.w, r0.w, r1.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r2.xyzw, r3.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r6.xyzw, r3.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r3.xyzw, r3.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r3.xyzw, r3.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r3.xyzw, r3.xyzw
movc r2.xyzw, r2.xyzw, r6.xyzw, r3.xyzw
mul r0.w, l(0.700000), cb3[37].w
exp r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r1.xyz, r1.xyzx, cb1[3].xxxx
and r0.w, l(8), cb1[0].y
max r1.w, r1.z, r1.y
max r1.w, r1.w, r1.x
lt r1.w, l(0.0000153787005), r1.w
max r3.x, r9.z, r9.y
max r3.x, r3.x, r9.x
not r3.y, r1.w
mul r3.x, r5.y, r3.x
lt r3.x, l(0.010000), r3.x
and r3.x, r3.x, r3.y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.yz, v0.xxyx
sqrt r2.xyzw, r2.xyzw
mul r6.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r6.yyyy, r6.xzxx
mad r6.x, r2.z, l(0.250000), r2.x
dp2 r6.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r2.z, l(-0.250000), r2.y
and r2.xy, r3.yzyy, l(1, 1, 0, 0)
ine r0.z, r2.y, r2.x
movc r2.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r2.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r5.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
bfi r0.z, l(3), l(5), r3.x, r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and r1.xyz, r1.xyzx, r1.wwww
movc o3.xyz, r3.xxxx, r9.xyzx, r1.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, r5.y
mov o3.w, l(0)
ret
// Approximately 308 instruction slots used
