//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:50 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.xy             Components:     2
                                        // Textures:  t11-t21
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_8__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_8__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_8__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_8__ao    texture  float4          2d   15        1
// resourceTables__materialData.layer_0_8__emissive    texture  float4          2d   16        1
// resourceTables__materialData.layer_0_8__scatter    texture  float4          2d   17        1
// resourceTables__materialData.layer_9__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_9__gloss    texture  float4          2d   20        1
// resourceTables__materialData.layer_9__ao    texture  float4          2d   21        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t12.wxyz, s2
mov_sat r1.x, r1.x
ge r0.y, l(0.000000), r1.x
discard_nz r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.xyzx
mul r3.xy, v2.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
lt r4.xyzw, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r5.xyzw, r1.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
log r1.xyzw, r1.yzwy
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r1.xyzw, r4.xyzw, r5.xyzw, r1.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, v2.xyxx, t14.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t15.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t16.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t17.xyzw, s1
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r4.w, r2.w
mul r7.xyz, r4.wwww, r4.xyzx
mul r5.xyz, r5.xyzx, l(30.000000, 30.000000, 30.000000, 0.000000)
mul r8.xyzw, r1.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940)
mul r6.xyzw, r6.xyzw, cb3[37].yyyy
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t19.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r3.xyxx, t20.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t21.zxyw, s2
dp3 r3.y, r9.xyzx, r9.xyzx
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000010)
rcp r5.w, r3.y
mul r9.xyz, r5.wwww, r9.xyzx
mad r5.w, r4.z, r4.w, l(1.000000)
max r7.w, r5.w, l(0.001000)
mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.w, r7.xywx, r10.xyzx
mul r10.xyz, r5.wwww, r7.xywx
div r10.xyz, r10.xyzx, r7.wwww
mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
min r3.y, r2.w, r3.y
add r3.y, -r2.w, r3.y
mad r10.x, r3.y, l(0.546997), r2.w
mad r4.xyz, -r4.xyzx, r4.wwww, r9.xyzx
mad r4.xyz, r4.xyzx, l(0.546997, 0.546997, 0.546997, 0.000000), r7.xyzx
mad r2.w, r3.x, r0.w, -r0.w
mad o2.x, r2.w, l(0.546997), r0.w
mad r7.xyzw, -r1.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), l(1.000000, 1.000000, 1.000000, 1.000000)
mad r7.xyzw, -r1.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), -r7.xyzw
mad r0.w, r3.z, r1.x, -r3.z
mad r0.w, r0.w, l(0.546997), r3.z
add r1.xyzw, r7.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r1.xyzw, r1.xyzw, l(0.546997, 0.546997, 0.546997, 0.546997), r8.xyzw
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r7.xyz, r7.xyzx, r4.yyyy
mad r3.xyz, r4.xxxx, r3.xyzx, r7.xyzx
mad r3.xyz, r4.zzzz, r2.xyzx, r3.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r4.x, r4.xyzx, r4.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r4.x
min r10.y, r2.x, l(0.300000)
movc r2.xy, r2.wwww, l(1.000000,0,0,0), r10.xyxx
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, r0.w
max r2.z, r2.x, l(0.600000)
mad r2.z, r2.z, l(-0.527635), l(0.520718)
max r2.z, r2.z, l(0.000000)
mad r0.w, r0.w, r0.w, r2.z
add r0.w, r2.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r4.xyzw, r1.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r7.xyzw, r1.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r1.xyzw, r1.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r1.xyzw, r1.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r1.xyzw, r1.xyzw
mul r1.xyzw, r1.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r1.xyzw, r1.xyzw
movc r1.xyzw, r4.xyzw, r7.xyzw, r1.xyzw
mul r4.xyzw, r6.xyzw, l(0.564712, 0.0612257011, 0.0168073997, 1.000000)
mul r0.w, l(0.900000), cb3[37].w
exp r0.w, r0.w
mul r2.yzw, r0.wwww, r5.xxyz
mul r2.yzw, r2.yyzw, cb1[3].xxxx
ult r0.w, cb1[2].z, l(64)
if_nz r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t11.yzwx, s1, l(0.000000)
  ne r5.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r5.x
    ftoi r5.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r5.xy, r0.xxxx, r5.xyxx
    utof r5.xy, r5.xyxx
    mul r5.xy, r5.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r5.y, r5.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r5.xy, v0.xyxx
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r5.x, r5.xyzw, t0.xyzw
  add r5.x, r5.x, -v0.w
  ge r5.x, l(0.000005), |r5.x|
  and r0.x, r0.x, r5.x
  lt r5.x, cb4[0].y, r0.w
  and r0.x, r0.x, r5.x
  lt r5.x, r0.w, cb4[0].x
  and r0.x, r0.x, r5.x
  if_nz r0.x
    imm_atomic_iadd r5.x, u9, cb1[2].z, l(1)
    ult r0.x, r5.x, cb1[2].y
    if_nz r0.x
      ftou r5.yz, v0.xxyx
      add r0.x, r0.w, -cb4[0].y
      mul_sat r0.x, r0.x, l(1.#INF0000)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r0.w, r5.x, cb1[2].x
      ishl r5.x, r0.w, l(1)
      bfi r5.y, l(16), l(16), r5.y, r5.z
      store_uav_typed u8.xyzw, r5.xxxx, r0.xxxx
      bfi r0.x, l(31), l(1), r0.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r5.yyyy
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r0.w, r2.w, r2.z
max r0.w, r0.w, r2.y
lt r0.w, l(0.0000153787005), r0.w
max r5.x, r4.z, r4.y
max r5.x, r4.x, r5.x
lt r5.x, r5.x, l(0.010000)
or r5.x, r0.w, r5.x
movc r5.y, r5.x, l(0), l(1)
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r5.zw, v0.xxxy
sqrt r1.xyzw, r1.xyzw
mul r6.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r6.yyyy, r6.xzxx
mad r6.x, r1.z, l(0.250000), r1.x
dp2 r6.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r1.z, l(-0.250000), r1.y
and r1.xy, r5.zwzz, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r3.w|
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r1.x, r0.w, l(2)
iadd r0.x, r0.x, r1.x
iadd r0.x, r0.x, l(28)
imad r0.x, r5.y, l(32), r0.x
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
and r1.xyz, r2.yzwy, r0.wwww
movc o3.xyz, r5.xxxx, r1.xyzx, r4.xyzx
max r0.x, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.w, r4.w
ret
// Approximately 216 instruction slots used
